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I have a new idea. I've been thinking about it for a while. Basically, we could create a new spell. I don't know what to call it, but the idea is that if a hero is on the top level of the map, using this spell will move them to the bottom level, and vice versa. Condition: the place where the hero should "land" must be free. If you don't want the spell, please feel free to create an artifact with the same properties.
I wish you good luck again.
Sincerely, kot prosto.
Added after 1 hour 49 minutes.
Another idea. Hero's Ranged Weapon (HRW).
This is not an artifact, but it's also not a spell. (I'm so clever :-D)
For this item, we need to create an animation of the hero firing. The hero won't move like in Heroes 5. Firing from the HRW will happen after selecting the HRW icon and indicating the target. The icon will be in the spellbook, but it will cost 0 mana points. After using the HRW, spells cannot be used. Each faction will have its own HRW. I'll provide a list and a brief explanation. I think I'll come up with more ideas as we go, and the project authors will also have to put their heads together.
So:
Castle - bow or crossbow (up to you).
Rampart - Elven Bow (probably better than a regular one).
Tower - we can create some kind of magic staff.
Inferno - Fire Staff. Fires a burst of fire, and upon impact, it creates a fireball (I think it will be useful).
Necropolis - Staff of Death. Fires a cloud of death (as everyone probably guessed :). I think it will also be useful).
Dungeon - Assassin's Bow (or maybe a crossbow). Ability: 10 percent (or whatever is best) chance to kill the first unit in the enemy formation with the shot (i.e., if the shot deals 100 damage and the Archangel has 300 health, there is a 10 percent chance that the shot will kill him outright).
Stronghold - I don't even know... We can make a regular bow, then the Castle will get the crossbow. But we can also make 2 Battle Axes with tripled damage, but they can only be used 2 times per battle, and they will be thrown one at a time. (I think everyone understands why).
Swamp - Bow, but with poisoned arrows, and the poison should deal more damage than regular poison.
Conflux - I don't know. Maybe some kind of staff that fires a burst of elemental energy?
Now, about the new cities (probably everyone has already forgotten about them).
Kronverk (if it's the magic branch) - some kind of staff.
Kronverk (if it's the military branch) - ...don't be surprised... - a rifle (I think it fits very well).
Port - Bow with freezing arrows, reduces speed, etc. (more on this later).
Cathedral - Blade of Darkness. ONE shot, BUT. Six times the damage (this item will need to be protected).
Now, what does the strength of the HRW shot depend on? It depends on the primary and secondary "Attack" skill and the secondary "Ranged Attack" skill, so it will depend on artifacts that increase "Attack" and "Ranged Attack". We can also create special artifacts that increase HRW damage.
(by the way, the damage will not be uniform (i.e., not like with Angels).
We can create artifacts with a damage multiplier, for example, 1.5 times or 2 times.
I think something useful can come out of this.
Now, about Freezing. What is it? It's a spell that reduces the enemy's speed, damage, attack, BUT increases its defense (original ;)). The Port will have ice arrows that provide this effect. BUT I think it would be interesting if you created a new SPELL. ALSO, REGARDING ICE ARROWS. I BEG YOU, don't make the arrows like the Arctic Snipers in Heroes 6, and if possible, fix them (then also make the lava snipers' flames more realistic). I'm also bothered by the Arctic Snipers' costume. It's probably made for camouflage? Then why is half of it black? I agree that it should be easier for the player to see on the snow. But I think it's better to make the black parts light gray. Please fix it. That's about it.
P.S. People, don't remain indifferent, write new ideas for the add-on in this thread. You want to play a game that you enjoy, right? Write, and we will all discuss them together (let's start with mine ;)). You can ask questions, and I will answer.
P.S.S. I'm not part of the Professor's team. I'm just a fan of the game, and I want the game to become even better than it is now.
P.S.S.S. Please, come up with ideas and write them here, and not in "new ideas," where half of all the ideas are just jokes. I think the Professor will answer each message and analyze it here. And almost nothing will come out of the new ideas. Sorry in advance to the authors of those messages.
Sincerely, just a cat. Good luck to everyone!