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Reports and Logs
Tournament Discussion
Tournament Judges: Primus - 23805764, Adelaida - 493893399.
The tournament is held on standard maps and mod templates.
The tournament winner will receive an avatar medal
Tournament Regulations
Tournament Dates: Group stage from July 7 to September 7, play-offs from September 8 to September 28
Round Schedule: Number of rounds - nine:
1. From July 7 to July 13
2. From July 14 to July 20
3. From July 21 to July 27
4. From July 28 to August 3
5. From August 4 to August 10
6. From August 11 to August 17
7. From August 18 to August 24
8. From August 25 to August 31
9. From September 1 to September 7
Play-offs:
Quarter-finals from September 8 to September 14
1. A1-B4
2. A2-B3
3. B2-A3
4. B1-A4
Semi-finals from September 15 to September 21
1. Winner of pair 1 - Winner of pair 3
2. Winner of pair 2 - Winner of pair 4
Finals from September 22 to September 28
Winner of pair 1 - Winner of pair 2
3rd place match from September 22 to September 28
Loser of pair 1 - Loser of pair 2
Scoring System: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. If players fail to finish the game on time, the same as the culprit(s) are awarded a loss. The decision of guilt is made based on information received from the players. Silence is regarded as evasion of the game!
If any player fails to play or complete their games in two rounds, that player is excluded from the participants without the possibility of restoration in the current tournament. In the event that deliberately false information is reported, the player is excluded from the participants.
After all games in a group have been played, places are determined by total points — those taking the first four places continue to fight in the final stage. In case of equal points, places are determined by: a) results of head-to-head meetings; b) highest number of wins; c) coefficient (sum of points of all opponents you have defeated); d) date of completion of the last match.
Game Completion Reports: The winner indicates the result here according to the format with an explanation - within the framework of the "To Each His Own" tournament:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, completion time.
where def indicates victory, lose indicates defeat. Game completion time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own report or any comments on the game.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East version 3.0. The game is played on the Ubi server or via Hamachi.
2. Game Settings:
Game Difficulty – Veteran / Hard
Turn Time Limit – 8 minutes
Animation Speed – maximum
Quick Combat – enabled
Simultaneous Turns – enabled
Dynamic Combat – disabled
Ghost Mode – disabled
Autosave – enabled
By mutual agreement of the players, it is possible to play on hero difficulty (templates only), enable dynamic combat, or change the turn time from 8 minutes to less.
3. It is preferable to save the game a couple of times a week, for example, in the middle and at the end. In case of a request for saves by judges, send them to H5HomoHomini@mail.ru
4. All games within one round are played on one map. List of maps for each round:
1st round: Smile Template / Smile
2nd round: The Town of Miracles 1-2, 3-4
3rd round: M3 Template / M3
4th round: The Art of Strategy
5th round: Sun Template / Sun
6th round: Key to Victory – 1-3, 2-4
7th round: Chaos Template / Chaos
8th round: Dragon pass - 1-3
9th round: Heritage of Deleb (fan-made)
Play-offs:
Quarter-finals: Lethos Template / Lethos
Semi-finals: Dead Man's Lake (fan-made)
3rd place and final: Spider Template / Spider
Key: for example, 1-3, 2-4 – a map for four players; to play, use player pairs first-third or second-fourth. Computer players are disabled.
Template maps are created with the following parameters: size - medium with dungeon or large without dungeon (Smile, Chaos templates), large with dungeon or very large without dungeon (other templates), creature strength - strong, number of players - 2, own template - select the required one from the list, hide mini-map - yes, random towns - yes.
To make templates available when creating a map, you must download the file and unzip it. Place the RMG folder, without changing anything in it, into the data folder located in the main game directory. For example, C:\Program Files\Nival Interactive\Heroes of Might and Magic V - Tribes of the East\data[br][/br]
Fan-made maps can be downloaded here
If you postponed the game to another time or a crash occurred, the checksum of the data may not match when loading an autosave. To resolve this: the player who created the game from the template sends the map to their opponent, who must move it with replacement into the Maps folder.
Recommended: before starting the game, resave the generated map (the name must be written in English letters) in the editor, then send it to the opponent.
