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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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#37
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Andrey, could you give the improved spiders the ability to inflict poison (15% chance)?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#38
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Okay, I will fix it now.
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#39
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Andrey
..4. Child of Sebek – Sebek Warrior (main weapon – teeth; with a certain number of "Sebek Warriors" in the stack (equal to or greater than the number of units they are attacking), there is a 20% chance to bite an opponent of levels 1-4 in half (the number of creatures in the stack is reduced by half), and deals double damage to other creatures compared to normal);

And yet, I would still like you to change the ability. Because a hero with luck and soldier's luck will, in 60% of cases, attack monsters of levels 5-7 with these crocodiles, dealing four times the damage, if there are more of them in the stack. And there are usually more units of level 4 than levels 5-7.
As an alternative, I suggest calculating based on the ratio of the total hit points of the stacks, rather than the number of units in them.
Or, I suggest halving not the number of creatures, but their hit points. Approximately like the spectral dragons in Heroes 3.
And the chance should not be HIGHER than 10%, otherwise it will always be a death blow.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#40
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So, all the opponent's stacks will be "aged"... you don't know which is worse... although you're probably right...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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#41
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Sergh
That way, all the opponent's stacks will be "aged"... you don't know which is worse... although you're probably right...

Sorry, I forgot to add that the ability's chance should be reduced to about 10%, or even 7%.
But an "aged" stack can still deal full damage, while a halved stack cannot.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#42
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well, if you reduce the probability like that, then I agree, but before that... it was really cool...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Alan
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#43
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The topic is relevant. Special thanks to Andrei. I fully support this!
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
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Член РКСМ с 07.07.07.
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In reply to Alan
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#44
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It really needs to halve the health of the stack, not its quantity!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to Alan
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#45
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Or, better yet, instead of halving, remove one-quarter (once per battle, with a certain chance...).




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#46
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Tengro
It would be better to not halve, but to remove one-quarter (once per battle, with a certain chance...)
It's not enough... halving is still okay, but removing a quarter seems insignificant... even if the chance is good.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#47
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Or maybe we should just remove all abilities of all creatures altogether? Otherwise, it becomes unbalanced!!! :mad: :mad: :mad:
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#48
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celt
or maybe just remove all abilities of all creatures? Otherwise, it becomes unbalanced!!!:mad: :mad: :mad:
))Don't pay attention to that. Everything will stay the same.
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#49
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Hey, regarding the hero. What do you think about removing the requirement for him to use a ship at sea, but keeping the movement penalty for crossing water?
In reply to Pyatka
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#50
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Necromancer
Guys, I have a question about the hero. Can we remove the requirement for him to use a ship at sea, but keep the penalty for crossing the sea? What do you think?
)))When he goes ashore? That's a given.
In reply to Андрей
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#51
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Andrey

There's no point in explaining that fire spells don't work underwater (with the exception of "Meteor Shower," but its power is reduced threefold, and it becomes a regular rockfall).
In that case, let ice magic deal one-third more damage (after all, water freezes well;)), and when lightning strikes, a certain portion of the damage has a +1 turn effect (when a chain lightning strikes, the effect is the same, but for multiple creatures).