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Posts from Reports on online games and their confirmations (Summer 2008 season).

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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
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18 years ago
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Lider1 (blue, Swamp, Tazar, Tazar) def numOne (red, Inferno, Pyre, Pyre) 2sm4d(3) 1.4.3.

I picked all rests. Spawned in the underground, layout was so-so, but playable. The respawn is small, need to break out somewhere, options: Horde of cyclopes (ГО), Horde of diseased lizards, horde of gargoyles, crowd of ghosts. I chose the latter, turned out there were 47 of them! Lost all my screeners, only 12 gogs left. I just sat there until efreeti showed up.
But still the economy stalled. On first only Efreeti with nothing. But I picked up dwellings +1 attack, and a sword +3, so the ballista shot hard.
On week 2, day 2 I took my native secondary and broke through via Town Portal to the grass. Ran around there. Seeing an unoccupied Rampart, I rushed to it, but the opponent beat me to it. I took the scout hero, Tazar chased me back.
Result of the second: In secondary 1-5 in the castle. At home 1-6 also with a castle.
Nearby is a Dragon Utopia. Already rubbing my hands to take it on week 3. Just need to get the funds - I run through the lizards to the second grass. There's a Dwarf Cottage. I take it and see a road out of the corner of my eye. Had a feeling I'd get jumped. Right, I got jumped. :) Had no money to buy myself out. A trade of 5 efreeti and 12 pits for 3 angels and 8 flies left me with nothing.
At the start of the next week, Tazar attacks, I'm in the castle. I fought back, even though I had the advantage in parameters and experience land - it didn't save me. The troops were simply incomparable.
Thanks for the game!
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18 years ago
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OUTLAW (blue, Rampart, Ivor, Ivor) def SEM 56 (red, Castle, Waleska, Waleska), 2SM4d(3), 1-3-3 On the first turn, I attack with horned units in the castle + 2 secondary units from the Castle, 7 shiners. On the second turn, I destroy the remaining resource buildings, +1 angel, I buy out all the troops from my home castle and upgrade the horses, I bring archers from the secondary castle and on turn 126, breaking the block with the secondary castle, I move into the empty Castle of the opponent. There are unbought troops from the second week. I spend a day in the former Castle of the reds. On turn 131, I bring troops from the castles, buy the growth, and in the Castle (of the reds), I leave some for defense and run to find the opponent's main hero. The trick with the generator is that 4 Castles were generated on the map, and, in addition to my Rampart, there is some kind of Castle in the Dungeon :eek:. On turn 132, I see the last city of the reds (of course, a Castle). On turn 133, I kill the Valkyrie in it. Thank you for the game. ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur
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18 years ago
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OUTLAW;190316
OUTLAW (blue, Rampart, Ivor, Ivor) def SEM 56 (red, Castle, Waleska, Waleska), 2SM4d(3), 1-3-3

Thanks for the game.
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
Confirmed, it happened. He gained momentum and took my castle, I got lucky. Waiting for a rematch...:rolleyes:
In reply to Dom Scorbi
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18 years ago
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smoke_mk (blue, Swamp, Tazar, Tazar) def uran (red, Tower, Neela, Neela) 237,2sm4d(3)
1-1-7 hydras without cows in the castle, took native secondary
1-2-7 1-7 in the capital, in secondary upgraded wyverns in the stronghold
1-4-6 upgrade cows, in secondary 1-5 in the castle
1-4-7 pulling cows from secondary and upgrading them in the capital, take two Griffin Conservatories for 3 angels
2-1-1 Dragon Utopia for 3 gold, gave Titan's Cuirass and Book of Fire, placed hydras in secondary.
2-1-5 another Dragon Utopia gave kettle and Titan's Gladius
2-3-4 another Dragon Utopia gave nothing worthwhile, learned all magic from pandoras except water. Upgraded hydras in secondary.
2-3-5 red appeared, ruthlessly killing heroes from the chain.
2-3-7 revenge came in the form of Tazik with stats 28 24 28 15:17 upgraded hydras 16 wyverns, 130 lizardmen 51 cows, 60 flies, 80 gnolls 50 basilisks.
Neela 15 20 12 15: 7 titans 50 archmages 55 wyverns 120 gremlins 20 nagas 100 gargoyles about 60 golems.
Tazik had resistance level 2 + resistance shirt and resistance necklace, so the opponent's explosion didn't work twice, but mine worked twice, which was enough for the opponent to surrender. Also there was a plague somewhere around week 5, I wanted to surrender after it, but decided to keep playing.
Overall I got lucky, uran plays much better than me.
Thanks for the interesting game and the experience.
In reply to Smoke_mk
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18 years ago
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Smoke_mk;190332
smoke_mk (blue, Grove, Tazar, Tazar) def uran (red, Tower, Nila, Nila) 237,2sm4d(3)

