Skip to content

Posts from General rules for online games.

No ratings yet — be the first to rate!
User Avatar
Auto-translated
I didn't say that the proposal regarding the castle on the template is bad. I just don't have enough experience playing on templates to discuss it. Hunters join Waishan with a probability of:
*A small digression*: As a rule, the morale of all neutral units is not defined. I checked this many times with an Elf and a Silent Hunter. Then, the mood characteristic comes into play:
The Mood property can take the following values:
Friendly, Aggressive, Hostile, or Wild. Next, we look at the manual:
For neutral armies, the total strength of the army is equal to the sum of the hidden Power characteristics of all creatures. For
the player's army, it is also the same, but it is additionally modified by the army's Morale and Luck values, plus
some artifacts:
Squad_Strength = Base_Squad_Strength * (1 + C * Morale) * (1 + C * Luck) *
Artifact_Modifier,
where C is a constant that takes the following values:
» C = 0.0173, if Morale/Luck > 0
» C = 0.0122, if Morale/Luck < 0
Artifact_Modifier = (1 + ΔInitiative/10)
ΔInitiative is the value by which the squad's Initiative increases from the hero's artifacts.
The "Raise Dead" and "Resurrection" spells – Game Mechanics
(addition)
Heroes of Might and Magic V
(3.0)
330 Heroic Corner: heroes.ag.ru
Example: the army consists of one squad of 100 peasants, its Morale is +5, and its Luck is
+3. The hero has an artifact that increases the initiative of the peasant squad by 10%. The peasants have a
Strength value of 41 and an Initiative value of 8 (and, therefore, the Initiative increases by 0.8):
Squad_Strength = 41 * 100 * (1 + 5 * 0.0173) * (1 + 3 * 0.0173) * (1 + 0.8 / 10) = 5060
Let's assume that the strength of our army is greater (and Waishan, having Luck at the start, will have a greater strength). The so-called
"Mood coefficient" depends on the Mood value of the neutral army and the presence of the "Diplomacy" skill in the hero. This coefficient will be compared with the Strength Ratio after
certain random transformations. If the neutral army is stronger than the hero's army, there will be a battle.
» Mood_Coefficient = 0.5, if the Mood value is Friendly
» Mood_Coefficient = 1.0, if the Mood value is Aggressive
» Mood_Coefficient = 1.5, if the Mood value is Hostile
» Mood_Coefficient = 2.0, if the Mood value is Wild
» If the hero has the "Diplomacy" skill, the Mood_Coefficient is reduced by 0.2.
The boundaries of the intervals for joining and engaging in battle are calculated based on the Mood_Coefficient, and then
compared with the Strength Ratio:
Joining_Threshold = (random number from 1 to 7) * Mood_Coefficient
Battle_Threshold = Joining_Threshold + 3 * Mood_Coefficient
» Interval 1: If the Strength Ratio < Joining_Threshold, the neutral army engages in battle.
» Interval 2: If Joining_Threshold < Strength Ratio < Battle_Threshold, the neutral army
joins for money.
» Interval 3: If the Strength Ratio > Battle_Threshold, the neutral army joins for free.
Next, let's take the worst-case scenario:
1) Joining_Chance = -5% with a Wild Mood
2) +5%, if the hero and the neutrals have the same alignment (good/evil – as in the calculation of Morale)
3) +5%, if the hero and the neutrals belong to the same castle
4) +5%, if the hero's army has exactly the same creatures as the neutral army (regular and
upgraded creatures are considered different)
5) +10%, if the hero has the "Diplomacy" skill
6) +20%, if the hero has a specialization in creatures from the neutral army
Result: With a probability of 40%, in the worst case, Waishan will recruit the hunters.

Maybe I messed something up, but there's definitely not 10% there. At least 15. -5 + 20 = 15.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
User Avatar
Auto-translated
Well, a specialist in the Hunter skill has a 40% chance. The probability is quite high, but the chance of Leadership (and Diplomacy, respectively) dropping from the Dungeon is only 2%. Besides, you still need to find a Hunter, and there might not even be one on the map. So, Vaishanu needs to be very lucky in any case.
But I'm more worried about the Wing ban. I just don't understand who he scared so much that he was banned from tournaments? There are many other heroes who are "more overpowered."
Белый и Пушистый! Иногда.....
In reply to Snowball
User Avatar
Auto-translated
Snowball;190270
But I'm more concerned about the Wing ban situation. I just don't understand who he scared so much that he was banned from tournaments? There are many other heroes who are "overpowered."
Don't generalize.:mad: He's not banned in my tournament. And what tournaments are you talking about?:confused:

Added after 13 minutes
Snowball;189960
I remember playing games with 2-minute turns... It was intense. You had to think very quickly and do everything very quickly. First, build the city, then the second hero, and only then the main one. In the end, you couldn't do more than one battle per turn. After such games, 3-minute turns feel like an eternity.
Yeah, it just becomes a circus, not a game. How can you manage in two or three minutes with Necropolis or something else, if you need to do three or four battles per turn against hordes of devils, ents, dragons, etc.? The answer is: you can't!:D And if you mess up these battles, you'll lose good artifacts and experience, which means you won't be ahead of your opponent in the game. Usually, three to four minutes is enough for a turn; eight minutes is set specifically for tough battles, and without them, the game becomes boring and predictable.

