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Posts from Heroes of Might & Magic III: Horn of the Abyss

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#48
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Okay, I hope the plot isn't about necromancers and demons – that's getting old. By the way, maybe someone can give a hint about what it's about?;)

За всем следят машины благодати и любви.
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#49
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There isn't a storyline for many characters, but I won't give any hints, and I wouldn't advise the Professor to either; it will be more interesting that way.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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#50
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I think that the company's current state isn't the most important thing right now. It's more important to improve Heroes, add a lot of new things, because gradually, doing the same things over and over starts to get boring. Oh, how I was happy when I found out about In the Wake of Gods! I hope that the expansion will have a huge amount of new content. I wish the professor and his team good luck!
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#53
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I have a new idea. I've been thinking about it for a while. Basically, we could create a new spell. I don't know what to call it, but the idea is that if a hero is on the top level of the map, using this spell will move them to the bottom level, and vice versa. Condition: the place where the hero should "land" must be free. If you don't want the spell, please feel free to create an artifact with the same properties. I wish you good luck again. Sincerely, kot prosto. Added after 1 hour 49 minutes. Another idea. Hero's Ranged Weapon (HRW). This is not an artifact, but it's also not a spell. (I'm so clever :-D) For this item, we need to create an animation of the hero firing. The hero won't move like in Heroes 5. Firing from the HRW will happen after selecting the HRW icon and indicating the target. The icon will be in the spellbook, but it will cost 0 mana points. After using the HRW, spells cannot be used. Each faction will have its own HRW. I'll provide a list and a brief explanation. I think I'll come up with more ideas as we go, and the project authors will also have to put their heads together. So: Castle - bow or crossbow (up to you). Rampart - Elven Bow (probably better than a regular one). Tower - we can create some kind of magic staff. Inferno - Fire Staff. Fires a burst of fire, and upon impact, it creates a fireball (I think it will be useful). Necropolis - Staff of Death. Fires a cloud of death (as everyone probably guessed :). I think it will also be useful). Dungeon - Assassin's Bow (or maybe a crossbow). Ability: 10 percent (or whatever is best) chance to kill the first unit in the enemy formation with the shot (i.e., if the shot deals 100 damage and the Archangel has 300 health, there is a 10 percent chance that the shot will kill him outright). Stronghold - I don't even know... We can make a regular bow, then the Castle will get the crossbow. But we can also make 2 Battle Axes with tripled damage, but they can only be used 2 times per battle, and they will be thrown one at a time. (I think everyone understands why). Swamp - Bow, but with poisoned arrows, and the poison should deal more damage than regular poison. Conflux - I don't know. Maybe some kind of staff that fires a burst of elemental energy? Now, about the new cities (probably everyone has already forgotten about them). Kronverk (if it's the magic branch) - some kind of staff. Kronverk (if it's the military branch) - ...don't be surprised... - a rifle (I think it fits very well). Port - Bow with freezing arrows, reduces speed, etc. (more on this later). Cathedral - Blade of Darkness. ONE shot, BUT. Six times the damage (this item will need to be protected). Now, what does the strength of the HRW shot depend on? It depends on the primary and secondary "Attack" skill and the secondary "Ranged Attack" skill, so it will depend on artifacts that increase "Attack" and "Ranged Attack". We can also create special artifacts that increase HRW damage. (by the way, the damage will not be uniform (i.e., not like with Angels). We can create artifacts with a damage multiplier, for example, 1.5 times or 2 times. I think something useful can come out of this. Now, about Freezing. What is it? It's a spell that reduces the enemy's speed, damage, attack, BUT increases its defense (original ;)). The Port will have ice arrows that provide this effect. BUT I think it would be interesting if you created a new SPELL. ALSO, REGARDING ICE ARROWS. I BEG YOU, don't make the arrows like the Arctic Snipers in Heroes 6, and if possible, fix them (then also make the lava snipers' flames more realistic). I'm also bothered by the Arctic Snipers' costume. It's probably made for camouflage? Then why is half of it black? I agree that it should be easier for the player to see on the snow. But I think it's better to make the black parts light gray. Please fix it. That's about it. P.S. People, don't remain indifferent, write new ideas for the add-on in this thread. You want to play a game that you enjoy, right? Write, and we will all discuss them together (let's start with mine ;)). You can ask questions, and I will answer. P.S.S. I'm not part of the Professor's team. I'm just a fan of the game, and I want the game to become even better than it is now. P.S.S.S. Please, come up with ideas and write them here, and not in "new ideas," where half of all the ideas are just jokes. I think the Professor will answer each message and analyze it here. And almost nothing will come out of the new ideas. Sorry in advance to the authors of those messages. Sincerely, just a cat. Good luck to everyone!
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#54
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I have an idea to create a unique mechanical device for each castle:
Haven: A ballista similar to a "stationary bow".
Tower: Something resembling an onager, throwing mines.
Rampart: A battering ram with a log in the middle (all in the style of Elves).
Inferno: A ballista firing flaming arrows (like lava snipers).
Necropolis: A ballista firing a cloud of death (like a lich).
Dungeon: Something like a small tower that fires a beam of death (like eyes).
Stronghold: An onager (of course, a massive one).
Swamp: A catapult firing nests with flying snakes; after falling, those with 50 health or less die, and two flying snakes appear, the number of which equals the hero's knowledge.
I'm sorry, but I don't know about the new towns, so I can't talk about the machines that will be in them.
Please consider my ideas so that Heroes can become even better...
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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#55
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Well done, good idea too! Guys (and gals ;)) keep thinking! There are enough HoMM fans on HeroesWorld, so come up with ideas and write them down!
So this post isn't completely off-topic, here's another idea :)