Thanks for the interesting game and the experience.
That's how it was; I used up all my rests and got...a draw.
In reply to Uran
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18 years ago
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invisible (blue, Dungeon, Shakti, Shakti) def vbn (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 131
I spawned in the Dungeon, starting with 110 Troglodytes. On 112 I took an Angel without losing a single Troglodyte. He helped me a lot early on, since there were many shooter guards. I broke through to my secondary hero, who had an external dwelling of Minoes, but behind a horde of Ogres, which also guarded a shield +3/3 atk/def. [Opponent] broke through another exit to the swamp, but on the other side up to 49 Snipers. I decided not to touch that for now)). Near the exit is a Griffin Conservatory. Meanwhile, [opponent] is actively seeking money, of which there is a fair amount lying around, BUT in three respawns I did not find a SINGLE money building!!! Not a single Crypt/Medusa Bank/Naga Bank/Dwarf Cottage!!! In the first [area] Minotaurs in a Citadel in my main [town], in the secondary [town] Evil Eye and Market. On 121 Shakti is already level 9, kills 90 Ogres (- 1 Minotaur out of stupidity), takes the external dwelling of Minoes, and we all rushed to look for money. Shakti broke through the Snipers, took another mini-Griffin Conservatory, the swamp Castle, bought a Spell Book there, but no Slow to expert Earth. I remembered that not far from my main [town], a pillar gives Slow. Shakti has nothing to waste; spending cash on a second Mage Guild is a pity since there's barely any money. So Sinck went to the swamp for the Book, and Rosik went for Slow. Near the Griffin Conservatory, there's a passage without roads to the grass, presumably to Kyrre's respawn. Shakti breaks through it, on 127 casts View Air, and it turned out he was standing in the path to the red player's main Castle)). Therefore, I didn't build a Castle in my main [town] during the second week, but in the secondary [town] I placed more Medusas + two Portal of Summoning. On 131 I chain-transfer everything I could buy (not enough for Harpies and Medusas from both Castles). Shakti finally learns Slow and attacks the Castle. Shakti's stats are 11-10, expert Armorer and Offense, 29 Minotaurs, 44 Evil Eyes, 180 Troglodytes, 2 Angels, and a few Harpies killed Kyrre in the Castle, who was much lower in stats.
Thanks for the game!
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18 years ago
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Pit - in sake of LM (blue, Dungeon, Shakti, Grindan) def hrm (red, Castle, Orrin, Orrin), 147, 2sm4d(3).
After two restarts - one, when we spawned on top on a tiny patch, another - also, but in the underground - ended up on top again, lands small and poor, only an external Troglodyte dwelling visible, one road to a portal, another somewhere onto the grass - thought until the start of week 4, that it was in GO.
Shakti has 2 stacks, the second hero - on Harpies. In the tavern there is Crag, from a knowledge stone he got Logistics - and I appointed him as papa for now. I break through to a secondary town through the portal, on the other side - Eyes, have to fight, because there's no other path. Almost all Troglodytes are lost. The secondary town Castle is taken. A little cash accumulated, levels 1-6 are built with a Citadel.
At the start of the second week I see an external dwelling of Cavaliers, buy Grindan - the Dungeon infantry are transferred to him, he kills the Nomads and takes the dwelling, losing almost all of them... But he gets Expert Earth Magic. I build a portal, take Crypts, build Cavaliers with a Citadel. Nearby I risk taking an external dwelling of Archers - lucky, they never came through the portal.
At the start of week 3 I buy, whoever I have gold for, take a couple of Dwarf Cottages, Grindan takes a Club +5 and visits the Arena, takes gold from the Nagas and descends into the underground Treasury, where he roams until the start of week 4. Found 2 beehives - +10 Wyverns, a Pandora's Box for 15000 experience, broke through a fair number of walking monsters, became an Expert in Wisdom, Air Magic, Intelligence, Literacy and started studying Water Magic. The Mage Guild is being built in the capital, Castle, +2000 in each town.
At the start of week 4 Grindan breaks through home, learns magic, goes to the passage onto the grass. Turns out, we lived without GO... There I take the opponent's native secondary town, level 4 magic is built - Armageddon, we learn it using Literacy. Reconnaissance reported an untaken Utopia near the opponent's capital, 22 Champions allowed capturing it. Grindan accelerates on them, and on 147 Orrin attacks him.
Victory was made possible by a huge selection of spells - Mass Slow, Haste, Armageddon which took out the Archers, Lightning Bolt.
Thank you for the game.
In reply to Pit for LM
18 years ago
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Pit - In sake of LM;190381
Pit - in sake of LM (blue, Dungeon, Shakti, Grindan) def hrm (red, Castle, Orrin, Orrin), 147, 2sm4d(3).

