Skip to content

Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

5.0 (1 rating)
In reply to invisible
User Avatar
#108
Auto-translated
invisible;168166
Dear Wicc, could you please provide more detailed instructions: how, what, and why? We don't modify executable files every day, so I'd rather not do it blindly.

In short, if it's not too much trouble, please write everything from "A" to "Z". That is, where can I download a program to open the executable file, etc.
Any hex editor will do. For example, Hiew (you can download it from many places online). Or the built-in editor of DOS Navigator. Unfortunately, the built-in editor of Far Manager is not suitable; it only allows you to view the file in hex mode, but not edit it. If there was a correct version of SoD, I might have fixed the executable file myself and uploaded it, but there isn't one.
And most importantly: will the game malfunction later if my unskilled hands delete something incorrectly? Or is it better for simpletons like me not to mess with it, so as not to cause any trouble?
You can check the changes using the following command:
fc /b OriginalFileName ModifiedFileName > ProtocolFileName
Actually, I have already posted the contents of the change protocol above; it should be one-to-one. And if it malfunctions, you can always revert back.

There are also cracking programs; you input a text file containing the change protocol, and they make these changes in the target file themselves. But, unfortunately, I don't remember their names.
Do I just need to delete these lines, or is there something else?
Yes, you just need to delete them from the file. And reduce the number in the first line of the file by the number of lines deleted.

Added 15 minutes later
Yes, text files with Heroes settings can be transmitted incorrectly via email or edited incorrectly by various editors.

This is because different programs perceive them as a text file, not as a set of bytes. And since there are different views on the format of a text file, some programs believe that a line break should be made using #13#10, while others believe it should be made using #10, hence the discrepancies. And an incorrectly written file leads to the generator crashing.

Therefore, if a settings file does not work on another computer, try transmitting it in an archived form.
In reply to Yakudza
User Avatar
#109
Auto-translated
If using a map editor is prohibited, can a Grail be built in a Tower? And don't say that on small maps with the 2sm4d template, a Grail usually isn't found. It can be found, one tile at a time, quite easily... And it's not such a small chance that the Grail will be right under your nose.
In reply to Yakudza
User Avatar
#110
Auto-translated
Attention everyone!!! )))

I want to make a small observation...

- In a battle with a human player, do not offer gold as a bribe without asking the player first!!! Because there are often situations where the attacking/defending player offers gold (without even asking if it's allowed, the computer "allows" it based on the amount of gold available) and then buys a hero, recruits more troops, and attacks again!... (Although, it's unlikely they could do that if they hadn't fled and saved their army; at least, they would have had much less chance...) Agree - there's no fairness! Therefore, I don't need such money (this is just my opinion) and such compensation.

I suggest:

1. Allow offering gold as a bribe only after asking the opponent via ICQ, and then only flee.
2. Fleeing without troops - always welcome!

With respect to all participants.
In reply to Lider1
User Avatar
#111
Auto-translated
I'd like to make a small comment...
This is one of the variations of tactics. Personally, I don't see anything wrong with it that would warrant a ban. Rushing the opponent in the early stages of the game, catching them with an incomplete army, is like earning some extra gold. Trust me, after such a "payoff" in the first 1-2 weeks, the opponent won't have an easy time. And if you want to surprise them, look for shackles, and they won't be able to escape.
I would rather ban the red orb with the cloak of defiance, so that players would occasionally play as mages in random games.
Я ламер и играть не умею, нах!:smile33:
In reply to Yakudza
User Avatar
#112
Auto-translated
It's not always gold that's beneficial... Oh, not always...
But I always look for shackles ;) I just wear them carefully... :)
In reply to Smoke_mk
User Avatar
#113
Auto-translated
No one can hear you, SMOKE!! And regarding the Grail being dug up, it happens when a very strong Town Hall is positioned on a passage and cannot be bypassed in any way, or simply because the player base is too small if they allow this to happen!! According to the rules of online games, the Grail is dug up AFTER the 5th week!!!!! Not on the 5th week, but after the 5th week!!
Бить, кромсать, рубить, душить!
:smile13: :smile13: :smile13: :smile13:
In reply to Князь
User Avatar
#114
Auto-translated
Prince, why are you shouting?
As for the Grail being dug up, that's when an extremely strong ГО is standing in a passable spot and cannot be bypassed in any other way
Honestly, I didn't understand a thing from your sentence :) If it's about the Grail, then read the reports and find at least one where someone actually dug up the Grail!
or the player pool is just too small if they allow this!!
Most likely everyone just has a low level of play to understand this. Although all the newcomers who came in and tore their shirts off, shouting at every corner that they would beat anyone, after a couple of ranked games looked at the world with different eyes:). I've already told you 10 times, agree with your opponent however you want under any rules. I offered to play by your rules, but then you stopped responding to my messages altogether)). And the clause about the Grail is a pure formality, because nobody digs it up. Shall we play by your rules? Dig up the Grail even from day one. The Grail after the fifth week... Hmm... You don't always make it to week four around here)))
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
User Avatar
#115
Auto-translated
I think there was a match between Kobra and Bugor in the Winter Cup, where Kobra spent 2 months jumping away from Bugor with Dimension Door. In the end, he dug up the grail, placed it in the swamp, and managed to hold the defense thanks to it. The total duration of the match was something like 4.1.1 :).

