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First strike
Applied to a level 1 hero by another hero, it increases the experience gained in battle by 10 times or more.
To Bobruisk
When used on the map, it pushes back the enemy hero; in battle, it pushes back a unit.
Kill against the wall
Creates an energy wall on the battlefield. When a unit passes through it, it takes damage, and at least one creature will kill itself against the wall.
Cool dude
Temporarily transforms a unit into an upgraded version (in battle).
Glamorous
Temporarily upgrades all of your units.
To the furnace
Allows you to convert your units into mana. It works on the map and in battle.
When living units are thrown into the furnace, it lowers morale.
Shovel-self-digger
A powerful shovel that allows the hero and his army to go underground in one day. The radius of the hero's burial depends on his magic power. To attack such a hero, you need to dig him up like an artifact.
Self-replenishing tablecloth
Allows you to obtain free supplies, which reduces the cost of hiring units by 20%.
Truly infinite bag with .... (resource type)
Any expenses for ...... will be taken from this bag, except for selling.
Resources obtained in the usual way can be sold.
-------------addition
Call of Cthulhu
Deals direct damage to all units that do not have immunity to mind spells and temporarily deprives the hero of some skills.
Speedy boots
Allow you to make jumps, but with some inaccuracy.
Self-playing gusli
Allows you to distract the enemy hero, as well as retreat in an organized manner without losses or ransom.
Fire cage
Temporarily traps the enemy hero. Although he can break free, it will cost him a percentage of his units.
Magic cannon
Deals direct damage on the map. It can provoke an attack from neutral creatures if fired at them.
EMO
Reduces morale to the minimum. Some EMO properties that cannot be completely removed can only be diluted. After the battle, units are prone to suicide, especially if other factors keep morale low.
Magical hallucinations.
Creates a hallucination on the map in the form of a neutral army, a hero, or adds an illusory army to the hero. The hallucination is visible to enemies; allies see that it is a hallucination. The duration and strength depend on the hero's magic power. The hallucination moves but does not deal damage; it dissipates in battle after the first hit, but the enemy may realize it earlier; nevertheless, archers are blocked. The size of the hallucination army depends on the hero's magic power or his army, if it is large enough.
Vodka
Drank before battle, increases damage dealt by 30%, however, if after this turn
the enemy attacks, then under a hangover, it will be 30% less
Applied to a level 1 hero by another hero, it increases the experience gained in battle by 10 times or more.
To Bobruisk
When used on the map, it pushes back the enemy hero; in battle, it pushes back a unit.
Kill against the wall
Creates an energy wall on the battlefield. When a unit passes through it, it takes damage, and at least one creature will kill itself against the wall.
Cool dude
Temporarily transforms a unit into an upgraded version (in battle).
Glamorous
Temporarily upgrades all of your units.
To the furnace
Allows you to convert your units into mana. It works on the map and in battle.
When living units are thrown into the furnace, it lowers morale.
Shovel-self-digger
A powerful shovel that allows the hero and his army to go underground in one day. The radius of the hero's burial depends on his magic power. To attack such a hero, you need to dig him up like an artifact.
Self-replenishing tablecloth
Allows you to obtain free supplies, which reduces the cost of hiring units by 20%.
Truly infinite bag with .... (resource type)
Any expenses for ...... will be taken from this bag, except for selling.
Resources obtained in the usual way can be sold.
-------------addition
Call of Cthulhu
Deals direct damage to all units that do not have immunity to mind spells and temporarily deprives the hero of some skills.
Speedy boots
Allow you to make jumps, but with some inaccuracy.
Self-playing gusli
Allows you to distract the enemy hero, as well as retreat in an organized manner without losses or ransom.
Fire cage
Temporarily traps the enemy hero. Although he can break free, it will cost him a percentage of his units.
Magic cannon
Deals direct damage on the map. It can provoke an attack from neutral creatures if fired at them.
EMO
Reduces morale to the minimum. Some EMO properties that cannot be completely removed can only be diluted. After the battle, units are prone to suicide, especially if other factors keep morale low.
Magical hallucinations.
Creates a hallucination on the map in the form of a neutral army, a hero, or adds an illusory army to the hero. The hallucination is visible to enemies; allies see that it is a hallucination. The duration and strength depend on the hero's magic power. The hallucination moves but does not deal damage; it dissipates in battle after the first hit, but the enemy may realize it earlier; nevertheless, archers are blocked. The size of the hallucination army depends on the hero's magic power or his army, if it is large enough.
Vodka
Drank before battle, increases damage dealt by 30%, however, if after this turn
the enemy attacks, then under a hangover, it will be 30% less