The idea isn't great but has a chance of being implemented:
2 new artifacts: a whip and spurs—increase movement speed
Instead of spurs, you could make boots with spurs. But just spurs would be better, so they can be attached to all the boots that exist in Heroes :)

P.S. Sandals are not boots :)
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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#56
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Have you thought about how this could be implemented? Of course, you can draw the animation, but that's also difficult, and then how do you integrate it into the game? I don't even know how ERM could help here, as far as I know.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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#57
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Yeah, it might be a bit difficult, but I think it's possible... But if you don't do it, that's okay... At least fix the graphical glitches with the snipers, and the "Freeze" spell, and also the "level transition" spell (I don't know how else to call it).
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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#58
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By the way, the developers of the expansion pack rarely visit this forum, and the news is not posted here, nor are the ideas for the expansion pack discussed here.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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#59
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where do they live???

Added after 50 seconds
I think it's okay to post here too... the professor sometimes checks in...

Added after 2 minutes
And what, is my campaigning useless??? :-D
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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#60
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Ah, I had another idea. In each castle, during a siege or attack, you could place small towers and individual units inside the castle. Units inside the castle could climb ladders to these towers, but they would lose a turn. However, on the next turn, they could fire a direct arrow. Overall, I think it would be good to make the castle's appearance more impressive during an attack, with various towers, walls, and other features.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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#61
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Yes, the castles are a bit more impressive than the monasteries... otherwise, they seem a bit toy-like... IMHO.
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

In reply to Keeper of Darkness
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#62
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Hello everyone! The Professor is currently on vacation and has limited connectivity... So, I'm passing on his greetings and answers to some of the posts:
There's a new idea. I've been thinking about it for a while. Basically, we could create a new spell. I don't know what to call it, but the idea is that if a hero is on the top level of the map, using this spell will move them to the bottom level, and vice versa. Condition: the place where the hero should "land" must be free. If you don't want the spell, please, we can create some kind of artifact with the same properties.
Once again, I wish you good luck.
The idea is very good; we have something like an "idea bank" on our closed forum, where we place all the most significant and interesting ideas. This one definitely belongs there. Regarding "СОГ" - it's original and might diversify the tactics. I'm not sure if we can implement something like this in the first version, but it's quite possible in the future; at least, we've taken it into consideration. (The thing is that making heroes shoot would mean re-creating the models for each of them, and as you can imagine, that will take quite a bit of time.)
Don't make the arrows like the ones from the Arctic Snipers in WoG, and if possible, fix them altogether (then make the flames more realistic for the Lava Snipers too - I forgot what they're called).
We've decided to remove the additional snipers for now. The idea is a bit far-fetched. I think everyone will be interested to know which of the new WoG monsters will remain. The most interesting ones will stay, namely: Nightmares (fire horses, new 3D model), their upgrade, Fires (also a new model), Werewolves (will move from neutral creatures to Necropolis, new model), Sorceresses (in the new city, Port - Priestesses, you could say they are their analogue, new model), and possibly Dragons and Ghosts will be added later (in the second version of the add-on), also with new models; both will move to Necropolis.

P.S. People, don't remain indifferent, write new ideas for the add-on in this thread; you want to play what you like, right? Write, and we'll all discuss them together... (Let's start with mine). You can ask questions, and I'll answer...
P.S.S. I'm not part of the Professor's team. I'm just a Heroes fan, and I want the game to become even better than it is now...
P.S.S.S. Please, come up with ideas and write them here, not in "new ideas," where half of the ideas are just jokes; I think the Professor will answer each message and analyze it. And almost nothing will come out of the new ideas... I apologize in advance to the authors of those messages.

Sincerely, just a cat. All the best!
Good luck to you too. Write any, even the most daring suggestions; we won't ignore any idea. 2 Arseny Thank you for the idea; I think I'll please you to some extent - a month ago, it was decided in HotA to create a unique combat unit for each city; for most of them, similar descriptions and concepts have been created - the models are under development. Here, for example, is the combat unit of the new city, Kronverk - the Bombard: 2 Dark Dragon and kot_prosto
By the way, the add-on developers rarely come here, and to post news, and the ideas for the add-on don't live here.
And they live here too :) They live everywhere where we have topics about the add-on that we control.
And what, is my campaign for nothing???
:) The campaign is definitely useful - the more ideas, the better. :)
Yes, the castles could be a little more impressive... they're kind of like toys... IMHO.
Well, there wasn't much room to spread out on the battlefield, so that's how the developers did it - a little conditionally, simplified, schematically - so that it's clear what the city walls are, but without unnecessary realism, which doesn't really affect the tactics of the battle and the strategy of the game. ps: We haven't posted new screenshots in this thread for a while, but so that we don't appear empty-handed, here's an animation of one of the alternative new units of the Castle - the Dragon Slayer:
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#63
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And what about the spell "Freeze"? Can it be cast on Azure Dragons (with a chance to freeze) and on Ice Elementals too?
Аддон для героев 3—Горн Бездны

http://www.punkpashtet.h18.ru Зайди и зацени!

Герои войны и денег —:smile02: :smile02:Плиз Пишем ник пприглосившего kotnah

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#64
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I would like a unit called "Father of Dragons".
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.