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Posts from Reports on online games and their confirmations (Summer 2008 season).

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#1
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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#700
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smoke_mk (red, Dungeon ShakhTi, Gunnar) def QwerVital (blue, Castle Valeska, Valeska) 2sm4d(3) 237
Spawned at the top, the Miner came with 3 stacks and Gunnar in the tavern.
1-1-7 1-6 in the fort, scouted two conservatories for 2 angels.
1-2-1 took 2 dwarf dwellings for 20 dwarves
1-2-2 take both conservatories and go crush everyone in sight
1-2-4 take a Rampart secondary with an external dwelling of unicorns, set a portal in the capital.
1-2-7 unicorns at the secondary.
1-3-1 take the minimal conservatory.
1-3-7 dragons with a Stronghold at the secondary.
1-4-7 take 25 grand elves and crush 100-249 genies guarding the artifact +6 to all stats with them. Take the shield +5 against devils.
2-1-2 Gunnar level 18 with underleveled fire and armor. Take the wizard's hat from under 4 rust dragons.
2-3-1 finished clearing utopias, opened 2 pre-max and one min conservatory; before the utopia there were shackles and the sword of justice under 100-249 wyverns, took everything. Took conservatory 3.
2-3-4 blue takes all my castles while I'm busy with utopias.
2-3-5 jump via portal to Rampart, upgrade dragons and buy a total of 6. Qwer takes Rampart too.
2-3-6 jump via dimension door to blue's capital, Qwer can't attack in one turn. Spot blue's capital with an unclaimed max naga bank to the left, take it and have enough gold to upgrade 7 angels.
2-3-7 attack Valeska 30 13 8 7:96 archers 48 swordsmen 54 griffins 26 cavalry 123 halberdiers 11 archangels 32 monks. Gunnar 24 27 32 20: 7 archangels 20 scorpicores 27 unicorns 30 minotaurs 6 gold dragons. Gunnar leaves the fight without losses, thanks to the power of magic.
Thank you for the game.
419691449
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#701
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invisible (red, Necropolis, Gosha, Gosha) def Loi (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 211
Confirmed. I made a mistake in my gameplay against the Necropolis faction – I understood this well during this game, and I want to give a big "miner's" thank you for this game.
In reply to Pit for LM
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#702
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Pit - In sake of LM;191336
Pit - in sake of LM (blue, Tower, Rissa, Rissa) def Javdet (red, Castle, Edric, Edric), 2sm4d(3) (TE 1.03q), 135.

Eh. Well why even when it deals out decently, the opponent gets everything fatty:mad: .
Block on the 1st road for up to 50 gr lizards, on the secondary for up to 20 gr monks, so I had to circle around the resp. Enough money for a castle, but since Edric is level 7 and 10 griffins survived until 117, I build horses + griffins in the citadel. The turned-on lantern revealed 2 portals of glory and a scout hero finds another one in the underground. In short, forget the secondary - the task for 2 weeks is to paint everything. I buy everything in the castle, having upgraded the swords and there. The guard really messed me up - over a hundred droppings. All the money, which there's nowhere else to take, I put into angels and after swapping resources I build the castle. And how annoying it is when my last external dwelling is treacherously painted by blue without a fight. It turned out that he has immeasurable armies and money, and the generator didn't skimp on preservatives either. I went to look for luck on the neighboring resp and lost my castle...

Congratulations on a successful debut and thanks for the game.;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#703
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SEM_56 (blue, Castle, Valessa, Valessa) def Max 12 (red, Dungeon, Shakti, Shakti), 2sm4d(3), 247.
A decent start, native secondary skill towards the end of the first week, two Griffin Conservatories +5. And off it went. Building up two castles, an Angel on week 3. Took the Griffin Conservatories, found a Dragon Utopia, 3 libraries. Upgraded Angels and bought up all troops. Saw Shakti, but couldn't catch up. Found a path to his castle, bypassing the GO, through an adjacent dungeon. Took the capital and the native secondary skill, killed a scout hero with a decent army (he couldn't even take a turn) and the opponent surrendered.. Thanks for the game...
Ушел с героев, пока пряники)
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#704
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SEM_56;191366
SEM_56 (blue, Castle, Valeska, Valeska) def Max 12 (red, Dungeon, Shakti, Shakti), 2sm4d(3), 247.
Nice start, native secondary town at the end of the first week, two Griffin Conservatories +5. And off it went. Built up two castles, an angel on week 3. Took the Griffin Conservatories, found a Dragon Utopia, 3 libraries. Upgraded angels and bought all troops. Saw Shakti, but couldn't catch up. Found a path to his castle, bypassing the GO, through an adjacent dungeon. Captured the capital and the native secondary town, killed the scout hero with a decent army (he couldn't even take his turn) and the opponent surrendered.. Thanks for the game...


lucky that I caught him off guard.
the main hero (who by all metrics was better leveled than the opponent) was far away from the castle, so the opponent simply took my two castles without any resistance.

