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Posts from Heroes of Might and Magic II Gold Edition: Mods, programming activities.

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18 years ago
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Hello, forum members. I'm working on a project to revive Heroes 2.
You're all discussing creatures, tournaments, maps, etc.
But no one seems to be thinking about, or looking for, mods or any kind of additions. I've been looking for additions to Heroes 2 (Gold) for a long time. Hasn't anyone in the world created even one?!
If you have a link or any leads, please provide it. Or upload it to...
Thank you in advance.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
18 years ago
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I'm also for a revival, so I decided to translate the game into Flash. But for this, I need animated elements, preferably in GIFs, and high-quality screenshots. I also need the geometry of the map cells and their number on maps of different sizes.
Help me in any way you can! :smile05:
I can't install the game (the platform is different). :smile33:
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18 years ago
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Dear Nicomo, as I understand it, you use *Linux*. You know, I can work with *DLL* files and create high-quality screenshots. I'm not sure about the rest. And why on a flash drive? Let's use a CD. And you know what... let's seriously work on the *Revival Program*. Everyone who is interested, join in. ************************************ 1) Work on (Heroes of Might and Magic II Gold Edition) 2) Search for:Heroes of Might and Magic 2 Expansion PackandHeroes of Might and Magic 2 Unofficial Expansion Pack 3) Connect all found modules to (Heroes of Might and Magic II Gold Edition). 4) Refine and test. ******************************************************* You know, I'm honestly tired of (404 Not Found). I'm searching foreign resources for *Expansion Packs* or anything useful for Heroes II. Most of the sites are already dead. But I'm not giving up; I'm still searching. For example, here's a site: http://www.cheatcc.com/pc/sg/heroes_might_magic_2.html#eight Websites. Don't go to them; they're long gone. 8.1 What web pages are dedicated to HOMM II -Most HOMM pages support HOMM II. Check out: -http://www.jagunet.com/~robertm/homm.html -http://www.egr.uh.edu/~yxq60120/hero/hero.htm -http://www.spyglass.com/~ddubois -http://members.aol.com/PhilMcCrum/heroes/Heroes.htm -http://www.feist.com/~combs/heroes2.html -http://members.cruzio.com/~ericd./ -http://www.mindspring.com/~kodiak/homm2/ -http://www.swweb.net/~hholmes/heroes/homamii.html -http://www.concentric.net/~hussung/heroes2.htm And so on. Nicomo, let's help each other. Everyone who is interested and cares, join in. Those who are confident will achieve what they want.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
18 years ago
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I'm on a Mac. Flash refers to the engine – Adobe Flash Player. So, I'm planning to rewrite the game using ActionScript. As a result, the game will become cross-platform, won't require installation, and will even run on PDAs. There are many more people who know ActionScript. Consequently, there will be more developments. And modifying elements in Flash is much easier. As for the medium, it can be anything. P.S. I really need soundtracks and voice acting. This is probably half the game.
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18 years ago
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Guys, well done!!!
A high-quality random map generator (at the level of the third Heroes game) is especially relevant. If you succeed, your names will reach the top of the Hall of Fame in the world of heroes!!

