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Hero communities of the NoMM-3 forums HeroesPortal and HeroesWorld have decided to play a match against each other. There is no need to make this event official—time will show its necessity. For now, it is what it is.
1. Team Rosters.
HeroesPortal ____ 4.5 -2.5 HeroesWorld
1. Neoandy (229290404) draw Uran _(484056100). Game score 1.5-1.5.
Neoandy (red, Castle, Valeska, Valeska) def Uran (blue, Fortress, Tazar, Tazar).
Neoandy(blue, Dungeon, Shakti, Ciel) lose Uran (red, castle, Valeska, Valeska)2SM4D(3), 135.
Neoandy (red, Castle, Valeska, Valeska) draw Uran (blue, Fortress, Tazar, Tazar) 2SM4D(3), 125.
2. vitalic __(260462200) 1-0 Mizrael (27384379). Game score 2-0.
vitalic (blue, Castle, Valeska, Nella) def Mizrael(red, Barbarian, Gurnison, Gurnison) 2SM4D(3) 132,
vitalic (blue, Tower, Nella, Gunnar) def Mizrael(red, Castle, Valeska, Kyrry) 2SM4D(3) 137.
3. Vigo ____(330918714) 1-0 scorp (360913099). Game score 2-0.
Vigo (blue, Castle, Valeska, Valeska) def scorp (red, Fortress, Bron, Claudius) 2SM4D(3), 123.
Vigo (blue, Castle, Valeska, Valeska) def scorp (red, Stronghold, Gurnison, Gunnar) 2SM4D(3) 127.
4. LESGOR _(458252244) 0-1 Pit - In sake of LM (471401475). Game score 1-2.
Lesgor(red, Castle, Valesko) def Pit - In sake of LM (blue, Rampart, Kirya, Kirya) 2sm4d(3), 122
Lesgor (blue, Castle, Valeska, Valeska) lose Pit - in sake of LM (red, Fortress, Bron, Galtran) 2sm4d(3), 217.
Lesgor (red, Necropolis, Claudius, Claudius) lose Pit - in sake of LM (blue, Castle, Valeska, Galtran), 2SM4D(3), 114.
5. Alone ekb(484861469) 1-0 Decontaminator (383282418). Game score 2-0.
Alone ekb (red, Necropolis, random, Galtran) def Decontaminator (blue, Castle, Valeska, Valeska) 2sm4d(3) 114.
Alone ekb (blue, Rampart, Ivor, Ivor) def Decontaminator (red, Conflux, random, Moner),2sm4d(3) 146.
6. rebellious (345870761) 1-0 vbn __(252039393). Game score 2-1.
rebellious (red, Rampart, Ivor) def vbn (blue, Fortress, Tazar),
rebellious (blue, Tower, Nella) __lose vbn(red, Stronghold, Crag Heck),
rebellious (red, Tower, Nella) def vbn (blue, Stronghold, Crag Heck).
7. SUPERMAG (373135825) 0-1 Alex R (466212416). Game score 0-2.
SUPERMAG (red, Castle Valeska) lose Alex_R (blue, Dungeon, Shakti),
FAVorite (red, Stronghold, Dessa) lose Alex_R (blue, Fortress, Bron, Tazar) 1-3-5.
A win in a pair is awarded to the player who achieves 2 victories in games against their opponent from the other team. If the score is 1-1, a third game is played. Each player who wins a micro-match brings one team point to their resource. Thus, 7 team points will be contested in the match.
Substitutes:
Portal - SUPERMAG - replaced Hardkor, rebellious - replaced Favorit.
World - invisible (472101962), Pit - In sake of LM - replaced Dudge, Dubrovin Pavel (364640730), Dreamcatcher (285228204), Colorado (359478788), Retro FM (363748223).
Each player may choose a substitute from among their team's reserves, provided they announce the substitution on the forum in advance.
A substitute player cannot ultimately play more than 3 games (otherwise, theoretically, an unrestricted substitute could play up to 10 games). This is because a main player can play no more than three games.