Thank you for the game.

Yeah... 22 champions + Armageddon - that's intense!
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18 years ago
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Max 12 (blue, swamp, Bronhild, Bronhild) def Sem-56 (red, tower, Daremyph, Daremyph) 2sm4d(3) 313. So, this is what the balance of power looked like: My stats: 22, 32, 18, 15 My army: 13 Hydras, about 50 Wyverns, 50 Cows, 60 Basilisks, 70 Snakes, 120 Lizards. The opponent's stats were 3 times lower. Their army: 5 Angels, about 30 Nagas, 48 Djinns, 110 Mages, 80 Gargoyles, 80 Golems, about 500 Goblins. Thanks for the game!
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18 years ago
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Max 12;190562
Max 12 (blue, swamp, Bronhild, Bronhild) def Sem-56 (red, tower, Daremyph, Daremyph) 2sm4d(3) 313.

so, this was the balance of power:
my stats: 22, 32, 18, 15
troops: 13 Hydras, about 50 Wyverns, 50 Cows, 60 Basilisks, 70 Snakes, 120 Lizards.
the opponent's stats were 3 times lower.
army: 5 Angels, about 30 Nagas, 48 Djinns, 110 Mages, 80 Gargoyles, 80 Golems, about 500 Goblins.

thanks for the game)
Confirmed, in the second week, I attacked Max's Necropolis and lost troops. Then slow development, building Guilds to level 5 in two castles, which didn't give anything significant and there were no artifacts, hence the loss...:smile18:
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18 years ago
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OUTLAW (blue, Dungeon, Shakti, Shakti) def Decontaminator (red, Rampart, Kirr, Kirr), 2SM4d (3), 1-1-3