5. Before selecting races, the player listed first in the pair (in the round draw) chooses the color.
6. Race determination is conducted before the game. For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed race remains in each list — these will be the ones they play with. During this process, you can cross out both "bad" races from your own list and "good" ones from the opponent's list. The sequence of crossing is as follows: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one). The player listed first in the pair (in the round draw) starts.
7. Starting hero - random.
8. The game continues until one of the players surrenders or the victory conditions on the map are met. Players are allowed to postpone the end of the game to other days if deadlines permit.
9. In case of connection loss or a game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or game crash.
10. In-game Restrictions:
1. On all maps, it is forbidden to develop the following heroes above the third level: Vittorio, Deleb, Kaspar, Tilsek, Haggesh and Hafiz.
2. It is forbidden to build a tower in the dwarf castle.
3. "Red Rush" is forbidden - an attack by the red player on the first day of the week with purchased growth from the castle.
4. Joining neutrals is forbidden, both with and without the Diplomacy skill. If you have joined an army, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: it is permitted to sacrifice joined units in sacrificial pits (Dungeon, Inferno, Barbarian).
11. Players are required to play fair. Hacking or viewing saves is forbidden. In case of doubts about the opponent's honesty, the player writes a letter to the lead with attached saves. The lead determines if there was a violation; if so, the punishment can be up to elimination from the tournament.
12. List of HoMM5 cheats & bugs:
1. Taking objects that can be captured/picked up without fighting the corresponding guards.
2. Repeatedly selling the "Arcane Excellence" ability to a mentor to obtain over 100 additional mana.
3. A Barbarian "forgetting" the "Enlightenment" skill for a mentor.
4. Casting the "Vampirism" spell on a stack obtained by the "Phantom Forces" spell.
5. Wearing the "Mask of Equity" artifact (selling it is allowed).
6. Killing an opponent's one-unit army using the Barbarian ability "Powerful Blow".
7. Changing game configuration files that affect game mechanics.
Violation of points 1-7 is punished by a loss in the game. Consult with judges on all questions.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of being on the ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time is almost any, but needs to be agreed upon in advance.
The tournament is rated!
Tournament rules borrowed from www.heroesleague.ru
Tournament Discussion
Tournament Judges: Primus - 23805764, Adelaida - 493893399.
The tournament is held on standard maps and mod templates.
The tournament winner will receive an avatar medal
Tournament Regulations
Tournament Dates: Group stage from July 7 to September 7, play-offs from September 8 to September 28
Round Schedule: Number of rounds - nine:
1. From July 7 to July 13
2. From July 14 to July 20
3. From July 21 to July 27
4. From July 28 to August 3
5. From August 4 to August 10
6. From August 11 to August 17
7. From August 18 to August 24
8. From August 25 to August 31
9. From September 1 to September 7
Play-offs:
Quarter-finals from September 8 to September 14
1. A1-B4
2. A2-B3
3. B2-A3
4. B1-A4
Semi-finals from September 15 to September 21
1. Winner of pair 1 - Winner of pair 3
2. Winner of pair 2 - Winner of pair 4
Finals from September 22 to September 28
Winner of pair 1 - Winner of pair 2
3rd place match from September 22 to September 28
Loser of pair 1 - Loser of pair 2
Scoring System: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. If players fail to finish the game on time, the same as the culprit(s) are awarded a loss. The decision of guilt is made based on information received from the players. Silence is regarded as evasion of the game!
If any player fails to play or complete their games in two rounds, that player is excluded from the participants without the possibility of restoration in the current tournament. In the event that deliberately false information is reported, the player is excluded from the participants.
After all games in a group have been played, places are determined by total points — those taking the first four places continue to fight in the final stage. In case of equal points, places are determined by: a) results of head-to-head meetings; b) highest number of wins; c) coefficient (sum of points of all opponents you have defeated); d) date of completion of the last match.
Game Completion Reports: The winner indicates the result here according to the format with an explanation - within the framework of the "To Each His Own" tournament:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, completion time.
where def indicates victory, lose indicates defeat. Game completion time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own report or any comments on the game.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East version 3.0. The game is played on the Ubi server or via Hamachi.
