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Reports on online games and their confirmations (Summer 2008 season).Auto-translated
All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be taken into account in the ranking. Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Summer 2008" season is officially open! :smile13: Good luck and morale to everyone +3/3!
On 111 I broke through to the secondary respawn through 20-49 Swordsmen and 50-99 Wolves. I see an external dwelling of Beasts - didn't particularly please me, even upset me, underneath it there was also an expensive artifact, I had to put down a ring that brings Sulfur/day - I didn't even look at the guard (10-19 Unicorns, well probably 19). On my 2nd turn I revealed my entire respawn (Griffin Conservatory) with a View Tower and took a secondary (Necromancer), and in the chest I got an artifact +1 to Speed - never seen a chest better than that!!! On 114 I revealed the Griffin Conservatory on the secondary and checked on my native one (2-4 Angels). On 115 I found out that on the secondary the Griffin Conservatory has 2 Angels. Using a turn's view I saw under the Castle behind guard (10-19 Fanatics) on another secondary a blue flash - meaning there will be a reset on 116 or a rush most likely on the first day (obviously). End of the week: 1-6 in the Citadel, Castle - did not build. On 121 I bought a hero and checked the Griffin Conservatory on my native, it turned out to be 2 - we take it, immediately transferred everything and took the second Griffin Conservatory on the secondary, after battles I had left: 4 Angels, 1 Wyvern, 4 Beasts, 8 Basiliscs and 13 Archers and 2 Flies --- with these I recaptured my capital. On 121 (Pavel's turn) - he broke through the Fanatics and took my Citadel (main Castle) without a fight - well, what can you do, we expected it! Since I was building on my turn, Pavel could not build a Castle. 122 - 3 options for attack: Bron 1 7 (advanced Defense and basic Leadership), Ivor 2 4 (advanced Offense, basic Archery and Leadership) and a level 1 guy with Tactics, and since I had a Speed Pendant, Tactics wasn't especially needed (13 speed is enough) - I chose Ivor. Valeska (4312) had: 5 Champions, 43 Crossbowmen (of which after the first strike of 4 Angels only 2 remained!!!), 10 Swordsmen, 40+ Pokémon and 4 Harpies. The Tower persistently pounded the Angel, but in the end victory!
[email protected] (Red, Necropolis, Straker, Sracker) def Captain (Blue, Castle, Valeska, Valeska) 2sm4d(3) 132 whatever isn't a split is nonsense, and when the rests ended a zombie specialist showed up, and a total of 35 skeletons and 25 zombies dared not attack 19 basilisks. 112 +12 skeletons from growth and a free turn, there turned out to be a crappy Inferno secondary. 114 killed 14 gr. pigs and 19 gr. energy guys, almost died ))) 115 another Titan secondary and there are 3 growths of gremlins, here and there. at home only liches and vampires on the citadel. 126 cleared 2 trees, one was tough, a whole 52 gr. ogres (mana for 1 haste) so the Castle never even got built 136 Pala's Dragon Utopia gave +5 all stats and Tome of Air and Blackshard of the Dead Knight 137 Dimension Door towards the Blues and just pinned Valka in the bushes, stats were higher and 34 vives decided, although the morale of the first turn with haste mowed down all the liches and under 200 skeletons... thanks, it was interesting.
I spent all my rests, and the last generation was excellent, but I took Necromancy from the monk with Tazar, and for some reason, I didn't like it. I thought my opponent would take 111. I also got distracted in real life and didn't even finish my turn, which I later regretted. On the respawn, I found a hidden stash of cows, broke into the money basement, and found a cloak of speed, but losing a day of tempo really upset me, and with that mindset, I would have made stupid mistakes, so I reluctantly took rest 113. The start was initially pleasing with a hidden stash of cows and wyverns behind the mountain, but then it disappointed me with a block of air units. After breaking through to the secondary Inferno, over 100 orcish warlords were guarding the Spirit of Despair. There are no trees. I return, go around the air units on the dirt road, and take the gnomish building for 100 - I have money, but no trees, and no wyverns. The entrance to the basement is behind the mages. Day 117, I have 1-4 in the castle. But then things started to improve! I found a wood mine that day, Tazar is developing logistics, and hidden stashes are appearing one after another on the respawn. I've never seen so many! 3 gnoll stashes - that happens sometimes, +1 lizardman - also not uncommon, +1 bulls at the start - I've seen that, and +1 wyvern - that's already an unusual setup, but then another gnoll stash, +1 wyvern, +1 basilisk, and another +1 wyvern. That's just ridiculously many. In addition, from the overview, 2 treasure pieces were revealed, where 3 utopias are visible, and the desire to take them by the middle of the 3rd week made me play, despite the late hour. I broke through the orcs and took the Inferno and the dungeon in the basement on the 1st turn; there's simply no point in building a portal - the economy won't handle it. The opponents rushed, and on the 3rd week, I started building the Capitol, as I thought the game would be long - I wasn't going to rush and wanted to enjoy the game. But that wasn't the case! On day 134, I spent 15,000 on the economy, contrary to all my principles, and on the next turn, I received an attack from Shakti on the Garrison of Orcish Ivrit (there are angels in the army). The roads are fast, Shakti has a speed boost on a griffin; if he was standing in front of the Garrison and visited the stable, he could have taken the castle, even if it wasn't nearby, with the Capitol and unredeemed cows, lizardmen, and gnolls. But again, I got lucky, and Shakti didn't reach the capital. The chain is, of course, in place. I cut off Androy's chain of 3 opponents to the blue player's home, we redeem, we buy, and we attack without fear. It turned out that Shakti had lost all his archers, not noticing how the slow effect on the ifrits was removed. I, in the last turn, maxed out mass haste and attacked. 4 angels, 9 monks, 10 champions, and other powerful units among the archers, I decided not to wait for the slow effect and the champions and angels to enter the lizardmen, so I cast haste and attack myself. For the next one and a half rounds, the slow effect battered the wyverns and basilisks, but then mass haste and slow on the angels ended the battle in favor of the swamp dwellers.
