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The third joint tournament of the Three Forums for Heroes II
"Crossroads of Three Roads"!

Tournament Rules:
1. General Provisions:
1.1. The tournament will be held from 04 July to 29 July 2008. Tournament results will be announced on 05 August 2008.
1.2. The tournament is conducted simultaneously on three Internet resources: HeroesLeague, HeroesPortal, HeroesWorld
1.3. Tournament winners receive rewards corresponding to each of the resources (rating, statuses, etc.) on each resource.
1.4. ATTENTION!!! Throughout the tournament, a player is OBLIGED to make saves at the start or end (both options are mandatory) of EVERY game day and keep them on their computer! The judge has the right to demand daily walkthrough saves and explanations for them from ANY player, including the description of tactics for a specific battle.
In the absence of satisfactory explanations (from the judges' point of view), the player's result is annulled.
If there is a satisfactory description of the walkthrough but necessary saves are missing, the player is credited with a defeat. The statute of limitations (during which daily saves must be kept) is 7 days after the results of the round are finalized.
1.5. The tournament leads are Dust on HeroesLeague, Catch on HeroesPortal, and Qwerty on HeroesWorld.
1.6. A player is obliged to name their final save with their nickname, followed by 333, and send it to the address: hmm2@mail.ru
2. Walkthrough Restrictions:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, or game exploits, hack saves, or manipulate computer players in hot-seat mode during the final run. The use of standard cheat codes for the purpose of initial save scouting is permissible. However, after scouting, the player is obliged to load the starting save and begin the game again.
2.2. Rule for digging up the Ultimate Artefact (UA). The UA can only be dug up after visiting ALL obelisks. To prove this fact, the player is obliged to send another save to the organizers along with their final save, showing that all obelisks were visited before digging up the UA. "UA" must be added to the end of such a save's name.
2.3. Moving a hero who was ransomed after fleeing/paying off in battle on the day they fled/paid off. Ransoming such a hero is allowed on the day of fleeing/paying off;
ransoming and moving a hero who was dismissed/killed in battle is only allowed the day after their dismissal/death;
if a hero fled/paid off/died in battle during a turn transition, they can be ransomed and moved immediately;
It is also forbidden to ransom leveled-up computer heroes (a hero is considered leveled-up if their experience, secondary and/or primary skills, spellbook contents, or the presence of a spellbook differ from the standard starting ones).
2.4. Visiting graveyards, demon caves, and ghost ships. Ships with skeletons may be visited.
2.5. The use of "Haunt" magic and the "feeding" technique for spirits is forbidden, meaning only one battle with a given squad of spirits is allowed; a save must be made immediately before and immediately after the battle.
2.6. Using monster growth weeks (+5) and months of double monster population is forbidden. If such weeks and months occur, the player is obliged to "reload" until such a week and month do not appear. In case of great difficulty, the player may send a PM (private message) to the tournament judge and, if the judge decides that this phenomenon does not distort the Gameplay, further play may be possible.
3. Tournament Goal:
3.1. The goal of the tournament is to defeat all computer opponents in the minimum amount of time.
3.2. The main victory criterion is the number of days. The result of the final table is counted; that is, in the case of victory during a turn transition, the result corresponds to the NEXT game day (the player's turn ends by clicking the "end turn" button and the formation of the "autosave" file). The secondary criterion in the event of a tie in days is the amount of gold.
4. Preparing the Final Save.
4.1. The final save should be made before the last battle, after which the final battle occurs.
4.2. If non-obvious gameplay is required for victory, the email must include recommendations on how to conduct the battle. If the use of morale/luck modifiers is necessary, the battle must be described in detail, "turn by turn".
4.3. The email with the save must contain:
-) the winning save itself;
-) the email subject - the player's nickname;
-) nicknames on all three resources;
For example, the email subject "Crossroads of three roads - vbn",
a save named vbn333 is attached to the email, and the email states: nickname on League - so-and-so, nickname on Portal - so-and-so, nickname on World - vbn. The battle is conducted via autobattle.
5. Everything About the Starting Save
5.1. Download the save and map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed on your computer in the Games folder within the directory where Heroes 2 is installed.
5.3. Load it and begin playing at any time convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Upon reaching the final action (i.e., before the final battle, after which the map is completed), you must save again.
5.5. A full description of the tournament map is encouraged (optional). If provided, a contest for the best description will be held, and the top 10 (the best ones) will take their honorable place in the "Achievements of our best heroes" section!
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results.