2. Technical Issues.
The match is played over 3 weeks, from July 14 to August 4. At least one game must be played per week by each pair of players.
If the round time has not expired and a game for that round has already been played, players may play the next round's game by mutual consent.
From the start of the round, players are obligated(!!!) to agree on a game schedule within 3 days. If one of the players does not make contact within this period, the second player must notify the Moderator (Nagan-4 on World, Xerxes on Portal). After two days of silence, the absent player is credited with a loss, unless the Moderator makes a timely substitution.
If opponents cannot agree on game times during the first 3 days of the round, they must contact the Moderators. Weekends will be recognized as priority time when resolving such situations by the Moderators.
Players who have agreed on a time determine for themselves when it is most convenient to play the games. The responsibility for fully played games lies solely with them. If a game is not finished within a week and is postponed, players must notify the Moderators and provide completion dates.
In a situation where one of the players does not appear at the appointed time for a game (or completion) and has not agreed on a postponement with the opponent in advance—in this case, the opponent may provide ICQ logs/emails to the Moderators, based on which the Moderators have the right to award a technical loss in the unplayed game to the unpunctual opponent.
Game disputes are resolved by Arbitrators (Paladin, DVStranger, Sil) by majority vote.
All claims against an opponent regarding rule violations must be justified and supported by saves (showing the fact of violation) and, if necessary, "Asya" logs. Players should try to independently determine the legitimacy of each other's actions and reach a joint decision on the game. If players fail to reach an agreement independently, they must seek clarification from the Moderators (preferably in private); if the Moderators do not reach a compromise, they seek the opinion of the Arbitrators.
No conjectures or guesses will be considered by the Moderators as arguments or evidence of a violation.
A player who has been credited with a technical loss due to a rule violation is entitled to appeal within 3 days from the moment the loss was recorded, if they discover that their opponent violated the rules even earlier (saves are mandatory!). In this case, the decision on the game will be made by the Arbitrators based on their view of the situation in the save, regardless of the severity of the violations. Decisions issued by the Arbitrators cannot be contested by players.
3. Match Rules. A discussion was held, and as a result, they took the following form.
1. Game Settings.
Humans – 2; computers – 0; teams – 0; map size L+U; template 2sm4d(3), no water; strong monsters; difficulty 160%; turn time limit – 4 minutes. Games are played on versions SoD 3.2 and SoD 4.0 (Platinum).
2. Choice of Color and Town.
Participants choose towns by the elimination method: players take turns crossing out towns they do not want to play until only 3 remain. The player who started crossing first chooses a town from the remaining three, the second player chooses from the remaining two and the color they wish to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses Inferno from the remaining Inferno, Dungeon, and Tower – Inferno, and vbn chooses Dungeon and red color.
3. Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
– if the starting hero is above level 1;
– if a player starts with more than one town;
– if no fort is built in the starting town;
4. Town Restrictions.
In the Conflux town, upgrading monsters of levels 1, 6, and 7 is forbidden; the starting hero is chosen randomly during map generation.
In the Necropolis town, building the same necromancy amplifier is forbidden, and choosing Galtran as the starting hero is forbidden. Note: If Galtran appears in the tavern, he can be made the main hero.
5. Hero Restrictions-1 (Sir Mullich, Isra, Vidomina).
It is forbidden to raise Sir Mullich's level above three; upon reaching level 3, the hero must be dismissed before the end of the current turn.
Isra and Vidomina are forbidden from upgrading the "Necromancy" skill to "Expert". Otherwise, the hero must be dismissed within four days from the moment expert necromancy is obtained (example: on day 124 Vidomina upgraded "Sorcery" to "Expert", therefore, by day 127 at the latest, she must be dismissed).
If Sir Mullich above level 3, or a necromancy specialist (Isra, Vidomina) with expert "Sorcery" skill was released from prison, these heroes must be dismissed within four days from the moment of release. During these four days, battles may be conducted with these heroes. If Sir Mullich above level 3, or Isra or Vidomina with expert necromancy is bought in the tavern, they must be dismissed within 4 days from the moment of purchase.
