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Posts from [REPORTS] Reports from the 7th online HOMM3 tournament '08.

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18 years ago
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Paladin@heroes.by (red, Rampart, Kyrre, Kyrre) def Dekontaminator (blue, Conflux, Grinya, Grinya) 2SM4D(3) 211

Start without elves, but have a niche of Pigs.
117 Boss lvl7, horses to castles + Barb secondary skill.
122 +3 Angels
126 Without tactics, without Mass Slow and Mass Haste, I hit 68 Snipers, losing 6 Unicorns and a bunch of Centaurs, and all for a measly tree of Wyvern + left artifact. Then I think I have the strength, why not hit 5-9 Arch Devils, and so it is — 9 ))) but they gave +3 All Stats.
127 Boss lvl16
137 Finally found a Dragon Utopia, but no control. Boss lvl22, stats over 20, and from the army: 5 Angels and 34 Wyverns.
142 I lose the capital, but find the Necklace of Air in the Utopia.
142 +4 All Stats
144 +6 All Stats
146 I lose the secondary town, and capture the enemy's secondary town, and there, on a resort, the entire army was chilling except for birds and Angels. I kill them almost without losses. This already allowed me to recruit a Mage, only 2 slots for now.
But on 147, I couldn't reach because I couldn't fly over a forest — not a single patch of grass was visible, so my boss was cowering on the back side of the Conflux city, even though I still had half a turn of movement left. On 211, Dimension Door and we are already at the gates... Kyrre lvl24, 41-40-24-(200), 5 Angels, 6 Horses, 34 Wyverns, 14 Pigs, 20 Trees, 8 Elves. Grinya 12-11-18(320), 7 Angels, 10 Phoenixes. Despite my Angels falling from the first blast, the battle ended in 3 turns.
Thanks for the game (and it would've been tough to smoke out the Mage with the whole gang)
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18 years ago
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Paladin@heroes.by;185770
Paladin@heroes.by (red, Rampart, Kyr, Kyr, resource) def Decontaminator(blue, Conflux, random, Grinya, Grinya, resource) 2SM4D(3) 211
Thanks for the game (it would have been tough to smoke out a mage with the whole band.)
We chose towns by preference and started without restarts.
Water elementals are not built. Some riffraff is blocking the road out of the castle. We build an MG, there's a shooter and a chalice. With 10 water elementals and 50+ sprites it's playable. Both mines are nearby. Damacon came in fourth - a potential Daddy.
Week 1 results: Dwelling 1-7 in the fort, explored Dragon Utopia, Naga Bank, 2 Dwarf Storehouses, 1 Imp Storehouse, 2 Griffin Conservatories, 2 external dwellings of earth elementals, cloak +2 attack/knowledge, taken Crypt maxed out, 2 external dwellings of sprites, shield +4, hero on the left freed at level 5. Grinya level 6 - expert earth, starting Tactics, Logistics, and Air.
Week 2 results: Market, MG2, upgraded Storm Elementals, castle. Taken Naga Bank, 1 Dwarf Storehouse, explored cloak. Grinya advanced Logistics, mastered Air, running towards the Griffin Conservatories.
On week 3, Ice Elementals and Fire Elementals upgraded at dwelling, taken 2 Griffin Conservatories 3+4, Dwarf and Imp Storehouses, visited the University and taken a Dragon Utopia for 2 Black Dragons. Given tomes of earth and water, ring +1 health, shield +3 attack/defense. Taken secondary towns of Barbarian and Dungeon. Grinya, having doubled mana, runs to ГО despite Kyr's insane stats.
On week 4, buying all troops with Town Portal, unsuccessfully tried to take control of the map. Kyr, with gloves, boots, and a tome of air, did it better.
Thanks for the game and the experience.
18 years ago
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Group 8 of the tournament.

Nagan-4 (blue, Fortress, Bron, Gundula) def SpiriTT (red, Inferno, Pyre, Pyre), 2.4.1.

