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If we are to compare archers, then it should be based on their usefulness. Otherwise, it's like this situation: I was hanging out with an old friend, and it turned out that I had a Marauder parked in my garage... there was a girl... her eyes were shining... she was drooling... (apparently, someone had told her about it...) - so, she came over... and, apparently, she was trying to make a connection... she asks: "...what kind of bike is that ("show-off," I guess :p)?"... and I, like an idiot, started rambling about the technical specifications, the hardware, etc... apparently, I got a little carried away at that moment and didn't notice the young "listener's" face slowly turning blank... And then my monologue was interrupted by a friend, with a phrase that made me smile: "Lena, just don't listen to him... the Marauder is black with chrome accents..." and the girl squealed and jumped for joy, practically worshipping, as I understood, the technical progress of my bike ))))
So, here... Let's, if we're going to discuss it, discuss the technical characteristics...
An archer is a unit that is needed at the beginning of the game; later, it serves as a distraction - in case someone decides to cast fire spells on them instead of summoning angels...
The most helpful archer (in hiking and water terms, its further designation will be "Grebiblya!") ... So, the "Grebiblya" class includes (listed from top to bottom... the more useful and higher quality ones are at the top...):
1. Wood Elf
2. Gremlin
3. Storms
4. Lizardmen
5. Human
6. Gogs
7. Magogs
The last two had to be separated...
Next, "Grebiblya" - archers that can later form the CORE of the army...
1. Lich
2. See above
3. See above
4. Zealots
5. Cyclops
And finally, the evil "Grebiblya"... although there aren't many of them - just one...
1. Titans