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Posts from [HMM I OFF TOURNAMENT] "Company"

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#1
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FOURTH OFFLINE HEROES OF MIGHT AND MAGIC I "CAMPAIGN" TOURNAMENT


TOURNAMENT RULES


1. To participate in the fourth offline Heroes of Might and Magic I "CAMPAIGN" tournament, you must register on our website www.heroesworld.ru and submit an application in this thread.

2. The tournament is conducted using the Russian version of Heroes of Might and Magic I from Buka. Saves will be generated on the Russian version 1.1.

3. The tournament will consist of 8 stages, as that is how many campaign maps were created by the developers. The goal of the game is to defeat the enemy or fulfill a specific condition within each individual scenario.
- Upon completion of each stage, a player rating will be awarded, which will accumulate with each subsequent successful completion of a stage.
- A reward will be given for each stage (in the profile and under the avatar), thereby providing an incentive for the player at every stage.
- The overall winner of this tournament (across all stages) receives a prize in the form of a trophy (in the profile and under the avatar).
- This is a rated tournament, so you should start earning your rating now, as the highest-rated player on our site at the end of the year will receive a separate prize in the form of an absolute winner's trophy, as well as an honorary certificate sent by mail.

4. Results will be evaluated primarily based on minimum time. If several players have identical completion times, the best will be determined by the sum of primary skills (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS of the player's best hero; if a favorite is still not determined, then by the amount of mercury.

5. The list of prohibitions can be read in the thread:

Offline Tournament Rules + FAQ!, or on the website www.handbookhmm1.narod.ru

6. Send saves to the email address VDV_forever@BK.RU

The submitted save must contain the tournament number (4), the stage number, the participant's number in the application table, the stage abbreviation (for the first stage P - PROLOGUE), and the player's Nick.

Example:

4_1_1_П_VDV_forever.CGM


7. In case a player is suspected of cheating or other malicious intent while completing the map, it is necessary to save every game day, as well as before and immediately after a difficult battle.
In such an event (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was fair or unfair.
The result of a player who played unfairly will be nullified, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

8. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. The first stage of the tournament starts on October 6 and lasts until October 20 (inclusive!) 2007. Results will be announced on October 23, 2007.

The second stage of the tournament starts on October 23 and lasts until November 11 (inclusive!) 2007. Results will be announced on November 14, 2007.

The third stage of the tournament starts on November 26 and lasts until December 10 (inclusive!) 2007. Results will be announced on December 14, 2007.

The fourth stage of the tournament starts on January 12, 2008, and lasts until February 1 (inclusive!) 2008. Results will be announced on February 4, 2008.

The fifth stage of the tournament starts on March 13, 2008, and lasts until April 13 (inclusive!) 2008. Results will be announced on April 16, 2008.

The sixth stage of the tournament starts on May 26, 2008, and lasts until June 20 (inclusive!) 2008. Results will be announced on June 23, 2008.

The seventh stage of the tournament starts on July 7, 2008, and lasts until August 7 (inclusive!) 2008. Results will be announced on August 13, 2008.
Note - this stage of the tournament is also conducted as part of the annual Van Kanigem tournament (Stage 6 of the Van Kanigem tournament).


The eighth stage of the tournament starts on September 20, 2008, and lasts until October 20 (inclusive!) 2008. Results will be announced on October 23, 2008.

10. After your save is received, you will see in the application table that:

save accepted - indicated by a bold Nick.
save counted - indicated by a blue bold Nick.
save not counted - indicated by a red bold Nick.
This list can be expanded by new participants!
We invite everyone to participate in the tournament!

Saves will only be considered for players who are in this table, so submit your applications IN ADVANCE!!!

Tournament Participants:

PARTICIPANT LIST
NUMBERPLAYER NICK
1 :o
2 Kamikaze
3 RAPER
4 Alex_R
5 ewgeniy
6 GRAMM
7 Kolb@zzer
8 Sage
9 Арчибальт
10 Lisichka
11 Starhan
12 Psixxx
13 OlegRS
14 Koren Zla
15 Inquisitor
16 Nzol
17 BigAke
18 Catch
19 Romanuel
20 Ley
21 Lord Vampire
22 Ник 1
23 Andrey44_44
24 Oblion
25 SEM_56
26 WishmasteR
27 Fireball
All about starting saves

Starting saves for stages
from 26.11.07 download save:
map from which the save was generated:
standard

Sequence of actions:

1.Download the save.

2.The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes of Might and Magic I.

3.Load it and start playing at any time convenient for you, while remembering to make daily saves.

4.After reaching the final action (after which victory occurs), save again.

5.A full description of the tournament map is encouraged (optional). If provided, the best ones will be published in the thread: "Hall of Fame own our best heroes"!

6.Send this save to the specified address (in the rules of this tournament).

7.Wait for the results.

