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Yes, it's big, Valkyrie is small.:)
But you should specify which water spells she has!
New here? I'm Roha — want a quick tour?
Yes, it's big, Valkyrie is small.:)
I understand, it's like with the Dark Sorceress!
But you need to specify which water spells she has!
Dancing with Shadows - These warriors are the sons of dancing and dark elves.
Dance Captains - elves who have reached the peak of their art, capable of jumping and attacking at the same time.
Amazons - they are recruited into the army voluntarily, and that is why female warriors are more dangerous than griffins.
They rode horses because demons appeared from the fire during the fire.
Mastarali are archers who were transformed by the Sphere and began to use fire arrows filled with a fireball.
4) B Defenders of Tarallas - these guards protect Haven from enemies. For this, Silanna bestowed upon them bows with silver arrows, capable of killing higher demons.
) B Demon Slayers - Probably the most dangerous giants in the Blood Elf army. They fully master the magic of Chaos. And they turn the magic of Demons against them.
6) Demigoddess - Daughters of Elrat who descended to help the children of Silanna. These formidable and beautiful girls are practically titan mages. They wield the magic of light and are able to create a shield that protects everyone standing nearby from light magic.
Valkyrie-Lone Wolf - this is the elite of the elite, she usually fights alone, but when there are more than 12 Valkyrie-Lone Wolves... They create a thunderclap after the attack, striking all enemy troops.
7) Higher Blood Elf - On a golden horse with a magic sword. This elite guard has magic swords that release a burst of primordial power.
7) A Prince of Blood Elves - these warriors cast Chaos and Light spells. They are also able to create a fog, as it is called in Elvish, "Ripasar Suess," which weakens the enemy.
7) B Descendants of Princes are those whose fathers saved the population of Cyris Talla. They were given a blessing from two dragons at once - Silanna and Ashi. They are the commanders of the blood elf troops.
I'll finish it later
Added 32 minutes ago
Let's continue.
Haha. Only the name was taken from Warcraft, as there was nothing better.
Dude, are you kidding? Gnomes and Orcs already exist!!! There are also evil people – the Sandmen from the Isle of Time, in the Sea of Irsus (my idea). It doesn't fit!
I came up with a race – the Higher Intellect.
Colors – black and blue.
Emblem – an eight-pointed star.
Motto – "Reason is the ultimate power!"
History – When the subjects of Tuidhana first descended underground, they discovered the Kathars – the true inhabitants of the depths (if someone doesn't understand, Kathars are illithids). Negotiations went well, and the Kathars gave them uninhabited lands where Igg-Shail is now located. The Kathars did not like wars, as they did not allow for concentration. The Kathars despised magic, instead using psionics – the mental power of the mind. The Kathars also knew the secrets of growing living organisms, from which their workforce and army were created. Neighbors lived in peace, but one day the ruler of one of the clans treacherously attacked the Kathar border town of Amshan. The Kathars, in turn, launched a vendetta against the dark elves, using artifacts that suppress magic. Since then, these races have been in constant tension. When the Sixth Eclipse arrived, the Kathars, taking advantage of the situation, conquered part of Igg-Shail. They repelled the demons relatively easily, and to prevent the elves from interfering, they created a huge surge of psychic energy that erased all memories of the Kathars from the elves' minds.
Country – Kathar-Shama.
Capital – Immar.
God – none.
Castle – Buildings with domes are carved into the rocks.
Units:
1. Drones.
Dwelling – Nest.
Description: The main workforce of the Higher Intellect was created by the Kathars a long time ago. Drones perform all physical work. As warriors, they are weak, but there are many of them. A weak chitinous shell is compensated by powerful mandibles, which they use to crush ore in peacetime.
Special abilities – worker (every 100 soldiers will bring one unit of ore each day).
1a. Drone Warriors.
Dwelling – Hive
Drone Warriors differ from their less powerful brethren in their thick chitinous shell, large mandibles, and lower speed. With their mandibles, they can inflict serious wounds.
Special abilities: Mutilating Bite.
1b. Drone Scouts.
The Kathars' fast troops strike so unexpectedly that the enemy is unable to respond. They also poison the victim, compensating for their weak defense.
Special abilities: Poison, enemy cannot resist.
2. Spitters.
Dwelling – Underground burrows.
Spitters are the builders of the Higher Intellect. They spray streams of acid, which dissolves even hard stone. In war, they dissolve even heavy armor.
Special abilities: ranged attacker, acid (each attack reduces the creature's defense)
2a. Weavers.
Dwelling – Underground tunnels.
Weavers have all the properties of Spitters and can also shoot a web at the enemy, which will prevent him from moving.
Special abilities: ranged attacker, acid, web (once per battle, can shoot a web at the enemy, which will prevent him from moving for 10 turns)
2b. Heavy Spitters.
They are not as good ranged attackers, but have heavy armor and are much more skilled in melee combat.
Special abilities: ranged attacker, acid.
3. Elf Slaves.
Dwelling – Slave barracks.
Dark elves who have fallen into the hands of the Kathars are subdued and made into slaves. They serve as guinea pigs for the Kathars in peacetime, and during the war, they are fearless warriors who will die for their master.
Special abilities: Controlled (immune to mind magic), bravery.
3a. Elf Gladiators.
Dwelling – Gladiator barracks.
The strongest slaves are made into gladiators. They are stronger, more resilient, and have spikes on their bodies that injure anyone who attacks the gladiator.
Special abilities: Controlled, bravery, spiky armor (deals 10% damage to the gladiator)
3b. Elf Assassins.
They are subdued in such a way as to maximize the use of the elves' agility. They will not betray their master and kill even their own kind without a shadow of regret.
Special abilities: Controlled, bravery, enemy cannot resist.
4. Kathar Warrior.
Dwelling – Incubator.
Kathars reproduce by spores, and if a spore enters the body of a warrior, a Kathar warrior grows from it. They do not know psionics, but are not controlled by mind magic. They are excellent warriors and fight even stronger than human warriors.
Special abilities: Kathar (immune to mind magic).
4a. Armored Kathar.
Dwelling – Incubator-barracks.
Armored Kathars are true killing machines. Clad in heavy armor and wielding a heavy sword, they bring death to the enemies of the Higher Intellect. The only downside is low speed.
Special abilities: Kathar, armor.
4b. Elite Kathar.
These Kathars are excellent swordsmen and can also attack the enemy with a psychic wave, which not only deals damage but also deprives him of counterattacks for 3 turns.
Special abilities: Kathar, psychic wave (deals damage and deprives the creature of counterattacks for 3 turns. does not work on creatures immune to mind control).
That's all for now, I can't write anymore!;)