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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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invisible;1278985.5. The so-called "red rush" is prohibited, meaning that the player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, it is allowed to use troops that come with the hero purchased on that day.
From this point of the rules, it is unclear whether it is possible to purchase and use troops bought from external dwellings. Please clarify.
Well, while I'm waiting for an answer to this question, I'd like to ask for clarification on another point.

In Heroes III, during a network game, there is a bug (many consider it to be a bug) where you can view the opponent's castles and troops in them during their turn.

To do this, you need to enter your own castle and right-click on the castle icon in the lower right corner. If you click on your 1st castle, you see what's happening in the opponent's 1st castle, on the 2nd - in the 2nd, and so on. If you click, say, on the 3rd castle, and the opponent has only 2 castles, the game crashes (as confirmation of the bug).

Since it is not possible to prevent this bug in SOD (it has been fixed in TE), the question is:
can this nuance be used in games?
as far as I know, many players use this bug-feature (and their heroes sometimes crash :D), so please answer, should we use it or not?

Personally, I am inclined to allow it, as it is impossible to check.
And unofficially, everyone uses it calmly and without thinking.
So, let's get an official answer!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...