2. Game Settings:
Game Difficulty – Veteran / Hard
Turn Time Limit – 8 minutes
Animation Speed – maximum
Quick Combat – enabled
Simultaneous Turns – enabled
Dynamic Combat – disabled
Ghost Mode – disabled
Autosave – enabled
By mutual agreement of the players, it is possible to play on hero difficulty (templates only), enable dynamic combat, or change the turn time from 8 minutes to less.
3. It is preferable to save the game a couple of times a week, for example, in the middle and at the end. In case of a request for saves by judges, send them to H5HomoHomini@mail.ru
4. All games within one round are played on one map. List of maps for each round:
1st round: Smile Template / Smile
2nd round: The Town of Miracles 1-2, 3-4
3rd round: M3 Template / M3
4th round: The Art of Strategy
5th round: Sun Template / Sun
6th round: Key to Victory – 1-3, 2-4
7th round: Chaos Template / Chaos
8th round: Dragon pass - 1-3
9th round: Heritage of Deleb (fan-made)
Play-offs:
Quarter-finals: Lethos Template / Lethos
Semi-finals: Dead Man's Lake (fan-made)
3rd place and final: Spider Template / Spider
Key: for example, 1-3, 2-4 – a map for four players; to play, use player pairs first-third or second-fourth. Computer players are disabled.
Template maps are created with the following parameters: size - medium with dungeon or large without dungeon (Smile, Chaos templates), large with dungeon or very large without dungeon (other templates), creature strength - strong, number of players - 2, own template - select the required one from the list, hide mini-map - yes, random towns - yes.
To make templates available when creating a map, you must download the file and unzip it. Place the RMG folder, without changing anything in it, into the data folder located in the main game directory. For example, C:\Program Files\Nival Interactive\Heroes of Might and Magic V - Tribes of the East\data[br][/br]
Fan-made maps can be downloaded here
If you postponed the game to another time or a crash occurred, the checksum of the data may not match when loading an autosave. To resolve this: the player who created the game from the template sends the map to their opponent, who must move it with replacement into the Maps folder.
Recommended: before starting the game, resave the generated map (the name must be written in English letters) in the editor, then send it to the opponent.
5. Before selecting races, the player listed first in the pair (in the round draw) chooses the color.
6. Race determination is conducted before the game. For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed race remains in each list — these will be the ones they play with. During this process, you can cross out both "bad" races from your own list and "good" ones from the opponent's list. The sequence of crossing is as follows: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one). The player listed first in the pair (in the round draw) starts.
7. Starting hero - random.
8. The game continues until one of the players surrenders or the victory conditions on the map are met. Players are allowed to postpone the end of the game to other days if deadlines permit.
9. In case of connection loss or a game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or game crash.
10. In-game Restrictions:
1. On all maps, it is forbidden to develop the following heroes above the third level: Vittorio, Deleb, Kaspar, Tilsek, Haggesh and Hafiz.
2. It is forbidden to build a tower in the dwarf castle.
3. "Red Rush" is forbidden - an attack by the red player on the first day of the week with purchased growth from the castle.
4. Joining neutrals is forbidden, both with and without the Diplomacy skill. If you have joined an army, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: it is permitted to sacrifice joined units in sacrificial pits (Dungeon, Inferno, Barbarian).
11. Players are required to play fair. Hacking or viewing saves is forbidden. In case of doubts about the opponent's honesty, the player writes a letter to the lead with attached saves. The lead determines if there was a violation; if so, the punishment can be up to elimination from the tournament.
12. List of HoMM5 cheats & bugs:
1. Taking objects that can be captured/picked up without fighting the corresponding guards.
2. Repeatedly selling the "Arcane Excellence" ability to a mentor to obtain over 100 additional mana.
3. A Barbarian "forgetting" the "Enlightenment" skill for a mentor.
4. Casting the "Vampirism" spell on a stack obtained by the "Phantom Forces" spell.
5. Wearing the "Mask of Equity" artifact (selling it is allowed).
6. Killing an opponent's one-unit army using the Barbarian ability "Powerful Blow".
7. Changing game configuration files that affect game mechanics.
Violation of points 1-7 is punished by a loss in the game. Consult with judges on all questions.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of being on the ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time is almost any, but needs to be agreed upon in advance.