Орден Фениксахаризматический :) лидер
18 years ago
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it would be a good idea to start by creating a map editor.
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18 years ago
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Dear Nicomo, the (PPC) version of the game (Heroes 2) has been available for a long time. http://web-smile.ru/2007/04/11/geroi_mecha_i_magii_dlja_kpk.html ****************************************************** To be honest, I don't know how it will look in *Adobe Flash Player*. Maybe we should try working with *PHP*. Binaries for other systems We do not distribute UNIX/Linux binaries. Most Linux distributions come with PHP these days, so if you do not want to compile your own, go to your distribution's download site. Binaries available on external servers: * AS/400 * Mac OS X * Novell NetWare * OS/2 * RISC OS * SGI IRIX 6.5.x * Solaris (SPARC, INTEL) ********************************************************** Download the programming language: http://www.php.net/downloads.php ********************************************************** Heroes of Might and Magic for the lucky owners of PocketPC! Download "Heroes of Might and Magic for PPC" Official website: http://www.pocketheroes.net/ Direct download link: http://www.pocketheroes.net/dl.php?file=PocketHeroesInstall.exe ************************************************* There is also a similar game. http://www.ladoshki.com/?pocketpc&getfile=1&id=6931#pg_content Here are the thoughts of people who have already tried to analyze files with the extension *agg* Step 1 I chose the programming language. It became PHP because there was nothing else... Step 2 I took the ICN file, which in its original form looks like this: user posted image I decided that I needed to read the entire contents of the file. There were some letters: user posted image They didn't give me anything, so I decided to use their ASCII value, or whatever it is (like each letter is from 0 to 255). Many numbers appeared on the screen. Step 3 For clarity, I converted each number into a color (like 155,155,155; or 67,67,67 - RPG values). I got a stupid long strip of different shades of gray. Since the original is 32x32 pixels, I decided to move to the NEXT line every 33 pixels. I got: user posted image Step 4 I started comparing the Original with my thing... I realized that in the file, a pixel is not one byte, because there are fewer bytes than pixels. So, they somehow compressed it to save space. After comparisons, using deduction and induction (what do these words have to do with it?), I colored the gray picture, like I changed light gray to orange, light-light gray, and another... I got: user posted image Step 5 I noticed that in the gray picture, pure black (0-th byte) repeats rarely... So, 32.... I realized that I need to move the line not every 32 pixels, but after the 0-th byte... What happened? Unfortunately, the screenshot is lost... But I started working with another picture: user posted image And after this transfer, what I expected happened: user posted image Step 6 I colored a few more pixels, and here are a couple of results: user posted image To be continued... -------------------- Oh yes! I forgot to say - I started reading from the 20th byte - obviously, there are various names, etc. at the beginning... So, today, around 7 am, it occurred to me - why my picture narrows down so strangely in some places. The fact is that to save space, these bastards came up with something - why write 133,133,133,133,133 five times (like, the color index), when you can write 5,133 - this takes up less space and is cooler! All sorts of AGB won't be able to decode it!!! But they were wrong! Mu-ha-ha!!! Only, in the Heroes 2 palette, there are exactly 256 colors! How does the computer know that 5,133 is five times 133, and not "color number 5, color number 133"? Well, I thought... First, I looked at my creation in more detail: user posted image And here's what I understood: At the beginning of each line, there is a number that does not have the correct color. The next one has the correct color. CLEAR! So, the first number is the key to the puzzle. AGB used the secret KEY. My conclusions: I will call the square with the number being considered - NUMBER "X". So - we consider all the first numbers "X" of the first column. We think. We notice that in a picture with a height and length of 32x32, everywhere where the first "X" is less than 32 (for example, 3, 6, 4...), immediately after it there are 3 (6 or 4...) pixels with the normal color that corresponds to the original. And after these pixels, there is again a number with a strange color. HA! This is the next number "X". But what if the number X is greater than 32? This is the main feature. We take "X", divide it by 32, and the remainder of the division is the number that indicates - how many times do we need to repeat the next pixel? That's it. ******************************************************* So, we take point X! And we always consider this cycle: * If it is less than 32, we skip X pixels - and here it is - the Next point X! * If it is greater than 32, then we take the next pixel and repeat it X mod 32 times. And we look - on this line there are exactly as many pixels left as if we add them to this, there will be exactly 32? If yes, then there are no more points "X" on this line! But if not, then the next Point X is immediately after the pixel with the color (that was repeated). Here it is - the next point X! ********************************************************* What do you think, Nicomo, should we work with *PHP* or a similar language, or with *Adobe Flash Player*? And in general, what are your thoughts? What is the work plan? How can I help? Or should I start working on it separately? This applies to everyone! Join in!
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
18 years ago
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I think I'll stick with AS for now. And I don't know any PHP.
I need help with this: screenshots of the elements. Go into the map editor, create a new map, then draw one square of each type of terrain. Take a screenshot.
Place all possible artifacts on the map. Take a screenshot.
Also, if possible, extract the sounds.
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18 years ago
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Dear Nicomo, I'm currently uploading the screenshots and audio via my *mobile phone*. Question 1: 1) Is the audio format WAV? I assume so. What audio quality should I use? Mono, etc. 2) What size should the screenshots be (in pixels)? I have a 23-inch LCD monitor (1680 x 1050). I've created screenshots at 1280 x 1024 and 1024 x 768. Here, take a look: Is this approximately what you're looking for? I can also adjust the audio gradually. I'll extract it using Vegas Pro audio and can save it in any format. But I understand that MP3 isn't needed; WAV is preferred. Let's try your method via *AS*. If that doesn't work, we'll try using *programming languages*, *PHP*, etc.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
18 years ago
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Everything is fine. More screenshots would be great. We need the junctions of different types of terrain.
We need all types of castles, villages, and prefectures (from the outside).
For now, we can skip working on the sound. The main thing is the terrain and objects.
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18 years ago
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Okay, I'm starting to work on it.
1) Grass
2) Snow
3) Swamp
4) Lava
With all the connections
603629 Bytes

http://relaxbest.narod.ru/Heroes12345/Zem-1.zip

Nicomo, please let me know. Are the screenshots suitable? Does it work for you?
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
In reply to Qwerty
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18 years ago
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Qwerty;182706
Guys, well done!!!
Especially relevant is a high-quality random map generator (at the level of the third Heroes game). If you succeed, your names will reach the top of the Hall of Fame of the heroic world!!

Dear Qwerty, thank you for your support)Do you know who else might join the project?
I believe, and will always believe, that all additions and modifications to the Heroes games should be free for everyone.That's why we are here.We are united by one thing. It's love for the Heroes! I think everyone will agree with me.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
18 years ago
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The screenshots look good.
18 years ago
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The remaining editor windows are needed.
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18 years ago
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All other lands and water, including adjacent territories.
Attachments 2
2 files attached • Total size: 343.2 KB
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.

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