congratulations, took the first rematch)
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#705
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Everything listed above has been taken into account
:smile14: :smile14: :smile14:
SS-D:smile17:
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#707
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SEM_56 (red, Tower, Deremit, Deremit) def Max 12 (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 214
I had to break through everything without exception; right near the castle I broke through 36 harpies and 41 wolf riders. I cleared two max crypts, took Inferno secondary skills, and the opponent appeared. On the path stood a horde of dwarves and a crowd of ogres. The opponent hits the ogres and stands still; I take the troops, break through 86 dwarves on 126 and attack the opponent. He fled and, taking the troops from his own castle, sat in the capital... I take the empty secondary town and build a castle there, plus 2000 gold. I attack his castle; the walls refuse to fall, and with one Naga I flee. The enemy wanted to reclaim his secondary town but, seeing that troops were stationed there, didn't take it and went home. I decided to play cleverly: I build a level 2 guild, take Solmyr with 40 mana and the troops from the castle, and attack the opponent's capital. After killing all the Eyes and damaging the Medusas, I flee. My main hero arrives and circles around the opponent's capital to build a level 3 guild and cast earthquake and teleport for the Golems. But the opponent attacks; I bring up troops slightly and cast General Haste. The opponent decided not to even fight... Thanks for the game...
Ушел с героев, пока пряники)
In reply to SEM_56
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#708
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SEM_56;191462
SEM_56 (red, Tower, Daremyt, Daremyt) def Max 12 (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 214
Thanks for the game...

well first of all - the respawn is completely garbage..
secondly - when the opponent attacked, it only damaged 11 Evil Eyes out of 30, and the Medusas were not even touched at all))
and third - got tired of sitting in the castle.
thanks for the game.
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#709
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Loi (red, castle, Valeska, Valeska) def Volland (blue, rampart, Kyrre, Kyrre) 2sm4d(3) 116
The opponent took all the resources, and I received a surprise unit of horses near the stables by the castle. I anticipate a cavalry battle, and the defense consists of only a pack of griffin riders on the first tier! But on turn 116, I receive a message about the surrender.
Thank you for the game.
In reply to Dom Scorbi
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#710
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smoke_mk (blue, Dungeon, Shakhti, Shakhti) def Dreamcatcher (red, Swamp, Tazar, Tazar) 2sm4d(3), 124

1-1-7 1-6 in the Stronghold scouted 3 cans, scouted 1 on 3 angels. Secondary hero of Necropolis with 2 caches of skeletons.
1-2-1 two native heroes with 30 Troglodytes each arrive at the tavern, plan — take the can with three skeletons and Troglodytes.
1-2-3 red appeared, after breaking through a horde of Eyes headed towards my secondary hero.
I dump all resources on the market and buy an army. I attack Tazik 2 7 1 2:
4 Wyverns 3 Gorgons 4 Basiliks 28 Lizardmen, Shakhti expert Tactics 3 3 3 2: 5 cats 7 Minotaurs 2 Medusas 79 Troglodytes. Shakhti wins and is left with 5 cats 5 Minotaurs 38 Troglodytes 2 Medusas. Tazik fled with 12 Lizardmen.
On the next turn, Dream surrendered due to lack of resources and gold.
Thanks for the game.
419691449
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#711
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loi;191114
Loi (blue, Castle, Valesca, Tyraksore)
def Dubrovin Pavel (red, Dungeon, Shakti, Shakti) 2sm4d(3), 145

Thanks for the dynamic game!

I confirm.

Born underground.
Had little money, only Manticores in the Castle on the first day.
I made a mistake, thinking I could withstand the siege; I should have fled to the explored Utopia. But what's done is done!

Thanks to Valera for the game!
С истиной где-то рядом...





Лето 2010.
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#712
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Loi (red,castle,Valeska, Damacon) def Alone (blue,fortress,Tazar,Tazar) 2sm4d(3) 124
On the first week, cavalry in the Citadel, external dwellings picked, griffins and swords are colored, about 5-6 crypts taken. As a result, by week 121 everything is bought out, including from external dwellings. At the start of the second week, I go to the adjacent zone through rough terrain onto the grass, where the meeting takes place. In the first battle, an advantage in meat allowed me to win; frankly, luck was on my side with the draw, and conversely, the opponent was unlucky.
Thanks for the game!
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#713
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loi;191482
Loi (red, castle, Valeska, Damacon) def Alone (blue, fortress, Tazar, Tazar) 2sm4d(3) 124

Thanks for the game!
I was planning to finish it by the end of the week. But I had no money at all – I bought an empty Pandora for 19 Cerberuses :confused:. I lost my Vivas and all the support for the archers. The momentum is lost, I have no money – in the final, I'm without half the army that was in the castle.

Thanks for the game!
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#714
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Pit - for the sake of LM (red, Conflux, random Brissa, Alamar) def Max 12 (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 126. Immediately bought Alamar in the tavern, and for the first few days, he fought against walking dead, gaining experience. His third skill is logistics, and his fourth is earth magic. For the first week, I collected money near my castle; I managed to build phoenixes in the fortress, and there was no money left for 121. 121 - several water mills, I buy 3 birds, Kirr takes a medusa stack for 6. With the money earned, I buy levels 6-7, and Alamar, through the stable, heads to the Inferno for the boots. 122 - Alamar takes a gnome stack for 30, and breaks through to the secondary resource. 123 - The boots are taken. 124 - I enter the conservatory, but it's level 3-4, and I only have 21 mana... I didn't risk it - but in vain - as I later saw, there were 30 griffins with a large stack, and it could have been taken easily with minimal losses. 125 - I take the secondary resource of Inferno and a medusa stack near it, build a GM, and replenish mana. Here, near the castle, Shakti emerges from the ground. 126 - I get +1 magic power in the city, break through to the capital, transfer the army, and attack Shakti. Thank you for the game.
In reply to Pit for LM
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#715
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Pit - In sake of LM;191491
Pit - in sake of LM (red, Conflux, random Brissa, Alamar) def Max 12 (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 126.

Thank you for the game.

I confirm the game.
Thanks!