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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
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aaa! sorry for being off-topic, but how do you view the note in Kirra's house in the first campaign of Heroes of Might and Magic III½: In the Wake of Gods?

aaaa. sorry for being off-topic, in the campaign "In the Wake of Gods" in the first mission, Goron doesn't want to join. WHAT SHOULD I DO?
Heroes of Might and Magic 3: ROE, AB, SOD, WOG-BEST !!!:smile54:
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talk to the thunderbird
Я буду смеяться, безумно и зло.
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After destroying two towns, head south from the swamp and find the monk, who says he won't let you pass until you do a good deed. After visiting the monk, the forest near the Necropolis disappears, so go there and destroy it. Return to the monk and win.
For some reason, the forest doesn't disappear. Maybe I'm doing something extra. It's the Russian version.
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The first mission about Naelag... (Adventures)

1) Where to find:
a) The Bird of Knowledge?
b) The Petrified Dragon Eye?
2) How to cross the monsters on the "native" island?
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1. Immediately behind the house of some seer, there is an inconspicuous passage at the beginning; it is there, under guard. 2. I can't say for sure; I don't remember. I think it's with one of the ruins. 3. You need to look for solitary monsters and defeat them, and then look for a place where you can swim.
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Thank you. Now I can't get through to the trolls to get the sandals. In the swamp

Added 1 hour and 6 minutes ago
I've already found them.
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:smile45: HELP! I've read all the tips, tried everything, but the Knights won't leave. I left a peasant, took a pikeman, hid in a field - days go by, but I can't progress any further:smile35: :smile35: :smile35: :smile35:
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Hello, ifarik, as I understand it, you mean the very first campaign? In my opinion, the gameplay in Haven turned out to be a LITTLE confusing and problematic; in short, the developers made a mess... :) So, about the first mission: - The peasant needs to be placed ONE tile BEFORE the spot where "your horse stumbled" appears; this is where the road and river intersect. - And you yourself need to stand on the field, where "a good place to hide" or something like that appears. All the difficulties with the walkthrough are mainly due to the peasant being placed incorrectly (and then, no matter how long you wait, nothing will happen). If you do everything correctly, the crusaders will leave the next day! Well, try it now! ;)

За всем следят машины благодати и любви.
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WhiteLizard, thank you so much, I was already chasing two horses around the field.
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In general, the campaigns in Haven are not very successful; the only storyline that I liked in the game is the map "Gerphax's Cave." That's a real positive from Haven! ;)

За всем следят машины благодати и любви.
In reply to WhiteLizard
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WhiteLizard, you're right, it's too complicated. In other Heroes games, it's simpler – you gather an army and go crush everyone:smile14:. But in Heroes 4, I liked running around and fighting with just one hero and no army:D.
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Guys, I don't know about you, but this WoG is really getting on my nerves. First, the knights wouldn't let me in, then the monks with their squares, now the city's been burned down, I sent the pikeman on vacation, and I can't even reach the garrison, and where have you seen a flag that adds movement points? I only have a monk with a curse and a well, I see a monument ahead, but I don't have enough movement points to reach it. HEEEEELP.
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I really hope you can help. I need WOG with working WOG campaigns, because either Evil Way Home doesn't work, or something else doesn't, and I really want to play through them all.
In reply to ZET99
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I apologize for my incredible stupidity! In the first campaign, first mission. I collect all the resources, talk to everyone (except the Crusaders), talk to the Crusaders, go to the house of Kirg or whatever his name is, to the monks, to the miller, to the knight, and get a pikeman. Then I do as shown in the picture. What am I doing wrong, and why don't the Crusaders disappear????
Attachments 1
1 file attached • Total size: 38.0 KB
In reply to <ZuK=Kkk>
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Don't worry, I've been in your shoes. Go to the spot where your horse stumbles, move one or two steps back, then aim with your mouse and right-click, leaving a peasant there. Quickly click on the field, wait a day, the knights will leave, and you can crush everyone else. Try it, good luck! :smile13:

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