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Bug:
When playing against a mage with the "magic mirror" ability, the enemy hero starts "bouncing" everything, starting from their own spells (when they try to cast a spell, nothing happens) and ending with "positive" spells that I try to use on my own units (resurrection, mass haste, etc.). I cast resurrection, for example - the spell reflection icon flashes and that's it... nothing happens... it's outrageous:mad:
This isn't a magic mirror; it's a "block enemy spell" (I don't remember the exact name of this ability), which blocks the next enemy spell with 100% probability. This ability is available not only to mages but to almost everyone.
Added 23 hours 13 minutes ago
This ability is called a counterspell.)))
I would slightly adjust the bonuses from the "recruit troops" skill... What is this, +3 peasants, +2 archers, and +1 pikeman... it's not even funny... Something like +13, +12, and +11 would be more noticeable, or, if you keep it as is (i.e., +3, etc.), then change it to something else, i.e., +1 Angel, +2 Knight, etc.
And also, get rid of the stupid training restrictions, which ruined all the fun of playing as a Knight.
To completely disrupt the balance, increase the speed aura from 1 to 3.
Those who like unlimited training and necromancy play versions 1.0-1.4 and 2.0. It's delightful to play as Knights and Necromancers in these versions.
I like almost everything, except for the "Portal to Town" spell. It should be made like in "Heroes 3" (so you can teleport to any town of your choice) or "Summon Reinforcements" should be possible from any town.
I would slightly adjust the bonuses from the "Recruitment" skill... What is this +3 peasant, +2 archer, and +1 pikeman... it's not even funny... Something like +13, +12, and +11 would be more noticeable, or if you leave it as it is (i.e., +3, etc.), then change it in another way, i.e., +1 Angel, +2 Cavalier, etc.)
And also, get rid of the stupid training restrictions, thanks to which all the advantages of playing as a Knight were ruined.
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!(с)The Offspring
The further the city, the more mana is needed :) Otherwise, it becomes a cheat. I also think it should have been fixed, but in a different way - by prohibiting teleporting to the city at the end of the turn, but only at the beginning. It's an outrage.