The tournament is rated!
Table of registered tournament participants:
| No. | Nickname | ICQ-UIN |
| 01 | Tieru | 352-563-057 |
| 02 | ValgallaWolf | 355-654-648 |
| 03 | Primus | 238-O57-64 |
| 04 | raykkonen | 408-728-918 |
| 05 | KillAndAction | 458-071-313 |
| 06 | ||
| 07 | Igrok_v_geroev | 486-220-380 |
| 08 | Leolopus | 450-630-412 |
| 09 | ArhLich | 480-353-229 |
| 10 | Major Vikhr | 499-963-399 |
| 11 | Lok 1978 | 375-041-407,478-241-198 |
| 12 | alex_nv | 364-581-417 |
| 13 | A1coho1!c | 353-089-018 |
| 14 | Mister X | 441-662-310 |
| 15 | Vasja | 453-254-322 |
| 16 | PROTON-N | 361-353-883 |
| 17 | Igor916 | 440-693-724 |
| 18 | Alex_R | 466-212-416 |
| 19 | Vip.rus | 444-045-705 |
| 20 | Igor_HW | 379-820-517 |
| Player Nickname | Vip.rus | Primus | A1coho1!c | Alex_R | ArhLich | Tieru | Leolopus | Major Vikhr | KillAndAction | Igor_HW | Points | Place |
| Vip.rus 444-045-705 | 1 | 0 | 1 | 0 | + | 0 | 1 | 1 | 1 | 6 | 5 | |
| Primus 238-057-64 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 7 | 2 | |
| A1coho1!c 353-089-018 | 1 | 0 | 0 | 0 | + | 1 | + | 0 | 0 | 4 | 7 | |
| Alex_R 466-212-416 | 0 | 1 | 1 | 1 | + | 1 | + | 1 | 1 | 8 | 1 | |
| ArhLich 480-353-229 | 1 | 0 | 1 | 0 | + | 0 | + | 1 | 1 | 6 | 4 | |
| Tieru 352-563-057 | - | 0 | - | - | - | 0 | - | - | - | 0 | - | |
| Leolopus 450-630-412 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 6 | 3 | |
| Major Vikhr 499-963-399 | 0 | 0 | - | - | - | + | 0 | - | 0 | 1 | 9 | |
| KillAndAction 458-071-313 | 0 | 0 | 1 | 0 | 0 | + | 0 | + | 1 | 4 | 6 | |
| Igor_HW 379-820-517 | 0 | 0 | 1 | 0 | 0 | + | 0 | 1 | 0 | 3 | 8 |
| Player Nickname | Lok1978 | Mister X | Igor916 | PROTON-N | Igrok_v_geroev | alex_nv | Vasja | raykkonen | ValgallaWolf | Points | Place | |
| Lok1978 375-041-407 478-241-198 | 0 | 0 | + | 1 | 0 | 0 | 0 | 0 | 2 | 7 | ||
| Mister X 441-662-310 | 1 | - | 1 | 1 | 1 | 1 | 0 | + | 6 | 1 | ||
| Igor916 440-693-724 | 1 | - | 1 | 1 | 0 | 0 | 0 | + | 4 | 5 | ||
| PROTON-N 361-353-883 | - | 0 | 0 | 0,5 | 1 | 0 | - | - | 1,5 | 9 | ||
| Igrok_v_geroev 486-220-380 | 0 | 0 | 0 | 0,5 | 0 | 0 | 1 | 0 | 1,5 | 8 | ||
| alex_nv 364-581-417 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 4 | 4 | ||
| Vasja 453-254-322 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 6 | 3 | ||
| raykkonen 408-728-918 | 1 | 1 | 1 | + | 0 | 1 | 0 | 1 | 6 | 2 | ||
| ValgallaWolf 355-654-648 | 1 | - | - | - | 1 | 1 | 0 | 0 | 3 | 6 |
Tournament rules borrowed from www.heroesleague.ru