In a Fort Seil tournament, this would give a certain advantage.
Also, when reviewing the results of old tournaments, it should be kept in mind that they were achieved on a version of the game with the Naga Bank bug.
A firm decision is needed.
Posts from A program for determining luck/morality in Heroes 3!
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This file is for the complete collection. Place it in the data folder.
This file could be included in a patch.
This file could be included in the patch.
P.S.: By the way, does anyone know how to make the English version support Russian fonts? Because when you load a save file made in the Russian version, the names of cities and heroes are distorted :(
Thank you in advance!
Are you playing the English version?
Or do you only have English resources?
1) Fixing the "bug" with morale and luck (executable file fix + cranim);
2) Fixing the bug with the Naga Bank;
3) Fixing the default value of 0 to 1 in the army split window;
4) A file that specifies the number of neutral creatures in numbers.
Am I forgetting something?
What is the difference between the first and the second?
You can install the complete collection and update the resource files to the original English versions.
Alternatively, you can install the English version of the game.
Some believe that the executable itself is English, and the executable from the complete collection may differ significantly.
Most of the descriptions and text found in the game are stored in resource files (names of monsters, cities, heroes, dialogues, biographies, etc.). This is done to facilitate localization into other languages; you simply need to translate the resource files without touching the executable.
You can install the complete collection and update the resource files to the original English versions.
Alternatively, you can install the English version of the game.
Some believe that the executable itself is English, and the executable from the complete collection may differ significantly.
P.S.: And it would also be possible to change it so that instead of Stronghold, it displays (50-99), instead of Stronghold (50-99); it would be more convenient, IMHO.
And also, you could make it so that instead of Horde, it shows not Horde (50-99), but just (50-99), it's more convenient IMO.
Or another example: instead of Few (1-4) angels, it'd be (1-4) angels. That's not proper Russian.
This version implements emulation of clicking on the traffic light signal. Instructions are included.
Also, I figured out how to make it so that a squad is divided into n-1 and k+1. For example, we divide 17 pikemen, and in the division window, the default is 16 and 1, etc. We might include this in the patch.
The program may not find the qtintf70.dll library; I will fix it. Also, the program incorrectly predicts morale in the case where a squad dies, and that squad already had its morale penalty removed.
So, when we attack during the red light for luck, the luck effect triggers, but when we attack during the red light for morale, it's not guaranteed... because after the R attack, it changes, and it will be different.... correct me if I'm wrong... :confused:
Includes a fix in the monster information window.
Modified cranim
Fixed the Naga-bank bug
Changes in creature descriptions (numbers are added)
It is currently being tested; I hope it will be available for all versions in a couple of days: Russian and English SoD, Russian and English Platinum.
The question remains: should the patch include a quick separation of single units? (when splitting a unit, a single unit will be separated immediately).
Those with the English Platinum version, please take a look at the ARRAYTXT.TXT file.
Added 23 minutes later
2Monza: since separating the single-unit selection only improves the interface and does not change the game mechanics, this improvement should be included in the patch as an optional feature. Let the user choose. And release the patch! We'll test it.
A request for those who have the English version of the game: could you please take a look at the ARRAYTXT.TXT file?