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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Yakudza
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#124
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I suggest, taking advantage of the fact that the Interportal event is underway, to also adapt the seasonal rules to the Interportal rules. That is, use the Interportal rules as a basis – let there be a single standard – for both the portal and the world, and then expand on it...
In my opinion, this would be a far-sighted strategic and political move.
In reply to Loi
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#125
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(a funny situation happened - I killed all the un-upgraded butterflies and got upset that I lost my army and hero. As a result, the hero disappeared, but took the remaining upgraded butterflies with him).
This bug is called Multidefeat! It is strictly prohibited in offline play, but what about online? This is a very important question, and it usually tempts me to use it! :D
In reply to Yakudza
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#126
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I once encountered a funny situation. A hero lost a battle against a group of monsters with a stacked buff, killing all the unbuffed ones. Unable to defeat the buffed group, he fled. And then a bug appeared, which I called the "hero ghost." That is, the monsters disappeared from the map, the fleeing hero is sitting in the tavern, but you can't move around the empty map – the horse turns into a sword, and by attacking an empty spot on the map, a battle starts with my own hero, who lost his battle at that location...
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In reply to Dirty_Player
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#127
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Dirty_Player;185316
This bug is called Multidefeat! It is strictly prohibited in offline mode, but what about online? This is a very important question, and it often tempts me to use it! :D

Let me explain a little - I didn't run away from the battlefield; I completely buried my hero along with his entire army!

A bug is when you run away and don't lose anything. But if someone likes to lose their entire army along with their hero, they can use this bug:smile12:

And to avoid killing an upgraded stack, you have to try (unless someone doesn't fight in melee) and kill all the non-upgraded units. As for splitting the neutrals into two stacks, one upgraded and one not, you need to have a large army for that, and I think it will simply kill the neutrals!
In reply to scorp
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#128
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This bug is called Multidefeat! It is strictly prohibited in offline play, but what about online play? This is a very important question.
Excerpt from the rules:
It is forbidden to use cheat codes and all kinds of "bugs."
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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#129
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2 invisible
Are you even asking if it's a bug?!

In offline mode, it's definitely a bug, and it shouldn't be used; it's a violation of the rules.

But for online play, this action cannot be considered a violation (except for Global Overload), as there is no replaying in online mode, and you cannot know if there is a "greened" stack there or not, when you don't know if you will win the battle or not (in the first week, this is a fair statement; I think no one will argue that it's okay to lose). After that game (with the ultra-butterflies), I immediately found myself in a similar situation: I had enhanced and non-enhanced neutrals left – I didn't make my hero run away again (there was no point), and yet there were fewer neutrals. So, explain to me where the BUG is here (I don't have an army from the first week; everything was lost). And what if I get a technical defeat – who would dare tell me that???

My opinion:
A bug is an intentional violation!

Regarding Global Overload, it's a bit more complicated; I would slightly adjust the rules for inter-resource tournaments:

It is forbidden for a hero (or heroes) to repeatedly attack and retreat from (or die) a non-greened Global Overload more than once per game if it has a greened stack. - but I would allow the main hero to attack it!
In reply to Yakudza
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#130
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Question about red rush: let's say, on the first day of the week, I buy a growth, use it to break through some guards, and see a blue hero behind them. Can I give the growth to the scout and attack the blue hero?
In reply to Pit for LM
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#131
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Pit - In sake of LM;185833
Question about red rush: let's say, on the first day of the week, I buy a growth, use it to break through some guards, and see a blue hero behind them. Can I give the growth to the scout and attack the blue hero?
I don't see any obstacles. The rules don't prohibit it.
The main thing is not to get confused with the quantity.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Yakudza
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#132
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And if some of the troops die in the process (for example, if a Grand Order is broken at 131), are the losses considered to be from the old or new reinforcement?
In reply to Pit for LM
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#133
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Pit - In sake of LM;185838
And if some troops are lost in the process (for example, a GO is broken on day 131), are they considered to be troops from the old or new reinforcement?
Regarding the recommended rules for online games on HeroesWorld, we will consider that the troops from the new reinforcement are lost.