Added after 7 minutes
Snowball;189981
The point about banning the joining of troops is nonsense (IMHO).
Justify your harsh statement. For example, I recently played as Elves, and by the third week, without diplomacy, I could join about 50-100 Swordsmen, 50-100 Faeries, 20-50 Archers, and about a squad of Unicorns. So, what's the point of continuing to play? With such an easy advantage + an army from the castle, you can confidently go and kill your opponent. Is that fair, in your opinion? I think absolutely not!
Да будет свет во всём мире !!!
клан-"Homo homini"
User Avatar
Auto-translated
1) The topic "Rules for Online Tournaments in Heroes 5" :), the first post contains a link to the "non-tournament" rules (ranked games). Thank you for correcting me. 2) I didn't say that 2 minutes is normal. I just remembered games with such a time limit per turn. 3) VV and I are currently arguing about Diplomacy and joining neutrals. In theory, you could not hire troops in the castle at all and fight with the joined neutrals. Another question: what prevents the opponent from trying their luck with neutrals? If one race had an advantage in this regard, for example, if neutrals didn't join Necropolis, but every 2nd unit asked to join Haven for free, then there would be an imbalance. P.S. What does fairness mean to you? If it's absolute equality, then even with the same race, absolutely identical neutrals, and the same hero level, it won't exist. Because the initial troop placement on the turn order scale, morale, and luck will play their part.
Белый и Пушистый! Иногда.....
In reply to Snowball
User Avatar
Auto-translated
I read through this and decided to share my thoughts on banning heroes in Heroes of Might and Magic. So, here's MY OPINION!
Hafiz, Haggeesh, Vittorio – you can only ban them on Russian maps; on larger maps, they aren't deadly. I don't even like leveling up Hafiz; he's annoying. On a large map, he's not a mage, and he's not good at anything... On a large map, you need to ban Ingvar and Wing!!! I think everyone knows about Ingvar – he's a huge cheater, especially if he gets lucky with runes. As for Wing, he's a 100% cheater on a large map. He gets 100 snipers, places them in groups of 10-20, and takes a couple of walks to the opponent's base – the game is won. Only a sharp mind combined with evasion can save you, but leveling all of that up is a strain... so Wing is a cheater!
User Avatar
Auto-translated
How much time does it take to walk back and forth a couple of times on a large map? For fans of the "hit and run" tactic, there's Chains of War. There are also heroes who are more "cheesy" in this regard, not requiring extensive development and ranged units (mages, skirmishers, etc.).