The respawn wasn't rich, but there were external dwellings of cows and hydras, two conservatories, a hive, so I decided it was more than worth playing. On week 1, I had 6 heroes, captured a secondary Stronghold, and found another conservatory. Wyverns and cows were in the castle, but with zero gold. I only started leveling my hero from week 2 – the attack specialist Gundula. On week 2, I took the cow dwelling, broke through to the snow, towards Tower.
Week 3 was a strike week, I took the hydra dwelling, three thick conservatories (4+3+3), and in my army I had 17 wyverns and 10 angels. I couldn't break through the ГО yet, there was a path to the lava next to the ГО, guarded by wolves, but it seemed like a generator bug and that I couldn't exit to the opponent's main respawn without breaking the ГО (I was wrong here; actually, the opponent had a secondary town, also Inferno, a day and a half's travel from their capital, and the exit led precisely to that secondary). Well, he gathered a lot of meat from two castles...
I dive into the treasure zone, into the underground beneath my territory; it's small. No Dragon Utopias, but there are Wings of the Angel, a Hat +6 to stats, and a Mage's Hat. I easily break through all of this, but then Pyre breaks into my respawn and captures my capital, with a large army, superior in stats.
Gundula leaves to level up across the map, then on week 5 she breaks onto the lava and captures the secondary Inferno. Then I capture the capital Inferno and sit Gundula in a siege, periodically coming out to level up when Pyre moved farther away. I revealed the entire map and didn't find a single Dragon Utopia; even the opponent only found one Dragon Utopia, hence the very modest hero stats. I can't let the demons have the capital; they'll instantly upgrade the devils there. I wait until the numbers of devils and efreet sultans grow, and only on 2.4.1. the final battle in the open field.
Gundula level 23 (17,19, 22,15), 275 spell points. Expert Wisdom, Intelligence, Air, Earth, Offense, Armorer, Logistics, Resistance. 11 angels, 4 devils, 12 efreet sultans, 59 wyverns, 33 mighty gorgons, 20 monks, 23 hell hounds.
Pyre (18,20,18,13), 130 spell points. 4 angels, 8 devils, 20 efreet sultans, 52 pit fiends, 44 horned demons, 141 magogs, 128 horned imps.

The outcome of the battle was decided by Gundula's offense specialty and the first turn due to the +1 speed artifact. After that, a well-timed mass Haste gave a significant advantage in the battle.

Thanks for the game.
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18 years ago
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Nagan-4;185794
Group 8 of the Tournaments.

Nagan-4 (blue, Fortress, Bron, Gundula) def SpiriTT (red, Inferno, Pir, Pir), 2.4.1.

Well... Make one stupid mistake and.... you lose not only the victory but also 4 hours of your own time and your opponent's time((
After all the rests, 2 external dwellings of gogs, an external dwelling of pits and imps are generated. Then the conserve is discovered. Then the home secondary. On the second week, devils appeared. On the third, a conserve for 4 angels. On day 144, the Dragon Utopia falls. A Sword +5 to everything! and a captain's hat((( there was also a flask +2 to life. Then I found a ring +1 to it as well. I dreamed of an elixir, but... as it turned out, the last artifact was with the opponent( and that's where I messed up. Until day 146, having searched the treasury, I broke in so that from the overview the chain would shine blue->end of week->significantly inferior by parameters->meaning he is looking for the Dragon Utopia->meaning as soon as he finds it, it will be passed. With expert earth and air, GO posed no threat at all from the cavalry. I broke into the main one and.... Messed up... went immediately to set up for a rush at GO, but my mana was zero!!!!! A total joke. :( had to go back to replenish—losing 2 days... and on day 147 Gundula is standing near GO with only angels((( I was so upset—I missed it. I took the Castle later, but judging by the parameters, the blues found the Dragon Utopia. And... that's where my disappointment began... I didn't think that Mr. Nagan would play like this... Mobile Gundula, as it seemed to me, collected almost all the hives on the map, all the treasuries... stubbornly avoiding battle and running away from Pir, the time was stretched by an extra 3 weeks... I had no words and no way to do anything... Try out-controlling an expert logistician with mittens, angel wings, and even DD. In the end, everything was decided by the efreets from my Castle, under the command of the opponent, who secured him the first move. In the tactics, I hid a bunch of gogs, but the shock stacks were hit... and with mass haste, that's two rounds from a strength-builder with special attack and a heap of 60+ ducks... my magogs pleased me))) as they inflicted the greatest losses on the opponent...
Disappointed.:smile06:
Thanks for the game. Sincerely, SpiriTT
P.S. overall, it seemed to me that the game was quite strong...
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18 years ago
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Paladin@heroes.by (blue, Dungeon, Shakti, Shakti) def numOne (red, Stronghold, Dessa, Dessa) 2sm4d(3) 136