Example 1:
On days 1-2-7, the hero had 3 angels.
On day 1-3-1, the hero buys 2 angels from the castle, takes a reserve of 4 angels, and attacks a GO, losing 1 angel.

In total, the hero will have 3+2+4-1=8 angels left.
But on the first day, red can only attack with 7 angels:
3 angels from 1-2-7 and 4 angels from the reserve (it doesn't matter what was before, whether the angels were bought or taken from the reserve).

Example 2:
On 1-2-7, the hero had 3 angels.
On 1-3-1, the hero takes a reserve of 4 angels and attacks a GO, losing 1 angel.

In total, the hero will have 3+4-1=6 angels left.
Of course, on the first day, red can only attack with 6 angels, i.e., if now he buys angels from the castle, it will no longer be possible to attack with them.

P.S. Regarding the HeroesWorld - HeroesPortal match - let Nagan-4 decide; he needs to be informed about the questions that arose.
Of course, many will say that this is complicated. Therefore, I wish that no one has such controversial moments.
In any case, when a controversial or unclear moment arises, there are always at least 3 possibilities, I will list them in order of priority:
1) players pause the game and quickly resolve the issue between themselves (in other words, they agree);
2) players pause the game and consult with the organizers of the specific tournament;
3) in case a controversial situation arises after the game, and the players cannot resolve it without the intervention of the organizer, you should remember the main thing: what is not prohibited is allowed. And if some point in the rules is incompletely disclosed or omitted, the situation will be considered in favor of the player.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#134
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vbn;185848

3) If a controversial situation arises after the game, and the players cannot resolve it without the organizer's intervention, remember the main rule: anything not prohibited is permitted. If a certain aspect is not fully explained or omitted in the rules, the situation will be considered in favor of the player.

In favor of which player? :)
http://dreamcatcher.metroland.ru/
In reply to Dreamcatcher
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#135
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Dreamcatcher;185861
In favor of which one exactly? :)
Apparently, in favor of the one who supposedly violated the rules! :)
In reply to Dirty_Player
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#136
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And one more point regarding attacking neutral creatures with a "grazed" stack.
If someone doesn't know, let me explain: when a hero attacks un-upgraded neutral creatures with a "grazed" stack and then either flees or is killed, the "grazed" stack disappears, meaning the number of monsters in the group decreases. Repeatedly attacking such neutral creatures and then fleeing or having the hero killed allows you to reduce the total number of monsters in the group to 1.
Furthermore, if all non-"grazed" monsters in the group are killed, followed by the hero fleeing or being killed, the "grazed" stack disappears completely.

In light of this, the following rule is proposed for consideration:
If neutral monsters have a "grazed" stack, heroes are prohibited from attacking them more than once per game and then fleeing or being killed.
That is, it is possible to attack such monsters a second time, but in this case, they must be completely destroyed.

This restriction could be relaxed by limiting the rule to monsters, say, only of level 7 or from levels 5 to 7, or the restriction could remain for all monsters.
On the other hand, repeatedly and deliberately attacking monsters with a "grazed" stack requires at least a good supply of gold, and perhaps the restriction is unnecessary. I would like to hear opinions.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#137
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By the way, this is already my third game in a row with such attacks; I attack with my army and get completely wiped out. Could this only apply to Guardians of Order (GO) and not other neutral creatures? - Even in the last game against a Paladin, I attacked Orcs, and there were 48 of them, plus a large stack, and what should I do? - In the end, there were only 2 elite Orcs and some unupgraded ones left - I failed, and those 2 elite Orcs died - I was so happy about that ( ... - censored)!!!

To repeatedly weaken neutral creatures (not GO), you need a significant amount of money and time!!!

For GO - suggest, help, advise - we'll consider it.
Thank you in advance!
In reply to scorp
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#138
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And what if we set a rule that Neutrals and the Main Guard can only be weakened if the attacking hero dies on the battlefield? Both players can do this, so let them compete with each other.
С истиной где-то рядом...





Лето 2010.