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Posts from Ranger – “Defense” [Campaign 5, Mission 3]

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In versions 1.5 and 3.0, I would first capture all the castles, then release the heroes. The garrison was prepared last, after clearing the entire map and having all heroes visit all upgrade locations. The checkbox for releasing heroes was always checked immediately after releasing the second hero. I only released heroes using Faidaen.

Could this bug only exist in the unpatched version?
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Looks like the issues with the heroes are still ongoing. ((
I had version 1.6 installed, and after freeing two heroes, I simply recruited new troops in the main Castle, and the mission was completed.
P.S. I left all the troops in the Castle at the beginning of the game, except for the Ents and Dragons, and then, of course, I bought new troops every week.
P.S.S. By the way, the notification about preparing for defense popped up about 5 times during the mission.
P.S.S. This is one of the few missions where I "had" to lower the difficulty level (from 3 to 2).
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I found this mission to be quite challenging. The purple creatures kept approaching, and I couldn't leave the castle. Spending 4 turns on disembarking and embarking was particularly frustrating. I've since found a great forum where people discuss good strategies for completing missions. By taking some ideas from their strategies, adding my own, and adapting to the circumstances, I can usually complete missions without too much difficulty. Here's the link: http:\heroes.ag.ru\heroes5\campaings\ .
In reply to Победитель
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You can definitely win with any type of magic. Personally, in the first mission, they kept pushing Chaos magic on me. I stubbornly refused and eventually found Light magic. But when I was playing the second mission, I discovered that the spells in the Inferno castles were so cool. I agree 100% that arrows enchanted with Meteor Shower are awesome. With that, you can have a smaller army. The result: I'm replaying everything from the beginning. And I'm using Chaos, Light, and Wizardry. Let's hope for the best.
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Arjien, with Chaos spells and in their native castles, there shouldn't be any problems, just as with Light magic. IMHO, one school of magic is enough for an Elf. And I prefer leadership over spellcasting. I don't remember how it was in the 1.x versions, but in 3.x, you can upgrade Empathy – the hero moves much more often than with spellcasting. God forbid you encounter a Faidaen of level 30+ with Chaos and Empathy. I had one like that by the 5th mission in version 3.0. Enemies, even with 100+ dragons, would flee the battlefield without making a single move.
In reply to Boris K
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For those experiencing glitches, please post here. The quest mentions the number of troops in the garrison (like 50 High Druids, 30 War Unicorns, and 10 Green Dragons - he counted my Emerald Dragons at a good rate). We leave Fedya in the castle with archers and druids. The rest, along with the new hero, go to meet their fate. Head west and into the castle (as a result, the hero levels up better than Fedya). Slowly eliminate the Necropolis outposts, and then switch places with Fedya. The main thing is to leave as many archers as possible in the castle. You don't need to take the Necropolis castle. By that time, there's nowhere left to improve the hero => it doesn't make sense. Then, gather the necessary garrison and say goodbye.
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I immediately left the required army – thanks for the tip about the "course" of emeralds to greens... I hired two elves in the Castle, and one went with me to meet his fate. The little elf barely managed to defend himself the first time. But then the purple one arrived only two weeks later, and the Castle was already fully built. So the weak elf leveled up every week, and by the end, he was already level 20. And with Fedei, I captured the Forest Alliance Castle on the fly, hired a weak hero, fought twice, developed logistics there, and Fedei went deeper towards the Necropolis. I met a Necropolis hero, defeated him (the danger was very low), and then barely made it through two outposts. I captured the Castle as if it were nothing, went down, freed the redhead aunt, and upstairs, freed the redhead uncle for the angels. The weak hero delivered a triple increase from the second city to Fedei once and to the main Castle once. As soon as I freed the redhead uncle, the mission ended. It was unexpectedly quick. I thought I would have to fight someone else.

By the way, it's nonsense that you need to eliminate other heroes besides the redhead uncle and aunt from the prisons. I had three alternative heroes.
танцы и бой:smile19:
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It’s so frustrating. Fai’den keeps getting “Storm Wind” instead of “Guardian Angel,” and the support hero, Vinraele, defending the castle reached level 22 and received the “Elven Luck” skill. Is this intentional, or just a coincidence?
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The skill tree is generated randomly at the beginning of each mission and is regenerated after obtaining something from the witch. It can be changed by restarting the mission through the campaign menu.
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Faidaen is strong even without artifacts. For example, in my game, choosing Might spells in the first mission was a good choice – those spells are devastating.
Быть или только казаться
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I noticed that if you kill (or severely damage) a stack of bone archers, the AI will build a dragon lair! What a nice surprise :)

For the assault on the capital, I only took emeralds and ents. I replayed it four times, and every time the emeralds had great luck! Coincidence or a pattern? ;)
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Very similar Walkthrough to Boris_K (post 103 of the topic). Version 1.6. Difficulty: "Warrior". No glitches encountered. In the Castle, Wingael was sitting with a huge army (the capital was retaken with almost no losses). Fedor modestly left with 9 emeralds and ~15 Light Horns to attack the second Elven Castle (without any problems). The purple faction didn't attack at all :( To make them attack, I had to summon half of the army with Fedor, only then did Deidra come for the Lycans. After capturing the second Castle, I fed Ilfina with suitcases (there were a lot of suitcases on the map) (up to ~18 level + Light Horns = a killing machine), because Fedor reached his maximum level very quickly. By the way, both liberated heroes didn't level up (it said that the maximum level was reached). In general, it was an easy playthrough. The good magic in the Castles helped - teleport, summon troops, portal to the city, resurrection. PS I remembered a glitch - when I tried to put Wingael in the Castle garrison, the game crashed on the opponent's turn. PPS And I also tried to level up Fedor with the "Skill Wheel" (3.0 from Google), but it turns out (if I understood correctly) that the skill wheel of this version doesn't work for leveling up the "Skill Wheel" in 1.6 (the list of skills and perks for leveling up the Elven "Skill Wheel" in 1.6 is completely different) :(
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Mongol, to make the purple faction attack, there's a bug fix for versions 1.6 and 3.x.

Of course, the wheel from version 3.0 is significantly different from any of the versions 1.0-2.1. The wheel from version 2.1 is perfect for versions 1.6 and 1.5.
In reply to Boris K
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Boris K
Mongol, there's a bug fix for versions 1.6 and 3.x that makes the purple faction attack.

Of course, the wheel from 3.0 is very different from any of the versions 1.0-2.1. The wheel from version 2.1 is perfect for 1.6 and 1.5.


Boris K, thank you, friend ))) I'm currently trying to find a working link to the 2.1 wheel on sister sites, because a lot of time has passed!!! :D, and I only recently had the chance to play :) (previously, my hardware didn't allow it, and I don't like playing on slow systems). Thanks anyway, the third ones helped :smile54:

And regarding the purple faction, it wasn't a bug.
I thought it was a bug when the second Necropolis garrison captured, and Deirdre just stood there :eek:.
But then I decided to test a hypothesis - I gave (summoned troops) half a garrison to Fedor, and then she spurred the horse corpse.
It turns out they were just hesitant to attack such an army in the castle. :smile40:
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I experienced a strange bug. The first time I tried to free a hero on the surface, I received a message saying that the hero had already been freed by someone else. Then, after killing the Necromancer, I came back, and everything was fine; the hero was freed. However, I had to explore the entire map to achieve this, and I initially thought it wasn't the correct dungeon.

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