IMHO
Wing should be strong at high levels, as his development speed is not very fast (unless it's Osia in a tower with her archers, or Gil with dancers, Ilfina would also work).
Белый и Пушистый! Иногда.....
User Avatar
Auto-translated
Yeah, everyone talks about what bothers them the most, and that's what this discussion about banned heroes and candidates for banning is all about. I think this problem will resolve itself soon; I don't know why, but I have a feeling that in the near future, tournaments will be entirely based on modded templates. I think everyone will agree with me that these are far from "rusher" maps, so what's the point of banning them at all? Hafiz is a Mechanist with a bunch of Golems, so what? I'm almost certain that none of the more experienced players will take him as their main hero on these templates. Why? After level 10, you start to realize that the machines were unnecessary, and after level 15, they become useless. Kaspar is almost the same as Hafiz; for the start, machines are helpful, but later, they are most likely just a wasted skill slot, and precious experience was invested in upgrading them. Deleb also raises concerns due to his developed machines at the start, but considering that it's extremely difficult to upgrade Hornets for them, the additional damage from Fireball is not significant, and a developed hero can destroy a Ballista without much trouble, so "the devil is not as black as he is painted." Haggesh and Tilsek are a separate topic; Orcs generally don't excel on these templates, and considering that battles with monsters of levels 6-7, which usually guard passages and artifacts, ranging from "many" to "a horde," are almost impossible to win without serious losses, and meat is the only wealth of an Orc. I won't talk about Wingard, otherwise, the list could go on and on: Ingvar, Leto, Vittorio, Krag, Nimus... So, who are we going to play with then? In general, that's my opinion: banning heroes on these templates can and should be completely abolished.
"Шанс есть всегда, но не везде." ;)
User Avatar
Auto-translated
I just don't understand why Wing is being nerfed so much. He's already been weakened three times. First, there was a 2% reduction, then 0.5%, then another 2%, and now it's 1%. This is a 20% initiative bonus, but only at level 20 (and you still have to level him up). The initial range on the ATB scale is even larger (from +0% to +25%, for those who don't know). If he gave a constant bonus to initiative, that would be one thing, but as it is, the ability only gives him an advantage for one turn.
I have three favorite heroes for the Elves: Wing, Ossir, and Anwen. It's a shame that Wing is constantly called a cheater.
Белый и Пушистый! Иногда.....
In reply to Snowball
User Avatar
Auto-translated
Snowball;190322
I just don't understand why Wing is being nerfed so much. He's already been weakened three times. First, there was a 2% bonus, then 0.5%, then 2% again, and now it's 1%. That's a 20% initiative bonus only at level 20 (and you still have to level him up). The initial range on the ATB scale is even larger (from +0% to +25%, for those who don't know). If he gave a constant initiative bonus, that would be one thing, but as it is, the ability is only effective for one turn.
I have three favorite heroes for the Elves: Wing, Ossir, and Anwen. It's a shame that Wing is constantly called a cheater.
Calm down, no one is banning your Wing, at least not on HotA. I heard about the Wing ban from you first. But if you look at it closely, you can only "cheat" with Wing in the early game:D, especially when he's level 10 or higher. You take 60 Forest Archers, arrange them in stacks of 10 (by this level, their luck is usually fully developed), and go looking for an opponent. If you find someone with few troops, they're done for right away. If they have a large army, their main attack stacks are doomed because the Forest Archers will almost always be at the front of the ATB scale. You fire six shots at the opponent's best units and retreat. That's roughly the tactic. So, "let sleeping dogs lie," or they'll definitely ban Wing:D. PROTON, for example, dreams of Wing being banned :-))
Hey, the Amulet of Naruchi is definitely a problem for "cheaters" in the dungeon and for Wing, in this context, but the problem is that they're not lying around every bush:smile05:
"Шанс есть всегда, но не везде." ;)
User Avatar
Auto-translated
Well, level 10 is the end of the second week (roughly). Where did you get 60 archers by that point? :) If you're constantly trying to "outsmart" the AI, when will you actually level up your hero? :)
Look at Dungeon; all their heroes are "tricksters" - 7 stacks, with 1 magic creature each (and if they're hunters, it's even better), and off they go.
Белый и Пушистый! Иногда.....
In reply to Snowball
User Avatar
Auto-translated
Snowball;190325
Well, level 10 is the end of the second week (roughly). Where did you get 60 archers by that point? :) If you're constantly trying to "outsmart" the opponent, when will you level up your hero? :)
Look at Dungeon; all their heroes are "tricksters" - 7 stacks, with 1 magic arrow each (and if they're hunters, it's even better).
I gave you an example and explained why Wingael is sometimes banned in certain cases. Don't focus on the numbers, what and when can happen, and how much of something there might be by that time; I know all of that perfectly well. I advise you to close this topic, or you'll definitely attract the "special" attention of the organizers to Wingael:smile30:
"Шанс есть всегда, но не везде." ;)
User Avatar
Auto-translated
So, he's already banned in ranked games according to the rules here in Haven.
Then why aren't other cheaters banned in some cases?
It's just that the topic about Wing being a cheater, overpowered, etc., has been around since version 1.0. Back then, his Ents were practically leading the charge ahead of the Furies (around level 22 or 23).
Белый и Пушистый! Иногда.....
User Avatar
Auto-translated
In the new tournament, the ban on hero combinations will be removed. It doesn't make sense on modded templates, just like on fast maps. The decision is based on a significant number of games played.
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
User Avatar
Auto-translated
Primus;190343
In the new Tournaments, the ban on hero combinations will be lifted. On modded templates, it doesn't make much sense, just like on fast maps. This decision is based on a significant number of games played.
:)
It would also be great if they implemented an amnesty here: /topic/at/140945/, and then it would be perfect. Otherwise, two random, red-haired extremists were found.
Белый и Пушистый! Иногда.....
In reply to Snowball
User Avatar
Auto-translated
Snowball;190342
So he's already banned from ranked games under the local rules.
For this issue, contact Adelaide or Starchan. In all tournaments I've played in, Wingeal was not banned! When playing for ranking on HeroesWorld, you can negotiate the rules with your opponent yourself, for example, time limit, difficulty, map, hero ban, etc. So play and enjoy!
Да будет свет во всём мире !!!
клан-"Homo homini"

Statistics

Welcome our newest member: Emil