Start with a little over 100 Troglodytes, but with Eye and Medusa nests nearby.
112 I reach a prison, and there's a lvl 5 mage with expert Earth Magic; he reaches Conflux secondary. I'm already planning that he'll start cracking the conservatories, but as it turned out, he didn't find a single one until the end of the game... and the green zone didn't hold him back much either—by 114 they had already run off to seek fortune elsewhere.
116 We take an Inferno secondary town.
117 Monoliths at the Citadel.
The prison hero casts View Earth, and I realize that 1/3 of the map is barbarians with 3 castles (but only 2 for now), while I'm surrounded by snow and swamps. No Spightning... I mope for a couple of minutes and then into battle—at 121 I break 15 green horses and get +6 Wyverns. With them, I head into the swamp.
122 +3/3 Attack/Defense from 50 Pegasi.
123 69 green Basilisks gifted +8 Wyverns, though they gnawed hard.
124 55 green Elves gifted +12 Wyverns, and it's time to get out of the swamps. Then +3/3 Knowledge.
125 Bought Earth Magic for 7000 gold at the Conflux.
126 Had to reclaim money from the Naga banks and head to the Dragon Utopia.
132 Dragon Utopia with 3 Black Dragons gave a Sphere. Red 4/4 Attack/Defense and 15% resistance.
133 Had to kill 78 Snipers (thanks to 3 green cats, killed them without issue) and got Boots of Speed. Split up and move to surround the barbarians from two sides.
134 The assistant on Imps from the upper secondary invaded the barbarians, while the Boss from the underdark dove in from the other side.
135 Minor skirmishes began.
136 The capital burned; the enemy threw in the white flag ))
Thanks for the game.

Added after 1 hour 1 minute
Paladin@heroes.by (blue, Fortress, Tazar, Tazar) def scorp (red, Stronghold, Gunnisson, Gunnisson) 2SM4D(3) 143
From the start, I saw 3 Gnoll nests in a row, and in the corner a Wyvern and Gorgon nest; there was no talk of the rest. One thing bothered me: green Elves and green Pits guarding the nests.
115 The Wyvern nest falls; 16 green Pits (which also guarded a lvl 5 power-up) gave me experience, killing the entire setup—40 Troglodytes and 4 Harpies and a Wyvern, trampled a few Gnolls and about five Archers.
116 The cow nest is freed, also +resources +a pillar—in short, nearly 40 green Elves, but green Dragonflies blocked them and 3 Wyverns mauled them.
117 Tazik went to the Medusa den, scrapped a bit; in the town, Citadel, marketplace, cows, and Wyverns.
121 The scout hero takes the Medusa den and +1 Angel, which was sent along the road on a detour. Meanwhile, Copper-Tazik got into the max Medusa den and had a decent exchange of pleasantries there.
122 Another Wyvern nest and 2 Gnolls )))—ultimately an indecent number of nests.
124 Rampart secondary; a spell book is bought, advanced Slow ready.
125 Expert Logistics and Griffin Conservatory, and then they offer expert Earth or Offense—oh, I think I'll kill them anyway, and Offense is a necessary thing, so I took Offense and +3 Angels without much hassle..
127 Boots of Speed.
132 +6 Wyverns.
133 +8 Wyverns.
134 +4 Wyverns and +5 Attack from less than 50 Psychos.
135 +14 Wyverns.
136 +10 Spellpower, +15 Magi from Pandora's Box for Arch Devils.
137 +10 Knowledge, and Town Portal at level 4. In Rampart.
141 Dimension Door in Rampart, about 50 green Wyverns ))) and onto the barbarians' main base.
142 +35 green Orcs in a Pandora's Box near the barbarian town, and capture—as it turned out, 2 native Ballistas, never got to the second one.
143 Tazik with 50+ Wyverns, 30 Cows, with Mass Prayer attacks the sneaking red army heading to the Utopia. Yes, it was hard to withstand the avalanche of spheres that fell on blue's side into red's ribs—I sympathize, but this is "war."
Thanks for an interesting game.
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18 years ago
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Paladin@heroes.by (blue, Dungeon, Shakti, Shakti) def numOne (red, Stronghold, Dessa, Dessa) 2sm4d(3) 136

Yes, the territory wasn't great, but native secondary skills + external dwelling of birds and orcs. I play.
One road leads to ГО, the other to a secondary dwelling. The map is stretched, you can't really run along the wasteland.
111 reveal the map, capture the orcs' external dwelling.
112 External dwelling of trogs
113 secondary dwelling (place birds in it).
All would be fine, but little money and Dessa gets god knows what :)
As a result, the creatures didn't get built in the first week (which hasn't happened in a very long time), I max out the birds. On 121, there are 23 of them in total, but nothing to buy them with.
In the second week, I break through a group of mages near ГО, which turned out to lead to the enemy Inferno. The passage is narrow, I couldn't scout what was ahead, for which I paid. Sorcha 3311 attacked with about 30 evil eyes (damn evil), almost as many upgraded medusas, 3 manticores, 4 wyverns + chaff. I kill a manticore with an arrow, buy peace. But morale is ruined (still, 2 external dwellings of native shooters almost adjacent to the enemy's castle, as it turned out later). The enemy decided not to rush at me, and Shakti's cap wasn't visible (although they could have finished me off back then).
Nothing to do but run to Town Portal (for the secondary dwelling), there's an underground treasury, poor 10% resistance + something else unremarkable. Through it, I reach another native secondary dwelling (!), but it's already too late to do anything. The fed Shakti (about 20 offense/defense stats and the rest isn't lacking either) attacks my defenseless abandoned castle and Dessa (3 times weaker in stats, expert logistics, wisdom, fire magic (what can you do...), advanced resistance and almost no stat artifacts) throws out the white flag without a fight on the other end of the map.
Thanks for the game! Too bad I didn't put up a worthy fight :)

And in general, my group isn't exactly sweet:
Scorp, Paladin, Деконтоминатор.. hmm.. Well, at least I'll gain experience!:smile13: :smile13: :smile13:
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18 years ago
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vitalic (blue, Rampart, Kir, Kir) def Sir zanihelli (red, Inferno, Russia, Aislin) 2SM4D(3) 122
It was tough on the first map; on the first day, I took 35 Captain Centaurs in Pandora, but I had no money or wood. Wood only appeared on day 115. The maximum-level Necropolis helped with money, but the army was lacking. I took a Barbarian secondary town on day 117, built markets everywhere, bought an army, and broke through to the Dungeon. There, I killed two cartridge carriers and attacked. In the capital, a mage with a Meteor spell of strength 8 was stationed, but it didn't help him.
Kir is only level 6, with 21 Great Elves, 6 Unicorns, 12 Pegasi, 40 Centaurs, and some minor units from the castle's secondary town.
After the battle, the message appeared: "All enemies destroyed," and the title "Bone Dragon" was awarded.
Thank you for the game.
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18 years ago
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Paladin@heroes.by;185981
Paladin@heroes.by (blue, Fortress, Tazar, Tazar) def scorp (red, Stronghold, Gurnisson, Gurnisson) 2SM4D(3) 143
Thanks for the interesting game.

I confirm.

The start seemed good, but I lost all my birds while trying to break through to the secondary town (48 Orcs). I was left with less than ten Orcs. On the next turn, I finished them off with an army from my second hero, but my economy was collapsing! On day 113, I had my native secondary town. On day 117, I had 1-5 without level 4, with a citadel in both castles (but no money). I had a feeling that my opponent had something hidden, so I wanted to finish everything as quickly as possible, which I regretted many times. On day 122, I lost to Greek Hack and failed to finish off the dwarven female hero at level 15 (I wanted to take her with a small army). And how the generator inspired me to great deeds, I'd give it a flag:smile35: : it decorated the respawn point with vertical cliffs and there wasn't a single artifact on two respawn points (I don't count scrolls as artifacts). On day 127, the first castle was rebuilt without changes, and in the second castle, there were bears. On the second week, I broke through to the underground, where ifrits were guarding it. I had to return on foot and go along the remaining path, as I didn't have enough money to be defeated and buy new units. On day 133, I took a Hive under the castle (on day 12, with 6 vipers), losing 1 bear in the process. On day 134, I took the secondary town, and there were many Hives nearby, but since I had been stuck at the respawn point for 3 weeks, where there was nothing, the outcome of the game against a strong player was immediately clear.

