Start with a little over 100 Troglodytes, but with Eye and Medusa nests nearby.
112 I reach a prison, and there's a lvl 5 mage with expert Earth Magic; he reaches Conflux secondary. I'm already planning that he'll start cracking the conservatories, but as it turned out, he didn't find a single one until the end of the game... and the green zone didn't hold him back much either—by 114 they had already run off to seek fortune elsewhere.
116 We take an Inferno secondary town.
117 Monoliths at the Citadel.
The prison hero casts View Earth, and I realize that 1/3 of the map is barbarians with 3 castles (but only 2 for now), while I'm surrounded by snow and swamps. No Spightning... I mope for a couple of minutes and then into battle—at 121 I break 15 green horses and get +6 Wyverns. With them, I head into the swamp.
122 +3/3 Attack/Defense from 50 Pegasi.
123 69 green Basilisks gifted +8 Wyverns, though they gnawed hard.
124 55 green Elves gifted +12 Wyverns, and it's time to get out of the swamps. Then +3/3 Knowledge.
125 Bought Earth Magic for 7000 gold at the Conflux.
126 Had to reclaim money from the Naga banks and head to the Dragon Utopia.
132 Dragon Utopia with 3 Black Dragons gave a Sphere. Red 4/4 Attack/Defense and 15% resistance.
133 Had to kill 78 Snipers (thanks to 3 green cats, killed them without issue) and got Boots of Speed. Split up and move to surround the barbarians from two sides.
134 The assistant on Imps from the upper secondary invaded the barbarians, while the Boss from the underdark dove in from the other side.
135 Minor skirmishes began.
136 The capital burned; the enemy threw in the white flag ))
Thanks for the game.
Added after 1 hour 1 minute
Paladin@heroes.by (blue, Fortress, Tazar, Tazar) def scorp (red, Stronghold, Gunnisson, Gunnisson) 2SM4D(3) 143
From the start, I saw 3 Gnoll nests in a row, and in the corner a Wyvern and Gorgon nest; there was no talk of the rest. One thing bothered me: green Elves and green Pits guarding the nests.
115 The Wyvern nest falls; 16 green Pits (which also guarded a lvl 5 power-up) gave me experience, killing the entire setup—40 Troglodytes and 4 Harpies and a Wyvern, trampled a few Gnolls and about five Archers.
116 The cow nest is freed, also +resources +a pillar—in short, nearly 40 green Elves, but green Dragonflies blocked them and 3 Wyverns mauled them.
117 Tazik went to the Medusa den, scrapped a bit; in the town, Citadel, marketplace, cows, and Wyverns.
121 The scout hero takes the Medusa den and +1 Angel, which was sent along the road on a detour. Meanwhile, Copper-Tazik got into the max Medusa den and had a decent exchange of pleasantries there.
122 Another Wyvern nest and 2 Gnolls )))—ultimately an indecent number of nests.
124 Rampart secondary; a spell book is bought, advanced Slow ready.
125 Expert Logistics and Griffin Conservatory, and then they offer expert Earth or Offense—oh, I think I'll kill them anyway, and Offense is a necessary thing, so I took Offense and +3 Angels without much hassle..
127 Boots of Speed.
132 +6 Wyverns.
133 +8 Wyverns.
134 +4 Wyverns and +5 Attack from less than 50 Psychos.
135 +14 Wyverns.
136 +10 Spellpower, +15 Magi from Pandora's Box for Arch Devils.
137 +10 Knowledge, and Town Portal at level 4. In Rampart.
141 Dimension Door in Rampart, about 50 green Wyverns ))) and onto the barbarians' main base.
142 +35 green Orcs in a Pandora's Box near the barbarian town, and capture—as it turned out, 2 native Ballistas, never got to the second one.
143 Tazik with 50+ Wyverns, 30 Cows, with Mass Prayer attacks the sneaking red army heading to the Utopia. Yes, it was hard to withstand the avalanche of spheres that fell on blue's side into red's ribs—I sympathize, but this is "war."
Thanks for an interesting game.