In the event that Sir Mullich above level 3, or Isra or Vidomina with expert necromancy appear in the tavern after escaping, buying them is forbidden.
6. Hero Restrictions-2 (Alamar, Jedith, Deimer, Aislin, Tant, Solmir, Loins)
These heroes cannot use their profile spells in battles against opponent heroes, except in cases:
6.1. If the corresponding level of Mage Guild (Mage Guild) is built in any of the controlled towns;
6.2. If these towns do not have the required Mage Guild level, then it is necessary to fully build all levels of Mage Guild in any two towns that you own.
Note – this refers to towns with a maximum Mage Guild level 3 - Fortress and Stronghold).
6.3. if an opponent's town with the already built required Mage Guild is captured (regardless of how long the captured town remains under control). Visiting this town with a hero is not mandatory;
6.4. if a "Shrine of Magical Thought" with the necessary magic is found and visited; the corresponding spell is found in Pandora's Box, after visiting the scholar, or in a magic book of one of the elements.
Against neutral monsters, 4th level magic specialists and Tant may use their profile spells without the above restrictions.
6.5. It is permitted to transfer 4th level spells and the "Raise Dead" spell from specialists to other heroes, but trained heroes can only use them after fulfilling sub-points 6.1, 6.2., 6.3., 6.4. of the Rules.
7. Restrictions on Scroll Use.
4th and 5th level spell scrolls can be used:
7.1. after building the corresponding level of Mage Guild in any of the controlled towns;
7.2. starting from the 6th week of the game;
7.3. according to points 6.2, 6.3. of these rules.
8. So-called "red rush" is forbidden: a player playing red does not have the right to attack blue on the first day of the growth week with troops bought on that day. However, troops arriving with a hero bought on that day can be used.
Explanation: buying, upgrading, and using troops arriving with heroes, as well as from external dwellings, is permitted. Upgrading previously bought troops is also permitted.
9. Hit-and-run is forbidden: An attacking hero does not have the right to retreat in the first round of battle if they used combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to a defending hero.
10. Joining any monsters is forbidden. Any troops can be obtained from Pandora and seers. Diplomacy is permitted, but only for reducing the buyout cost (i.e., it can be upgraded to expert).
If monsters want to join — refuse and either kill them or let them escape.
11. Any hero may use the "Dimension Door" spell no more than 1 time per day.
"Angel's Wings" are permitted for use without any restrictions, provided this does not contradict point 14.
It is permitted to buy and use any monsters in "mercenary camps";
Visiting cartographers and the "fort on the hill" is forbidden.
Artifact sets "Cloak of the Undead King" and "Alliance of Angels" cannot be assembled.
The Grail can be dug up after 5 weeks of play.
It is forbidden to crash (attack and flee) with hero(s) against un-upgraded ГО more than once per game if it has an upgraded stack.
12. You cannot buy out level 7 monsters that appeared as a result of that monster's week.
13. It is forbidden to enter neighboring territories without breaking the guard standing at the passage (i.e., if they are shifted). If two or three guards are scattered along the road — any one of your choice must be broken.
In the absence of a passage guard, including shifted ones, free movement from respawn to respawn is permitted.
14. It is forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under shifted guards without killing the guard. You cannot visit objects, take Pandoras, scrolls, or artifacts using "Fly", "Dimension Door" spells, or Angel's Wings, without breaking the corresponding guard. Chests, campfires, and resources may be taken both with the aforementioned spells and wings, as well as from under shifted guards.
15. If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy them off). If someone is wearing "Shackles of War", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who wore the shackles must remove them, the attacker must attack and flee/buy off.
If a disconnect occurs during the game, the player whose turn it was finishes their move and saves the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.
16. Fair Play
The most important point: players must play fair and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor until the game ends. A game is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
4. In case of disputed situations, three arbitrators have been invited. Strong players, organizers, people with a reputation in our same hero world.
Paladin (Minsk)
DVStranger (Moscow)
Sil (Saint Petersburg).
5. I ask players to leave only reports of played games here.
All questions, disputes, and other matters are discussed in the created topic "We are offered to play a match".
