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If the developers actually address such issues as the one we're seeing today, they'll have gained another supporter in me.
New here? I'm Roha — want a quick tour?
If the developers actually address such issues as the one we're seeing today, they'll have gained another supporter in me.
1. In Heroes 2, this is indeed the case, and it's one of its few, but significant, advantages.
2. In Heroes 1, the drop rate of morale does seem to follow a certain pattern (and we have AlexSpl for that :)), but replicating it 99% of the time will be very difficult, almost impossible. Although, this is just my opinion.
3. You're welcome!
Here, we come to the most interesting part. If in the third game, the effect of unit spells is implemented according to the same scheme as morale, such a thing does not happen.
Because in that battle, griffins went first, and there is no delay. The unicorn's counterattack - there is no delay. So, regardless of the animation speed, the version of the game, etc., the griffins always go at the same speed, and the counterattack is also the same (with or without blinding). It is completely analogous to morale.
I liked one reply to the question of how to avoid the use of chess programs when playing online. The answer was roughly: "it is necessary to set a control of no more than 2 seconds per move." :D
Agreed. I wanted to say this in my previous post about this way out of the situation. But this is akin to death for my favorite game—it's typical conservation and similar to life after a nuclear blast.
The internet was capable of uniting the heroic community, but instead we'll get a division into Neanderthal groups with gradual extinction.
P.S. Now I will be looking towards TE, which I have ignored for a long time. But if the guys really clear up problems like today's there, then they have already gained another supporter in me.
It has been noticed that when repeating certain battles, round after round, everything repeats exactly – the morale and luck rolls, the damage dealt, the spells cast by the spellcasting units, etc.
This was observed in the griffin conservatory. However, in the battle with the titans, the djinns cast different spells already in the 1st round.
I came to the conclusion that in internal structures such as conservatories, crypts, naga banks, utopias, etc., the battle map (let's call the entire battle process, step by step, a map) remains unchanged when repeating the same actions.
Here, many people talk about generating morale using delays. If this is still news to someone, I will say: there is an authoritative opinion that morale (or luck?) can be influenced by performing certain actions in battle after a specific time interval. For example, you have 2 stacks of snipers in your army, 1 + 10 units each. So, sometimes during a battle, morale is rolled for the 10 snipers, and sometimes it isn't. The question is: what could this depend on. So, as I said, there is an authoritative opinion from more than one player that the morale roll in such cases depends on the time delay between the turn passing to the 10 snipers and the moment of attack (i.e., the shot). But it is still unclear what these delays depend on and what they are equal to in each specific case.
My opinion is this: in battles in internal structures such as the griffin conservatory, the situation described above is impossible. That is, if repeating the same steps causes morale to be rolled for a sniper, it will always be rolled for him when repeating these same steps, regardless of any unclear delays or anything else.
However, regarding battles in open areas (for example, the battle with the titans), the assumption about delays undoubtedly has some basis. I will say right away that, to date, I have not used this hypothesis at all when participating in tournaments. In particular, I conducted the battle with the titans with the same assumption as for internal structures. Sometimes it somehow works (i.e., everything repeats from battle to battle if you repeat the same steps), and sometimes there are several options. But the question is quite interesting, and I would like to study and discuss it. My personal opinion regarding whether using and selecting delays is a fair method: although I have not used it (yet), I believe that there is nothing wrong with it.
Let's just switch to Tournament Edition. I'm all for it! It won't be easy, but it will be interesting.
2. I just don't understand why, if DmitryAS is a great player, he didn't take a prize-winning place? No, I have nothing against those who played better, and I apologize in advance if I offended anyone.
Hello everyone! Perhaps I should also share my thoughts.
Firstly, Heroes 3 will not die!
This is not a nuclear explosion, but another revolution, after which our lives will become easier.
The main thing is not to fight against this program, but to accept it just as we accepted the "hero digger" and "creature trainer." All these programs make our lives easier.
Overall, the tournament was great, but what happened afterward was... :smile18: