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Appearance/discussion of Inferno units.Auto-translated
If the armies are large and the hero is truly powerful, you can send in some expendable creatures to harass the defenders... They don't live long, but they effectively block the archers!!! Thanks to this feature, you can also use them to absorb enemy attacks (since they're not your own, you won't mind losing them) and pass through without losses. It's more complicated for Necromancers – you have to restore them one by one.
Regarding the units – all of them are good, except for the Imps, who look awkward while running... Unlike other factions and their units: vampires, gargoyles (!!!), unicorns.
P.S. And didn't the Nightmares pierce a hole in the pot in Papa Carlo's room with their horn?:)
I liked the Castle faction (after Necropolis). You can quickly build up an army on the battlefield... Were the demons better in Heroes of Might and Magic IV? They ran around like crazy!
and a teleport that only covers half the map – is that what you call a teleport?... I think the castle is quite interesting... I especially liked their super ability... but overall, all the castles are great... I personally prefer Haven.
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
The most beautiful unit in Inferno is the Pit Lord!
Yes, definitely one of the most beautiful ones! (I also like the Demonesses...)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
I wouldn't call Inferno a weak faction either. And I can explain why.
First, a few words about the units:
Imps are nasty little creatures that steal mana. If there are a decent number of these little guys in the army, the enemy Hero risks running out of mana on their very first turn. They can also harass weak enemy units.
Demons are quite resilient but slow creatures. IMHO, they are less useful than Imps.
Cerberuses are similar to Death Knights in the High Elves. Fast units that attack several nearby targets, and most importantly, they cannot be retaliated against.
Succubi - I don't like playing against them, to be honest. They need to be killed either with one volley or with melee units, as their retaliatory attack can do a lot of damage to your ranged units. They are the only ranged unit in the Demons, and not the weakest ranged unit in the game. And I almost forgot about the number of targets they can hit - from 1 to 4 (although the damage weakens, it's still there). They don't have many shots, though...
Nightmares are slightly weaker than Unicorns, but faster and with a nasty aura that lowers the morale of nearby enemy units + fear - like blindness in Unique units, if it affects an Ent... save your ranged units.
Cave Lords - to be honest, I've become a little disappointed with them over time. My first encounters with them didn't make me very happy (as with Druids). If they had a stronger meteor shower and more mana... but as it is, 1 meteor or 2 balls to choose from. You can basically use them to cast a destructive beam on enemy tanks. As a melee unit, they are not the strongest either - decent damage, but speed and initiative... They are more of a minor nuisance due to the Meteor and balls. You can't really fight with them.
Archdevils are medium-strength level 7 units. Decent attack. Teleport. They can summon Cave Lords. But overall, nothing special.
Now about the Gate: Personally, when Demons attacked my Castle, it was much more of a hassle than with other factions. Because first, Imps, Demons, and Cerberuses open the gate right in front of the ranged units. And if the Hero has this skill developed... there can be problems.
As a result of the above, this is my IMHO about Inferno:
It's a purely offensive faction, as there are many melee units - and very fast ones (Nightmares, Cerberuses, Imps, and Archdevils). The Gate is also not designed for defense. Heroes have one of the main parameters as Attack (defense is almost not developed). They are one of the best at sieging castles. So if you play skillfully, the faction is quite capable, a solid mid-tier.
P.S. I myself am a Sylvani, but I tried to be objective, so don't stomp on me
I agree with Snowball on everything except for the Demons. They work great with the Rusher because he has teleportation from the beginning of the game – we take a large group of demons, teleport them to the enemy base, and detonate them. They become like hellish kamikazes.
They can probably only be used effectively in that way – as cannon fodder. They have аж 13 hit points! With their initiative, speed, and damage, you won’t be able to fight much with them. So, either use them as bait for archers, or teleport the entire squad into the thick of the enemy and let them explode. But for me, they are the most useless unit in Inferno. Today, I encountered a bunch of demons, and my hero was out of mana! I almost started cursing. I got so angry! And the demons – they just take one step before dying.