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Desert-tombs-creatures living in them!
The city looks like a desert with a large, blunt pyramid, a mountain with a passage, and a nomad camp nearby!
1. Scarabs (large, about 50, 50% protection from arrows and dark magic)
1. Black Scarabs (same as above + weakening on hit)
1. Sarcophagus Scarabs (same as above + a certain number of mummies appear in the place of killed creatures)
2. Mummies (undead)
2. Ancient Mummies (undead, curse)
2. Mummy Guardians (undead)
3. Sand Warriors (knowledge of the sands)
3. Sand Archers (knowledge of the sands, archers)
3. Sun Cult Warriors (knowledge of the sands, (ability to hit ghosts with 100% accuracy))
4. Scorpions (poison)
4. Black Scorpions (poison + weakness)
4. Underground Scorpions (poison, protection from earth magic, underground tunnels)
5. Nomads (large creature, knowledge of the sands)
5. Sand Cavalry (large creature, knowledge of the sands)
5. Sun Cult Cavalry (large creature, knowledge of the sands, (ability to hit ghosts with 100% accuracy))
6. Guardians (large creature, undead, quicksand)
6. Tomb Guardians (large creature, undead, quicksand)
6. Pharaoh's Defenders (large creature, undead, raise skeletons, hates humans)
7. Humanoid Scorpions (large creature)
7. Scorpion Kings (large creature, throwing spear, protection from arrows)
7. Dead Scorpion Kings (large creature, undead, curse, plague)
Special ability - knowledge of the sands, it is already being developed and will be written about later!)