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besides, it has long been proven that defense in Heroes of Might and Magic III is significantly more effective than attack.
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besides, it has long been proven that defense in Heroes of Might and Magic III is significantly more effective than attack.
it has long been proven that defense in the third game is significantly more effective than attack
because taking only 10% damage is imba
Well, you're exaggerating a bit. For this to happen, Tazar needs to be level 50:
0.3 (defense cap) * 0.7 (Expert Shield) * (1-0.15-50*0.05*0.15) (Defense + Specialization) = 0.1
At a typical level of 20, this results in approximately 15% damage, but only if your unit's defense is 28 higher than the enemy's attack – this is only relevant against neutral creatures.
The thing is, when the maximum difference between your hero's defense and the enemy's attack is reached (which can be seen from the formula you provided – a coefficient of 0.3), no spell that modifies defense – including the Expert Shield – will work. The total damage will still not drop below 0.3.
That's interesting, I didn't know that. Maybe I have a very old version of the physics engine, but I didn't notice this fact... Moreover, in the version of the physics engine that I have on my computer, the example considers a cap of 0.3 and an Expert Shield, and the multiplier of 0.7 is present). And in the real game, the chance to notice it happening is extremely rare. But even just 21% damage at level 20 seems like a sufficient boost.
If it's really not in the manual, although you know better, maybe it should be added.
Which specific point is being discussed in the reference? Give me some context, and I'll take a look at what's going on there.
20 angels with an attack of 21 attack 20 angels with a defense of 60,
+ the defending side has the "Armor Expertise" skill, and the attacking side does not have an attack skill, + a "Shield" spell of the "Expert" level is cast on the angels being attacked.
Damage calculation: Initial damage U1 = 20 * 50 = 1000 (1 angel deals a constant damage of 50), defense is greater than attack by 60-21 = 39 => damage U1 will be reduced by 39 * 2.5% = 97.5%, but the maximum can be 70%, so U2 = U1 - U1 * 70% = 300, the hero has the "Armor" skill => U3 = U2 - U2 * 15% = 255, then we take into account the "Shield" spell U = U3 - U3 * 30% = 178.5, or after discarding the fractional part U = 178 - the resulting damage.
In general, since the Swamp is a defensive faction and often has to take the first hit, I believe that one of the main points in tactics is to constantly estimate the damage that will be received, while for many other factions, it is more important to know how much damage they will inflict first.