Skip to content

Posts from Which Orc hero do you prefer?

No ratings yet — be the first to rate!
User Avatar
18 years ago
Auto-translated
Everything is fading... We need to somehow revitalize the forum... So, I suggest we discuss... uh... we've already talked about everyone except Keegan...
When I first started playing as the Stronghold, I somehow liked this hero... I played with him for quite a while and thought that the ability to avoid goblins was very helpful, but now it seems funny :)
User Avatar
18 years ago
Auto-translated
To be honest, I haven't played as Orcs yet, but purely from a theoretical point of view, I would really like to play a long game with Shako, I think it would be good, considering his ability with wyverns.
18 years ago
Auto-translated
Yes, by level 20, the previously unremarkable wyverns become one of the strongest units among their competitors. Of course, I'm talking about the Paoka. The Dark units aren't as powerful. And regarding Keegan, whom Ghost suggested we discuss: the hero might be decent, but compared to Argath, Shaq, Haghesh, Tilshek, and Krag, he definitely doesn't measure up. I think I already wrote that if he canceled the goblins' cowardice and increased their numbers weekly, as he does now, it would be a completely different story. And the betrayal ability only exists in the un-upgraded goblins, who are rarely present in an orc army, so canceling it is almost useless. Although, theoretically, if you combine the hero's special ability, level up the cart (which provides goblins), and also have the ability to upgrade "protect us all"... we wouldn't get anything special. :) Except, perhaps, in the late game.

P.S. IMHO, it would be interesting to play in a tournament focused on gathering goblins, similar to the tournaments for gathering skeletons in Heroes of Might and Magic III.
User Avatar
18 years ago
Auto-translated
P.S. IMHO, it would be interesting to play a tournament focused on collecting goblins, similar to the skeleton collection tournaments in the third game.
Great idea! Lord, take note...
Regarding Shaka...
I don't think he's a promising hero for the late game; Goshak looks much stronger. His warlords simply obliterate enemy stacks! As for Shaka, well, you'll have more experience for your zealots, and they'll survive a bit longer... The Stronghold army should focus on quickly eliminating the enemy. Without specializing in attack, it's no longer a Stronghold...
18 years ago
Auto-translated
Actually, if you think about it that way, I don't think heroes who specialize in creatures are very effective in the late game, because in the late game it's much easier to defeat a stack with magic, or with targeted attacks from creatures like lizards, etc. Arghat can be more useful than Shaq and Goshak; it's unlikely that another hero, who isn't a logistics specialist, will be able to catch up to her... And that's a big advantage. The only problem is that there aren't many of these non-specialists in the Stronghold. Only 3. Although, overall, they're not bad.
User Avatar
18 years ago
Auto-translated
/topic/at/178828/
My opinion about Shaq.
---------------------------------------------------------------
Argath is more useful in late game than O_o... I've played a lot of late-game matches. Believe me, it's not like that. Logistics specialists aren't very effective there. The main reason: with a logistics specialist, you can gain a maximum of 2 extra levels, which isn't crucial. So you get 2 more skills, but your opponent is playing with a specialization. Hopefully, everything is clear now.;)...
18 years ago
Auto-translated
Why not? Isn't it awesome when your own executioners, with their incredibly high attack power and under the control of a necromancer, are pounding your troops? Or when lizards obliterate them in a single attack thanks to their ability to ignore defense? Because an extra 10 points of defense won't help here. And in the first case, an extra attack will only hurt. Plus, executioners aren't known for their survivability.

And if we're talking about logistics, IMO, you can't do without it in the late game. Enhancing it allows you to determine the time of the encounter, as it suits you, because if necessary, the opponent won't even be able to catch up to you. And Arghat also has the excellent ability to move without any movement penalties by level 25, making him a kind of "all-terrain vehicle." This will also deprive the enemy of the advantage if you happen to outrun him in his own territory. So, in my opinion, you're underestimating it :)
User Avatar
18 years ago
Auto-translated
Are your troops being beaten by a Necromancer using the "subjugate" skill?
Necromancers with the "subjugate" skill are a completely different matter. :)
And if we're talking about logistics, IMO, you can't do anything in the late game without it.
No matter how many times I've played, I always manage to acquire it and do so quite quickly. :)
So, in my opinion, you're underestimating it.
I'm not underestimating it; just try it yourself, and everything will become clear. :)
Or when lizards defeat them in a single attack thanks to their ability to ignore armor.
That's an extreme case... I'm talking in general terms. :)
In reply to _Prizrak_
18 years ago
Auto-translated
_Prizrak_;178860
Necromancers with the Subjugation skill are a different story altogether;

This is already an extreme... I'm talking in general.

These are just examples. After all, dark magic can be found not only with Necropolis. And a strong ranged unit or a powerful attacker can be found not only in Dungeon. And these are not extremes...
_Prizrak_;178860
No matter how many times I've played, I always find it and quite quickly.
I wasn't talking about how difficult it is for other heroes to obtain it (luckily, the chance of it appearing is very high), but about the fact that Argath has advantages over other heroes, especially in terms of logistics.

P.S. In general, Prizrak, I'm not currently trying to prove that Argath is guaranteed to be more useful than "all sorts of Shaks and Goshaks, who nervously smoke in the corner compared to her." I'm just trying to prove that a hero's strong attachment to one specific unit can be costly in the late game.
User Avatar
18 years ago
Auto-translated
I prefer Tilshek! The ballista is awesome, and he's great overall!
User Avatar
18 years ago
Auto-translated
I'm just trying to prove that a hero's strong attachment to a single, specific unit can be costly in the late game.
Major, you're so persistent... I used to think the same way, but a lot of practice in HotS (late game) convinced me otherwise... I've played with Lethos, who found a Necropolis castle and had domination, and I've played with a Necromancer...
Here:
2 Loken, are you talking about the late game now?...
18 years ago
Auto-translated
Well, I won't argue further, especially since I've said almost everything I could. It depends on many circumstances and who you're playing with. And if you have the opportunity to consider all these circumstances and predict the course of events, then the principles, defined rules, and standard game schemes can be changed. Especially when it comes to hotseat mode. :)

P.S. A draw in battle?))
User Avatar
18 years ago
Auto-translated
The coolest of all the Orcs is Kun'yak. After all, he was the one who started the Orcs' liberation war against the mages who ruled over them!
User Avatar
18 years ago
Auto-translated
Maybe Kunyak is a cool character in the storyline, but it’s more enjoyable to play as Tilshek=))
User Avatar
18 years ago
Auto-translated
I’m probably the only person who enjoys playing as Garuna. The quick access to Order skills helps in the early game, and her special ability is very strong in my opinion.

Statistics

Welcome our newest member: recijeb