P.S. I wish all tournament participants a good game.
"Crossroads of Three Roads"!
Tournament Rules:
1. General Provisions:
1.1. The tournament will be held from 04 July to 29 July 2008. Tournament results will be announced on 05 August 2008.
1.2. The tournament is conducted simultaneously on three Internet resources: HeroesLeague, HeroesPortal, HeroesWorld
1.3. Tournament winners receive rewards corresponding to each of the resources (rating, statuses, etc.) on each resource.
1.4. ATTENTION!!! Throughout the tournament, a player is OBLIGED to make saves at the start or end (both options are mandatory) of EVERY game day and keep them on their computer! The judge has the right to demand daily walkthrough saves and explanations for them from ANY player, including the description of tactics for a specific battle.
In the absence of satisfactory explanations (from the judges' point of view), the player's result is annulled.
If there is a satisfactory description of the walkthrough but necessary saves are missing, the player is credited with a defeat. The statute of limitations (during which daily saves must be kept) is 7 days after the results of the round are finalized.
1.5. The tournament leads are Dust on HeroesLeague, Catch on HeroesPortal, and Qwerty on HeroesWorld.
1.6. A player is obliged to name their final save with their nickname, followed by 333, and send it to the address: hmm2@mail.ru
2. Walkthrough Restrictions:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, or game exploits, hack saves, or manipulate computer players in hot-seat mode during the final run. The use of standard cheat codes for the purpose of initial save scouting is permissible. However, after scouting, the player is obliged to load the starting save and begin the game again.
2.2. Rule for digging up the Ultimate Artefact (UA). The UA can only be dug up after visiting ALL obelisks. To prove this fact, the player is obliged to send another save to the organizers along with their final save, showing that all obelisks were visited before digging up the UA. "UA" must be added to the end of such a save's name.
2.3. Moving a hero who was ransomed after fleeing/paying off in battle on the day they fled/paid off. Ransoming such a hero is allowed on the day of fleeing/paying off;
ransoming and moving a hero who was dismissed/killed in battle is only allowed the day after their dismissal/death;
if a hero fled/paid off/died in battle during a turn transition, they can be ransomed and moved immediately;
It is also forbidden to ransom leveled-up computer heroes (a hero is considered leveled-up if their experience, secondary and/or primary skills, spellbook contents, or the presence of a spellbook differ from the standard starting ones).
2.4. Visiting graveyards, demon caves, and ghost ships. Ships with skeletons may be visited.
2.5. The use of "Haunt" magic and the "feeding" technique for spirits is forbidden, meaning only one battle with a given squad of spirits is allowed; a save must be made immediately before and immediately after the battle.
2.6. Using monster growth weeks (+5) and months of double monster population is forbidden. If such weeks and months occur, the player is obliged to "reload" until such a week and month do not appear. In case of great difficulty, the player may send a PM (private message) to the tournament judge and, if the judge decides that this phenomenon does not distort the Gameplay, further play may be possible.
3. Tournament Goal:
3.1. The goal of the tournament is to defeat all computer opponents in the minimum amount of time.
3.2. The main victory criterion is the number of days. The result of the final table is counted; that is, in the case of victory during a turn transition, the result corresponds to the NEXT game day (the player's turn ends by clicking the "end turn" button and the formation of the "autosave" file). The secondary criterion in the event of a tie in days is the amount of gold.
4. Preparing the Final Save.
4.1. The final save should be made before the last battle, after which the final battle occurs.
4.2. If non-obvious gameplay is required for victory, the email must include recommendations on how to conduct the battle. If the use of morale/luck modifiers is necessary, the battle must be described in detail, "turn by turn".
4.3. The email with the save must contain:
-) the winning save itself;
-) the email subject - the player's nickname;
-) nicknames on all three resources;
For example, the email subject "Crossroads of three roads - vbn",
a save named vbn333 is attached to the email, and the email states: nickname on League - so-and-so, nickname on Portal - so-and-so, nickname on World - vbn. The battle is conducted via autobattle.
5. Everything About the Starting Save
5.1. Download the save and map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed on your computer in the Games folder within the directory where Heroes 2 is installed.
5.3. Load it and begin playing at any time convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Upon reaching the final action (i.e., before the final battle, after which the map is completed), you must save again.
5.5. A full description of the tournament map is encouraged (optional). If provided, a contest for the best description will be held, and the top 10 (the best ones) will take their honorable place in the "Achievements of our best heroes" section!
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results.
P.S. I wish all tournament participants a good game.