Vigo (red, Dungeon, Shakti, Shakti) def LeBron (blue, Fortress, Waleska, Waleska) 2w4d(3), 117
Respawn in the basement. On the first day, I scouted, took the consulate, and broke through to the grass from the tier 3 town. I decided not to take the last resource. Secondary Rampart, building elves, I see a couple of dwarves and a path to the enemy, cats are at home in the castle.
The opponent didn't have a good game.
Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
It happened. A well-thought-out plan for a sudden attack, which was ready by turn 131, was ruined by me due to childish mistakes for a decent player, like spending all the money and resources and retreating with all the units. I realized that I didn't have enough money to buy back the hero after the defeat – what a blunder, a wasted day. Plus, when breaking the Golden Oath (80+ ifrits with an upgrade), I missed removing the Mass Slow spell, and then the greater ifrits and the regular ones started dying, and I didn't reach the capital by the third turn. Alas, with careful play, I could have easily reached the red player's capital, even a day earlier. Well, it didn't work out this time, but at least Neo got some adrenaline. :)
Everything is as it should be. I took all the rematches. None of them were even remotely like a decent map. In the last one, I wandered around the gardens for four days to find out that the only path involved a horde of cats.
Thanks for the game. Too bad we didn't get to play properly.
My respawn was worse - immediate ГО, and in the other direction a horde of water elementals was guarding the Dragon Utopia, not a single external dwelling, and on the 1st week the opponent already spotted 24 gr.gremlins-I realized he was in the snows, which for me were off-road paths from the castle. I took the snow secondary, there were 2 external dwellings with genies, so I put genies in the castle and upgraded them. And then the opponent flew in and... I could have still fought back—there was plenty of meat and money, but against flight and parameters with a chain-saw I decided not to risk it Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Sem-56 (red, Tower, Daremite, Daremite) def Pavel (blue, Inferno, Pur, Pur) 2sm4d(3) 132 The ambush was complete, ifrits, upgraded wolf riders, and upgraded gremlins helped. In the second week, there were 135 gremlins, 8 gargoyles, battles: 62 undead killed, losses - 1 gargoyle. 90 gargoyles killed, losses - 1 gargoyle, 38 upgraded wolf riders killed, losses - 1 gargoyle, etc. He attacked my castle with 19 ogres, 15 dogs, 10 demons, 6 spawns of evil. I only had 30 gargoyles. I held out, and 10 upgraded gargoyles remained. Victory, thanks for the game... ________________________
Sem_56 (red, Conflux, random, Grindar, Grindar) def Pavel(517) (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 132 The start was unimportant — few pixels and can't upgrade, but I managed to conjure 12 air elementals. I'm exploring the earth, got lucky — plenty of crypts and some resources to scrounge up.. Third week, figured out where the opponent is, but can't get through — a horde of wyvern monarchs, need to scrounge up troops. Building phoenixes, take them with me and head to the Griffin Conservatory, first one gives +2 angels, the second +4, not bad. I see a Dragon Utopia, gather troops, build a level 4 guild. Second month, unlucky — no active magic in the guild, so I go for the Dragon Utopia: maximum stats, my ego's in a mess. Lost 7 phoenixes and one angel, scrounged up: Titan's Cuirass, Tome of Air Magic, and Sandals of the Saint, not bad. Settled in the castle to restore mana, built a level 5 guild, explosive beauty — first day, I wipe out a hundred wyvern monarchs, lost 2 storm elementals, and head for the opponent's castle... Killed him in the castle, thanks for the game.... ______________________