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No... Should one love a game just because it was made by "our" developers? Personally, I simply respect Nival for making great games, but I don't respect games just because they were made by Nival. Besides, the 3rd and 5th installments were, are, and will continue to be compared. At least because the 5th is an improved, refined, and modernized version of the 3rd. Some things were borrowed from the 4th, and some things hadn't been seen in the Heroes series before. This makes the project quite interesting for everyone. But the unwillingness to accept this... Well, that's everyone's right. The 3rd is also unique in some ways and deserves the attention of fans. And so does the 4th. In general, everyone chooses for themselves. As for the plot, questions regarding the choice of the game universe were not within Nival's competence; Ubisoft made that decision. Starting from scratch was obviously easier for them. And perhaps even more profitable. But fans of the old universe didn't like it.
In the 5th installment, I didn't like the lack of abundant text, which could be found in the 3rd and 4th installments. It was decided to choose a more popular, or, as they often say now, a more mainstream way of presenting the plot. Cutscenes on the game engine. No, in principle, I don't see anything wrong with that... But the way it was implemented kills me... And the subtitles at the bottom are just absurd; everyone has already read it 10 times, and only now is the hero finishing his line. In King's Bounty, it's done in an old-fashioned way, but a thousand times better and more pleasant. I hope that the mysterious 6th installment will involve a complete overhaul of the mistakes.