/topic/4662/
Good luck!
1. Team Rosters.
HeroesPortal ____ 4.5 -2.5 HeroesWorld
1. Neoandy (229290404) draw Uran _(484056100). Game score 1.5-1.5.
Neoandy (red, Castle, Valeska, Valeska) def Uran (blue, Fortress, Tazar, Tazar).
Neoandy(blue, Dungeon, Shakti, Ciel) lose Uran (red, castle, Valeska, Valeska)2SM4D(3), 135.
Neoandy (red, Castle, Valeska, Valeska) draw Uran (blue, Fortress, Tazar, Tazar) 2SM4D(3), 125.
2. vitalic __(260462200) 1-0 Mizrael (27384379). Game score 2-0.
vitalic (blue, Castle, Valeska, Nella) def Mizrael(red, Barbarian, Gurnison, Gurnison) 2SM4D(3) 132,
vitalic (blue, Tower, Nella, Gunnar) def Mizrael(red, Castle, Valeska, Kyrry) 2SM4D(3) 137.
3. Vigo ____(330918714) 1-0 scorp (360913099). Game score 2-0.
Vigo (blue, Castle, Valeska, Valeska) def scorp (red, Fortress, Bron, Claudius) 2SM4D(3), 123.
Vigo (blue, Castle, Valeska, Valeska) def scorp (red, Stronghold, Gurnison, Gunnar) 2SM4D(3) 127.
4. LESGOR _(458252244) 0-1 Pit - In sake of LM (471401475). Game score 1-2.
Lesgor(red, Castle, Valesko) def Pit - In sake of LM (blue, Rampart, Kirya, Kirya) 2sm4d(3), 122
Lesgor (blue, Castle, Valeska, Valeska) lose Pit - in sake of LM (red, Fortress, Bron, Galtran) 2sm4d(3), 217.
Lesgor (red, Necropolis, Claudius, Claudius) lose Pit - in sake of LM (blue, Castle, Valeska, Galtran), 2SM4D(3), 114.
5. Alone ekb(484861469) 1-0 Decontaminator (383282418). Game score 2-0.
Alone ekb (red, Necropolis, random, Galtran) def Decontaminator (blue, Castle, Valeska, Valeska) 2sm4d(3) 114.
Alone ekb (blue, Rampart, Ivor, Ivor) def Decontaminator (red, Conflux, random, Moner),2sm4d(3) 146.
6. rebellious (345870761) 1-0 vbn __(252039393). Game score 2-1.
rebellious (red, Rampart, Ivor) def vbn (blue, Fortress, Tazar),
rebellious (blue, Tower, Nella) __lose vbn(red, Stronghold, Crag Heck),
rebellious (red, Tower, Nella) def vbn (blue, Stronghold, Crag Heck).
7. SUPERMAG (373135825) 0-1 Alex R (466212416). Game score 0-2.
SUPERMAG (red, Castle Valeska) lose Alex_R (blue, Dungeon, Shakti),
FAVorite (red, Stronghold, Dessa) lose Alex_R (blue, Fortress, Bron, Tazar) 1-3-5.
A win in a pair is awarded to the player who achieves 2 victories in games against their opponent from the other team. If the score is 1-1, a third game is played. Each player who wins a micro-match brings one team point to their resource. Thus, 7 team points will be contested in the match.
Substitutes:
Portal - SUPERMAG - replaced Hardkor, rebellious - replaced Favorit.
World - invisible (472101962), Pit - In sake of LM - replaced Dudge, Dubrovin Pavel (364640730), Dreamcatcher (285228204), Colorado (359478788), Retro FM (363748223).
Each player may choose a substitute from among their team's reserves, provided they announce the substitution on the forum in advance.
A substitute player cannot ultimately play more than 3 games (otherwise, theoretically, an unrestricted substitute could play up to 10 games). This is because a main player can play no more than three games.
2. Technical Issues.
The match is played over 3 weeks, from July 14 to August 4. At least one game must be played per week by each pair of players.
If the round time has not expired and a game for that round has already been played, players may play the next round's game by mutual consent.