P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.S.S. If there are any additions or comments, please do not hesitate to speak up to minimize disagreements and shortcomings in the same process of conducting the tournament.
Respectfully, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#386
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Dear VDV_forever, please add me to the list of tournament participants. I have sent save file number 27 and am waiting for confirmation.
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#387
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Aaaaa... ambush!!!
I decided to play a quick game today, and then "friends" showed up :smile45:
So, second place :smile01: ...at least.

I sent the save file... waiting for confirmation. I played in "I have no time" mode, so don't judge me too harshly for the result. I hope to perform better in the next stage. And the map turned out to be quite interesting.

Индивидуальный и клановый рейтинги Heroes World
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#388
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sent the save file... managed to complete it in fewer attempts than usual, and made some minor improvements.
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#389
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In an hour, you can open the maps, gentlemen mapmakers! I'm glad we have a decent number of participants. We'll win not with quantity, but with skill.

Индивидуальный и клановый рейтинги Heroes World
Handmade
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#390
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Oops, it's August 8th, and I forgot to check the exact number of days at home in the evening. But roughly, it's around 30 days, but I don't remember from which point. The main thing at the beginning is to take the compass at the top, and the main thing is to build magic in the second castle (the village you start with), because that's where you get the "portal" on the upper level. If the Warlock gets a couple of experience chests and uses two scrolls that add knowledge up to 10, he can easily jump through the labyrinth to the Warlock castles, and in the very first castle, we build higher-level magic, which also gives a "portal." And, of course, you need dragons; without them, it was difficult for me to deal with the Castle; there are 23 dragons, and they were quite powerful. By the way, why am I writing so detailed? I think there are even better results? What are yours? Kamikaze?
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#391
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to Andrey44
I took a simple approach: I completely cleared my starting area, built up all three towns, gave the Barbarian two scrolls (bringing his knowledge to 9), and then rushed to Alamar and defeated him. Victory in 3-3-2.

PS: I already know how to improve the time by 1 day (without using the check feature), and I think the map limit is 13-15 days.

Индивидуальный и клановый рейтинги Heroes World
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#392
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I completely agree with you. I can't remember exactly, but I'll check and let you know. From memory, it seems like it's about a week worse than yours (or maybe better!). But I already know how to improve it by about 10 days, so I agree with you 100% about the 13-15 days.

Added 13 minutes ago
Something tells me Romanuel, Fireball, and Sage are silent...

Hey Kamikaze, I cleared my respawn point with 7 or 8 heroes in about a week, but I had a choice between paladins or magic. So, after quickly dealing with the minotaurs guarding the entrance to the dungeon (it's not a problem for a Warlock with lightning), I cleared two branches (I needed gems for magic). Were you fighting ghosts in the dungeon?

By the way, the dragons weren't that tough. The last time, I realized that you can't just rely on numbers; you can use "Resurrection," and the Warlock's magic power with all the artifacts was quite strong.
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#393
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to Andrey44
I built Paladins (and then Dimension Door), and simultaneously sent a Barbarian with a compass and a bunch of Cavalry to the crystals (there are 7 of them). I didn't touch the Ghosts. I simply beat the Minos to death (without magic).

Индивидуальный и клановый рейтинги Heroes World
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#394
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I think the map limit should be 13-15 days.
:smile08: ...
#395
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The map limit is unknown to me personally, as there are many ways to optimize it... I completed it with a 3-2-1 setup... it seems like it can't be done any faster – you need a large population, either from many castles or from one +5 dragon castle. But anything is possible.
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#397
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you need a large population, either from many castles or from one castle with +5 dragons. But anything is possible.
If you attack with a red rush on day 10, you need enough troops from two castles built for cavalry (the third castle is only building the guild for the Portal), although it might even be easier with dragons, as +5 are generated easily. I managed to complete it in 7 days, i.e., on 3-1-5 (I didn't optimize the rest at all), but I didn't have time to check if it's possible in 6 days (the temptations are great). Also, the guild was built only on day 6, not day 5.
#398
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Generally, it's challenging to play the first game because there aren't any overpowered cheat cards. Everything is balanced within the game itself. For example, in my first playthrough, the AI didn't have any combat magic, but in the second, it had a lot. It just took a lot of time to complete some episodes. What impressed me personally was Fireball on the 2nd stage – after just over 10 hours of gameplay, it achieved 1st place. I probably spent 45-50 hours of pure time on it. ....Fireball, how much time did you spend on everything?... you're a genius... I only had time to test and improve the dragon variant from 3-2-3 to 2 days....
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#399
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That’s what it means to play on the same day (for me, it’s a very short time). Okay, I messed up, it’s my fault. As usual, Fireball and Romanuel are great. I’ll try to make up for it in the next stage. But seven days… :smile32:

Индивидуальный и клановый рейтинги Heroes World
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#400
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Actually, it's tough to play the first Heroes game because there aren't any powerful cheat cards. Everything has to be earned through gameplay.
You're right, a large part of the real time is lost because of this. Let's have a mod with cheats!
In my first playthrough, the computer didn't have any combat magic, but in the second, it had a lot. It's just random.
I think it did have it, he just didn't use it. His casting logic isn't always predictable, but in practice, you can sometimes "control" his actions in battle.