We agreed to play with only 2 restarts on map 111.
Good start at the top, on map 111 - a hidden stash of Minotaurs was found and purchased, and from the overview, many valuable buildings, upgrades, and resources were visible; the scouts spread out well....
But things didn't go well for the esteemed Decontaminator.....
Thank you for the game.
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
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18 years ago
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Uran (red Tazar Swamp Tazar) def numOne (blue Stronghold Gurni Gurni) 2SM4d(3) 215
On the first 1-6 without bulls in the Castle and took external dwellings of wivs, lizards, and gnolls.
Took the secondary Stronghold, ate some honey-nut and crypts, and headed through the secondary to the opponent - week 3. But on the way jumped into a teleport - there's fat loot, but on snow... took a flask of life and wanted the shield behind the ifrits, but saw the air book, naturally I take it; from the book the Dragon Utopia is visible - jump and take it, there's an earth book, shackles, orb of forbidden power, and gold. Gathered some wivs, upgraded everything, and now definitely to the opponent.
At 215 attacked the boss with a small army, using shackles, and won.
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18 years ago
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invisible (blue, Rampart, Ivor, Tazar) def Dubrovin Pavel (red, Castle, Valeska, Valeska) 2sm4d(3) 142
Started with 3 Elves, in the tavern of Tazar, saw a horse hut, so I decided to play. The Castle was located far in the mountains, and most of the map remained unexplored. On the second day, I took the horse hut, broke through to the Necropolis, leveling up Tazar and Ivor alternately to decide on the main hero. There was practically no money, and no money-generating buildings either. I gave leadership to Tazar; I was going to give up on him, but at level 6, I got the Tactics skill, and then Attack and Earth magic. I decided to stick with him. On the first day, I got the horse hut with nothing (it was just enough, otherwise I was already afraid that I wouldn't be able to build it). I broke through to the dirt, and right near the road was a cat hut))) and an entrance to the dungeon. I cleared it from one side, and there was a horde of Greater Gargoyles. Clearly, that means treasure, and it's still too early for me to go there. I gathered some money on the dirt and on the second day, I built a Castle in my starting town and a Summoning Portal in the dungeon. On day 131, I broke through to the main town, bought a book, gathered troops from everywhere, and headed to the treasure (I didn't get a log(( ). In the treasure, I immediately ran into 30+ Necropolis horsemen. I have 18 Unicorns, 6 Cats, 30 Grand Griffins, and thirty Centaurs, but no mass magic. They killed 3 of my horsemen and 1 cat :mad:. In the Pandora's Box, I got 15k experience, and I got and advanced the log. I took another Pandora's Box for 5k experience, a Gold Mine, and decided to focus on the economy, building +2000 in the Necropolis and in my starting town, planning to build Cats on day 3 and take another horse hut, but the red player appeared near the Necropolis, which has +2000 :(, and it's not far from my main town. I didn't find anything valuable, so I decided to take a box for 100 wood and break through to the main town. In the box, I got 25 Gold Golems )). I broke through to the main town, replenished my mana, and rushed to meet Valeska. On day 142, she attacked me: the parameters are approximately the same, but Tazar is level 17, after all)), and he also has Offense, while Valeska (level 11) has Advanced Armor, but no Offense. Tazar has 24 Unicorns, 25 Gold Golems, 45+ Grand Griffins, 7 Cats, 16 Harpies, 25 Centaurs, and 6 Greater Pegasuses. Valeska has 8 Angels (from a hut), 14 Horsemen, 35+ Griffins, 70+ Archers, 14 Monks, 12 Swordsmen, and 8 Wyverns. What decided the outcome was that Valeska had no mass magic and only 20 mana (Tazar has 100 mana and Mass Slow). The Golems and Horsemen killed everyone through attrition, morale came at the right moment a couple of times, and the first attack of the Unicorns on the Horsemen immediately blinded them)).
Thanks for the game! I looked at the advantage in troops and thought that it would be easy for me).
In reply to invisible
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18 years ago
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invisible;190627
invisible (blue, Rampart, Ivor, Tazar) def Dubrovin Pavel (red, Castle, Valeska, Valeska) 2sm4d(3) 142
Thanks for the game! I saw the advantage in creatures and thought that GG was for me).

I confirm. There was a choice: take the Angel's Nook on week 2 (for 20-49 Snipers), or manage to collect the chests and Gnomish Stronghold, so that the Angels would be available on the second week. I chose the latter.
I didn't find any Conservatives or drowned creatures on three respawn points... I went into the dungeon, hoping to get to the treasure, but there was Sergei's Necropolis, so I went to the Main, and on the way I met Tazar, who stopped Vale's invasion.
In the battle, unfortunately, my 20 mana (without mass spells) was not enough against Sergei's 100 with mass slow and a regular bless. 25 Golden Golems, of course, decided a lot.

Thanks for the game!:smile12:
In reply to Paladin@heroes.by
18 years ago
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Paladin@heroes.by;190057
Paladin@heroes.by (red, Dungeon, Shakhti, Shakhti) def Gunnar (blue, Rampart, Kir, Kir) 8mm6 123

Thanks for the game, too bad Kir died in the third conservatory, otherwise would have had time to clear another Dragon Utopia on the 2nd.

Well, you twisted everything, both the name and the death — the conservatory wasn't a third-level (with that there wouldn't have been problems at all...), it was max-level, and it was taken with my parameters too, but the griffins' several-fold morale ruined the elves... :rolleyes:

As for the game itself — I was thinking of taking a rest, since from Castle the road led surrounded by mountains — there was no money at all, no external dwellings either, and I didn't find a sawmill; on the pathways stood hordes of archers, medusas, and accursed snakes... I decided to clear the snakes to ease my conscience — and ended up near my native town, where along the way I saw boots, and near the Castle — an external dwelling of elves and gloves... After that, I decided to play... What took its toll was the extreme lack of money (I didn't buy most of the army from two towns) and the evil griffins' morale... Of course, I could have played more safely, broken Kir's naga banks off to the side, then buy normally and break the max conservatory even with a first-level hero — but somehow I didn't want to lose tempo; the chance for max-level wasn't that great anyway (and it would have been taken without morale boosts), and I was playing for fun

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