From the start of the round, players are obligated(!!!) to agree on a game schedule within 3 days. If one of the players does not make contact within this period, the second player must notify the Moderator (Nagan-4 on World, Xerxes on Portal). After two days of silence, the absent player is credited with a loss, unless the Moderator makes a timely substitution.
If opponents cannot agree on game times during the first 3 days of the round, they must contact the Moderators. Weekends will be recognized as priority time when resolving such situations by the Moderators.
Players who have agreed on a time determine for themselves when it is most convenient to play the games. The responsibility for fully played games lies solely with them. If a game is not finished within a week and is postponed, players must notify the Moderators and provide completion dates.
In a situation where one of the players does not appear at the appointed time for a game (or completion) and has not agreed on a postponement with the opponent in advance—in this case, the opponent may provide ICQ logs/emails to the Moderators, based on which the Moderators have the right to award a technical loss in the unplayed game to the unpunctual opponent.
Game disputes are resolved by Arbitrators (Paladin, DVStranger, Sil) by majority vote.
All claims against an opponent regarding rule violations must be justified and supported by saves (showing the fact of violation) and, if necessary, "Asya" logs. Players should try to independently determine the legitimacy of each other's actions and reach a joint decision on the game. If players fail to reach an agreement independently, they must seek clarification from the Moderators (preferably in private); if the Moderators do not reach a compromise, they seek the opinion of the Arbitrators.
No conjectures or guesses will be considered by the Moderators as arguments or evidence of a violation.
A player who has been credited with a technical loss due to a rule violation is entitled to appeal within 3 days from the moment the loss was recorded, if they discover that their opponent violated the rules even earlier (saves are mandatory!). In this case, the decision on the game will be made by the Arbitrators based on their view of the situation in the save, regardless of the severity of the violations. Decisions issued by the Arbitrators cannot be contested by players.
3. Match Rules. A discussion was held, and as a result, they took the following form.
1. Game Settings.
Humans – 2; computers – 0; teams – 0; map size L+U; template 2sm4d(3), no water; strong monsters; difficulty 160%; turn time limit – 4 minutes. Games are played on versions SoD 3.2 and SoD 4.0 (Platinum).
2. Choice of Color and Town.
Participants choose towns by the elimination method: players take turns crossing out towns they do not want to play until only 3 remain. The player who started crossing first chooses a town from the remaining three, the second player chooses from the remaining two and the color they wish to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses Inferno from the remaining Inferno, Dungeon, and Tower – Inferno, and vbn chooses Dungeon and red color.
3. Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
– if the starting hero is above level 1;
– if a player starts with more than one town;
– if no fort is built in the starting town;
4. Town Restrictions.
In the Conflux town, upgrading monsters of levels 1, 6, and 7 is forbidden; the starting hero is chosen randomly during map generation.
In the Necropolis town, building the same necromancy amplifier is forbidden, and choosing Galtran as the starting hero is forbidden. Note: If Galtran appears in the tavern, he can be made the main hero.
5. Hero Restrictions-1 (Sir Mullich, Isra, Vidomina).
It is forbidden to raise Sir Mullich's level above three; upon reaching level 3, the hero must be dismissed before the end of the current turn.
Isra and Vidomina are forbidden from upgrading the "Necromancy" skill to "Expert". Otherwise, the hero must be dismissed within four days from the moment expert necromancy is obtained (example: on day 124 Vidomina upgraded "Sorcery" to "Expert", therefore, by day 127 at the latest, she must be dismissed).
If Sir Mullich above level 3, or a necromancy specialist (Isra, Vidomina) with expert "Sorcery" skill was released from prison, these heroes must be dismissed within four days from the moment of release. During these four days, battles may be conducted with these heroes. If Sir Mullich above level 3, or Isra or Vidomina with expert necromancy is bought in the tavern, they must be dismissed within 4 days from the moment of purchase.
In the event that Sir Mullich above level 3, or Isra or Vidomina with expert necromancy appear in the tavern after escaping, buying them is forbidden.
