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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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In reply to celt
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#241
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celt
1 on 1, yes! But usually, they pit growth against growth! And assassins take down peasants like they're nothing! But Dungeon creatures often win in 1 on 1 battles, although Matriarchs and Minotaurs don't always succeed!
I generally doubt that Minotaurs should be in the Dungeon. They're healers, and at best, they have a 2x attack...
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#242
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Exactly! A Crusader has just as much life, and its defense is many times better!
Скоро! Всем ждать! Они явятся!:smile20:
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#243
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celt
Exactly! The Crusader has just as much life, and its defense is much better!
We should take the armor from the Crusader and give it to the Minotaur. Then everything will be fine :)
What's next? Golems :) What's not cheating about surrounding them with three and biting?)
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#244
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By the way, the Grim are among the best units in the Dungeon faction, right after the Furies!
Скоро! Всем ждать! Они явятся!:smile20:
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#245
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celt
Grims are actually one of the best units in the Dungeon, right after Furies!
Yes, but here's another point: should you attack with, say, 9 Grims at once with the bonus, or should you attack in groups of three and use them to take down one stack at a time, occasionally biting?
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#246
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I don't even know! Everything is so delicious!
Скоро! Всем ждать! Они явятся!:smile20:
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#247
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Dude, I got stuck too!!!
In reply to celt
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#248
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it’s better to strike with the 9th skill with momentum (+damage) and then they’ll bite after the Fury skill :)
Rean's Ghost :smile24:
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#249
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Exactly! That's exactly what we need! And then we can add some matriarchs!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to RomaShSh
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#250
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RomaShSh
Dude, I got stuck too!!!
Yeah. Judge for yourself: one stack of Grim walks once, deals significant damage, and remains until the next turn. Three stacks will walk once each, which means we have more control over the situation. But at the same time, they are easier to kill, but they bite...
To split or not to split – that is the dilemma!
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#251
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It all depends on the opponent!
Скоро! Всем ждать! Они явятся!:smile20:
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#252
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celt
Exactly! That's the best option! And then we can add Matriarchs!

Grims don't bite back against Matriarchs :)

In my opinion, it's better to separate the Furies and put the Grooms in one powerful stack – a powerful stack means more bites, which means more damage.

I usually use Furies + Riders to take down neutrals.
This is the most effective combination, and against casters and archers, we simply separate the Furies.
Tactics + artifacts for speed + a skill for a speed aura – as a result, the Furies run all over the map :)
Rean's Ghost :smile24:
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#253
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It's a pity that the Furies have weak defense! Otherwise, it's a pretty good unit!
Скоро! Всем ждать! Они явятся!:smile20:
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#254
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I would even say it's an uber unit :)
Dungeon is back on top again!!! i.e., on a dinosaur :)
Rean's Ghost :smile24:
#255
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I'm against deploying Hydras; I'll counter them. And then we'll take down those casters with magic.