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Race Name: Cult / Servants of the Third Demon (among those created by Urgash)
Hero Class: Blood Priest
Hero Development: Skills should primarily focus on Chaos, Light, and Dark Magic, as well as Attack. Attributes should be developed evenly, with the exception of Defense, which increases very reluctantly.
Racial Skill: Blood Prayer - allows the hero to cast buff spells on their warriors or debuff spells on enemies from their spellbook before battle. It also allows the hero to collect blood after battle (used for prayers).
Level 1 - creatures of levels 1-2, spells of levels 1-2, no more than three spells in total, no more than one spell per creature.
Level 2 - creatures of levels 1-4, spells up to level 3, no more than five spells, no more than two spells per creature.
Level 3 - creatures up to level 6, spells of any level, no more than eight spells, no more than two spells per creature.
Level 4 - creatures of any level, no more than three spells per creature.
Blood of Past Battles - grants additional blood for the experience of the enemy hero, 50% of the enemy hero's experience is converted into blood.
Sacrifice - each slain unit of the hero's army is compensated with a small amount of blood.
"Red Potion" - 5% of the damage dealt by a creature in the hero's army is converted into HP (like a vampire).
Blood Magic - Ultimate ability, when mana runs out, blood can be used instead of mana (650 blood = 1 mana, also applies to prayers).
Hero Appearance - Humanoid in a red robe, white hair peeking out from under the hood, rides on top of a crystal (sitting on it), holds a crystal ball with blood inside. When attacking, the ball glows and a sword appears above the target. When casting spells, the hero holds the ball in both hands and raises it upwards.
History - When the Demon Lords largely forgot about most demons and everyone began to worship Kha-Beleth, the dissatisfied ones left Shio to avoid being seen by the Dragon Knights. The cult remained quiet and dispersed throughout abandoned ruins and temples. After accumulating enough power, they decided to reveal themselves and unite with the weakened inhabitants of Shio, and make them their servants at the first opportunity. There are almost no demons in the cult, but all its inhabitants have been altered by Chaos magic. They are extremely religious, and their fanaticism can rival any other faction.
Creatures
Level 1 - Slave - a weak creature incapable of dealing significant damage, purely cannon fodder.
Upgrade - Sacrifice - a weak creature that restores a small amount of mana upon death; it can also be sacrificed to resurrect a unit (resurrection is quite weak).
Alternative Upgrade - Mad Prophet - still weak, but reduces the morale of level 1 creatures by 2, casts Slow.
Level 2 - Novice - a figure in a red robe with a dagger, fast and deals high damage, but dies quickly.
Upgrade - Fanatic - if it destroys a unit in attack, it attacks the adjacent unit without retaliation.
Alternative Upgrade - Ritualist - can destroy a corpse instead of taking a turn and increase the morale of the hero's creatures by 1.
Level 3 - Crystal Spawn - a creature made of crystals, with average stats and high defense.
Upgrade - Crystal Monster - focused on attack (infantry with high attack and defense).
Alternative Upgrade - Crystal Guardian - focused on defense.
Level 4 - Test Subject - infantry with poison attack, upon death deals damage to nearby enemies and poisons them, can inflict Weakness.
Upgrade - Chimera - a creature with a snake head, a hunched humanoid body, and bird wings, poison attack, attacks and returns.
Alternative Upgrade - Spawn - a huge gorilla-like creature with a lot of muscles and a disgusting appearance, with blood dripping from it. A slow, powerful monster that reduces the morale of nearby enemies by 2.
Level 5 - Priest - casts basic Light and Dark magic, shoots. A figure in a red robe and with a blood-stained dagger (similar in appearance to the Novice).
Upgrade - Bishop - casts Light and Dark spells, shoots.
Alternative Upgrade - Punisher - casts Fireball and Magic Bolt, shoots.
Level 6 - Elite - a figure in a breastplate and a red robe, with a sword. A strong infantry unit that attacks enemies in front of it.
Upgrade - Chosen - a white-haired figure with a blindfold, with bone blades protruding (above the wrists, from the shoulders, and from the bones), wearing red and white clothing, with one red strand of hair. A fast, attacking infantry unit that attacks all around it.
Alternative Upgrade - Blood Knight - teleports, attacks all enemies in front of it within two squares. Wears red armor (similar to a Dremora from Oblivion), wields a two-handed sword.
Level 7 is not yet decided and requires further development.