6. Hero Restrictions-2 (Alamar, Jedith, Deimer, Aislin, Tant, Solmir, Loins)
These heroes cannot use their profile spells in battles against opponent heroes, except in cases:
6.1. If the corresponding level of Mage Guild (Mage Guild) is built in any of the controlled towns;
6.2. If these towns do not have the required Mage Guild level, then it is necessary to fully build all levels of Mage Guild in any two towns that you own.
Note – this refers to towns with a maximum Mage Guild level 3 - Fortress and Stronghold).
6.3. if an opponent's town with the already built required Mage Guild is captured (regardless of how long the captured town remains under control). Visiting this town with a hero is not mandatory;
6.4. if a "Shrine of Magical Thought" with the necessary magic is found and visited; the corresponding spell is found in Pandora's Box, after visiting the scholar, or in a magic book of one of the elements.
Against neutral monsters, 4th level magic specialists and Tant may use their profile spells without the above restrictions.
6.5. It is permitted to transfer 4th level spells and the "Raise Dead" spell from specialists to other heroes, but trained heroes can only use them after fulfilling sub-points 6.1, 6.2., 6.3., 6.4. of the Rules.
7. Restrictions on Scroll Use.
4th and 5th level spell scrolls can be used:
7.1. after building the corresponding level of Mage Guild in any of the controlled towns;
7.2. starting from the 6th week of the game;
7.3. according to points 6.2, 6.3. of these rules.
8. So-called "red rush" is forbidden: a player playing red does not have the right to attack blue on the first day of the growth week with troops bought on that day. However, troops arriving with a hero bought on that day can be used.
Explanation: buying, upgrading, and using troops arriving with heroes, as well as from external dwellings, is permitted. Upgrading previously bought troops is also permitted.
9. Hit-and-run is forbidden: An attacking hero does not have the right to retreat in the first round of battle if they used combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to a defending hero.
10. Joining any monsters is forbidden. Any troops can be obtained from Pandora and seers. Diplomacy is permitted, but only for reducing the buyout cost (i.e., it can be upgraded to expert).
If monsters want to join — refuse and either kill them or let them escape.
11. Any hero may use the "Dimension Door" spell no more than 1 time per day.
"Angel's Wings" are permitted for use without any restrictions, provided this does not contradict point 14.
It is permitted to buy and use any monsters in "mercenary camps";
Visiting cartographers and the "fort on the hill" is forbidden.
Artifact sets "Cloak of the Undead King" and "Alliance of Angels" cannot be assembled.
The Grail can be dug up after 5 weeks of play.
It is forbidden to crash (attack and flee) with hero(s) against un-upgraded ГО more than once per game if it has an upgraded stack.
12. You cannot buy out level 7 monsters that appeared as a result of that monster's week.
13. It is forbidden to enter neighboring territories without breaking the guard standing at the passage (i.e., if they are shifted). If two or three guards are scattered along the road — any one of your choice must be broken.
In the absence of a passage guard, including shifted ones, free movement from respawn to respawn is permitted.
14. It is forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under shifted guards without killing the guard. You cannot visit objects, take Pandoras, scrolls, or artifacts using "Fly", "Dimension Door" spells, or Angel's Wings, without breaking the corresponding guard. Chests, campfires, and resources may be taken both with the aforementioned spells and wings, as well as from under shifted guards.
15. If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker is left with 100 dwarves, and the defending hero has 1 fly. And 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy them off). If someone is wearing "Shackles of War", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who wore the shackles must remove them, the attacker must attack and flee/buy off.
If a disconnect occurs during the game, the player whose turn it was finishes their move and saves the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.
16. Fair Play
The most important point: players must play fair and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor until the game ends. A game is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
4. In case of disputed situations, three arbitrators have been invited. Strong players, organizers, people with a reputation in our same hero world.
Paladin (Minsk)
DVStranger (Moscow)
Sil (Saint Petersburg).
5. I ask players to leave only reports of played games here.
All questions, disputes, and other matters are discussed in the created topic "We are offered to play a match".
/topic/4662/
Good luck!