So they do dig :)
In reply to Wicc
User Avatar
#116
Auto-translated
Wicc;173709
I think there was a game between Kobra and Bugor in the Winter Cup, where Kobra spent 2 months jumping away from Bugor with Dimension Door. In the end, he dug up the grail, placed it in the swamp, and managed to hold the defense thanks to it.

So they do dig :)

And how many games total are there where they dig up the grail?:) As a percentage of the General number of games... 0,000...1%))?
The general duration of the game was 4.1.1 I think :).
:eek:
Я ламер и играть не умею, нах!:smile33:
In reply to Yakudza
User Avatar
#118
Auto-translated
I suggest testing and including Wic's universal template in the rules for online games. For the L+U size, it generates 2sm4d(3), and for the XL+U size, it generates 8mm6. You need to extract the rmg.txt file from the archive and copy it to the /Data folder of the game.
Attachments 1
1 file attached • Total size: 1.5 KB
http://dreamcatcher.metroland.ru/
In reply to invisible
User Avatar
#119
Auto-translated
invisible;153694
I would like to suggest an amendment to the next version of the rules:
After the opponents have chosen their factions, one of them should have the option to start with "all random." Sometimes you just want to play as Haven or Necropolis, but in so many games, these factions are always the first to be eliminated :-(. Moreover, with each restart, the faction isn't the one that was initially chosen, but rather "all random" again. This would add variety to the restart strategy, and if you want a chance to get the faction you want, you take a restart hoping for it, but there's a risk of getting a completely unfavorable setup. Believe me, I've played many games this way, and it's always been very interesting and intriguing.

Interesting thought:smile20:
In reply to Javdet
User Avatar
#120
Auto-translated
invisible;127898
5.5. The so-called "red rush" is prohibited, meaning that the player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, it is allowed to use troops that come with the hero purchased on that day.
It is unclear from this rule whether it is permissible to purchase and use troops bought from external dwellings. Please clarify.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
User Avatar
#121
Auto-translated
vbn;178169
invisible;1278985.5. The so-called "red rush" is prohibited, meaning that the player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, it is allowed to use troops that come with the hero purchased on that day.
From this point of the rules, it is unclear whether it is possible to purchase and use troops bought from external dwellings. Please clarify.
Well, while I'm waiting for an answer to this question, I'd like to ask for clarification on another point.

In Heroes III, during a network game, there is a bug (many consider it to be a bug) where you can view the opponent's castles and troops in them during their turn.

To do this, you need to enter your own castle and right-click on the castle icon in the lower right corner. If you click on your 1st castle, you see what's happening in the opponent's 1st castle, on the 2nd - in the 2nd, and so on. If you click, say, on the 3rd castle, and the opponent has only 2 castles, the game crashes (as confirmation of the bug).

Since it is not possible to prevent this bug in SOD (it has been fixed in TE), the question is:
can this nuance be used in games?
as far as I know, many players use this bug-feature (and their heroes sometimes crash :D), so please answer, should we use it or not?

Personally, I am inclined to allow it, as it is impossible to check.
And unofficially, everyone uses it calmly and without thinking.
So, let's get an official answer!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Dreamcatcher
User Avatar
#123
Auto-translated
And now, the official answers:
invisible;127898
5.5. The so-called "red rush" is prohibited, meaning that the player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, it is allowed to use troops that come with the hero purchased on that day.
Clarification: It is allowed to buy, upgrade, and use troops that come with heroes, as well as from external dwellings. It is also allowed to upgrade troops purchased earlier.
In Heroes III, during a network game, there is a bug (many consider it to be a bug) where, during an opponent's turn, you can view their castles and the troops located in them. To do this, you need to enter your castle and right-click on the castle icon in the lower right corner. If you click on your 1st castle, you will see what is happening in the 1st castle of the opponent, on the 2nd - in the 2nd, and so on. If you click, say, on the 3rd castle, and the opponent has only 2 castles, the game will crash (as confirmation of the bug).
This nuance can also be used.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...