Thanks for the game!

P.S.: I'm not very happy with my game; I need to try to play on weekends instead of after work! - there's a difference
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18 years ago
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El Magnifico Sonic` (red, Rampart, Kir, Kir) def zanihelli (blue, Inferno, Rashka, Rashka) 2SM4D(3) 222

Thanks to my opponent for the game.

* * *

PS: I've played all the games in my group, and according to my calculations, I've advanced to the next round :)!!
Now I can relax and go warm up on the beach, so don't forget, I'll be back just in time for the start of the second round (I'll be back on August 1st)!!!
Good luck to everyone who is still playing...
18 years ago
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Confirm
In reply to zanihelli
18 years ago
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Lesgor (blue, Rampart, Ivor, Ivor) def Lost Paradise (red, Castle, Valya, Valya) 2sm4d(2) 216

Wow, I haven't had such a megabattle in the endgame for a long time.

My opponent took res111. I did not. On 114, I took my native secondary. Little gold, so the week result was 1-6 in the home Stronghold, elves in the fort in the secondary. On week 2, I was gathering gold and scouted 3 passes to different treasure zones, one of which was a grassy one near my opponent's secondary.
I went into that treasure zone having adv earth.
131 - for 70 vamps I get 10k exp - I get exp earth (slow was there) and become very wise.
On the same day, for 56 vives I get all fire.
132 - a hive for 4 vives, Golden Bow, and I break through the catty dragons guarding a Dragon Utopia and the Castle's Cavalier niche.
133,134 - I gather more vives, bringing their count to 14
135 - I hit a size-2 Dragon Utopia. It had Wings and +3 to all
141 - a size-1 Dragon Utopia +4 to all, I flew over mountains and saw another entrance to a treasure zone
142 - Cloak +2 Speed, I fly back and crash-land home. I didn't see a single Griffin Conservatory on the map. I thought it was time to visit, or else they'd breed Archangels - decided to ambush. Had a good opportunity to take out the horseman with the big stack, but I was 2 squares short.:(
I had to fly away from the opponent's home respawn over the mountains, because Valya had Angels and lots of gold - I feared Archangels.
Behind the mountains on the rocks, "ve ry lu cky", a cube gave me 35 Energy Elementals. Having all fire warmed my heart.
I barely made it home - the opponent had already broken through GO and was at my castle. No attack came, Valya took my secondary and returned. I attack myself, and oh joy, I see that Valya's tactics are advanced...

Valya:
19-14-4-(90) Exp. Archery, Leadership, Water, Air, Adv Tactics and Logistics. 10 Archangels, 104 Archers, 17 Champions, 19 Griffins, 35 Crusaders, 21 Monks, 75 Halberdiers

Ivor:
17-18-14-(140) Exp. Archery, Offense, Tactics, Water, Earth, Wisdom, Adv Armorer. 113 Grand Elves, 43 Pegasi, 18 Unicorns, 18 Dendroid Guards, 61 Dwarves, 35 Energy Elementals, 39 Centaurs Cloak +2 Speed, Golden Bow, Bow +5%, Shackles, Flask +2 Health

The finale lasted over an hour. It was a very tense battle.
In the finale, my task was to set everything up for an Armageddon cast (750 damage). I had to calculate health values for a long time in the endgame...
I needed to preserve the Energy Elementals and, of course, the sturdy Unicorns.
I positioned and we started. Overall, a very long fight with summoning Fire Elementals, etc. But the best part was at the end: Valya has 4 Archangels left (one barely alive), 20+ Crusaders, 50+ restored Archers, all Halberdiers and Monks. I have 11 Unicorns, a few Centaurs, a couple of Energy Elementals I think, and that's it. The opponent was probably already savoring finishing me off.)) Then the moment came, a thought spun in Ivor's head, and a firestorm fell upon the sinful earth, drenched in blood. 5 Unicorns survived, the Energy Elementals, 1 Archangel with a sliver of health, and the Unicorns finish him off on their turn - and Valya was no more:(

Thanks for the interesting game
In reply to Lesgor
18 years ago
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Lesgor;186218
Lesgor(blue, Rampart, Ivor, Ivor) def Lost Paradise(red, Castle, Valya, Valya) 2sm4d(2) 216
I confirm.
Development went normally. On the first day, horses in the castle; on the second, angels in the castle and a level 3 consclave.
From the overview, I saw how Ivor was fighting vampires and wyverns and heading toward the Dragon Utopia, which was only half-visible and for which I had plans... I figured that the opponent most likely ran there from a secondary respawn, or their own (if it is large). But I was confused by the teleport, which led from me exactly to the opponent's presumed location, and the fact that no horde of shooters had broken through from that side. It turned out the opponent's respawn was slightly to the left of where I thought, the secondary was in another place, and where I had a dark spot there was a long narrow passage between my secondary respawn and a dead end (as it turned out), which is where the teleport leads. I wanted to take the capital while Ivor was shaking down the Dragon Utopia and since it was possible to pass through an adjacent Dungeon, but everything there was lit up blue and the army would definitely make it to the defense via the chain. I took the teleport on a gamble, thinking I could break through, but it didn't work out. However, I looted/collected more money and upgraded the angels. Stas described everything in detail after that.
Thanks for the game.
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18 years ago
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I confirm the Lost Paradise report.
In reply to Lost Paradise
18 years ago
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Lost Paradise (blue, Rampart, Ivor, Kyrre) def SpiriTT (red, Castle, Valya, Monere), 2sm4d(3), 142
Three native towns and an elven external dwelling on the second secondary. If only there were more money for all this - we could have tanked, since I revealed the green external dwelling in the treasure zone adjacent to the main city, plus decent artifacts, but the guards were strong, and I wasn't in a hurry yet. Low on money, sometimes I couldn't afford to hire unicorns - everything went to elves (+52 per week :smile13: . On the third week, I ventured into an underground treasure zone, grabbed the Bow +15% to shooting, but the treasure zone was quite winding, with a block of 100+ Evil Eyes. I have expert Slow, but the mana ran out, and I was reconsidering whether to go fight them or go to that treasure zone with dragons. True, the guards there were all hundred-strong 5th level units, but elves take down everyone. I didn't even check if the arrow was broken or not, I just shot :). I think I would have killed the Eyes, then died if there was nothing interesting... but my opponent couldn't continue due to leaving, so I had to write this report about SpiriTT's "defeat", and we left it at that...
Thanks for the game.
P.S. Looks like Lesgor won't have to play the third game.
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18 years ago
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Group 4

Neoandy (red, swamp, Tazar, Tazar) def RetroFM (blue, Castle, Valeska, Gunnar) 2SM4D(3), 141

I re-rolled all the rests, while my opponent still had one left at 113 and was threatening to take it. I got Taz with 4 flies, which helped for a good start. Dug up a whole 3 external Gnoll dwellings and broke through with my native secondary skill, but 41 monks were blocking the way there. Collected some gold and built Hydras in the castle — the respawn was big, and the Dwarf Cottages were breaking. Next were Castle and Inferno secondary towns. Taz didn't let the loh through and stole +1 speed from him, revealed an Observatory — at my opponent's secondary town there was an untouched Dragon Utopia. First, I took a minimal Griffin Conservatory, losing 1 Hydra to the loh while taking a tier-3 Naga Bank. In the Treasury with Inferno — a max Griffin Conservatory and a second Tree. Also, a Master Genie with mass slow took down the club +6 earlier, and here they gave a small shield +2. Anyway, right after that, I headed straight for the Utopia before Gunnar could get ahead. Only Valka showed up there, and the Speedster painted my untouched human secondary town — couldn't break through the Dendroids due to lack of time — and headed over to visit. In any case, after the Utopia I could have hauled out the offspring, but it was only day 136 and everything depended on where Gunnar would go. But in the Utopia, as if on command, they gave КЗ, beads +3 all, and a Sentinel's Shield.

Thanks for the game!

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