Posts from Nature Structures
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Which units do you recruit when playing as Nature?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Water elementals are only good against Death.
And I don't remember them being used in the final battles.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
the hero can, in principle, deal more damage than a group of water elementals... slow and not very useful units...
Slow... Well, who, tell me, carries them around?
Not very useful... no comments.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
a hero can generally deal more damage than a group of water elementals... slow and not very useful units...
In terms of buildings, I prefer Elves (though I sometimes use Tigers), Unicorns, and Phoenixes. From the portal, I take water units, especially against Necropolis; they destroy them easily.
Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
...Nature's magic is geared towards close combat (speed boost + life buffs). I believe that Haven is the race with the longest range.
Хроники сражений:


I still believe that Sylvan will eventually defeat everyone, both in the long run and with a starting archer.
I strongly disagree! :smile53: Haven is stronger than Sylvan in the long run:
almost all armies can attack from a distance: hobbit, mage, djinn, titan! + mass slow + mass accuracy.:p
and not just Haven - Life, with a mage, can do the same:
crossbowman + ballista + monk + mass accuracy.
I would even venture to say that Stronghold can also compete - just look at the cyclops!:smile10:
Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
I strongly disagree! :smile53: Order is much more effective at range than Nature:
almost all armies can attack from a distance: hobbit, mage, djinn, titan! + mass slow + mass accuracy.:p
And it's not just Order – Life, with an Order mage, can do the same:
crossbowman + ballista + monk + mass accuracy.
I would even venture to say that Might could also compete – just look at the cyclops!:smile10:
When all the ranged units in an army are not very good. Besides, mages are often more effective with their poison and raising skeletons, and with djinn, it's more useful to use Song of Peace and sometimes Haste.
First of all, for ranged units to work effectively, they need to be kept at a distance from enemy units. Having Song of Peace and Slow, the enemy will certainly not reach them as quickly, but they will still not be slowed down for very long. And mana is not unlimited.
But Nature, with its Hive and Quicksand, will be better in this regard. It doesn't consume as much mana, and with the presence of Dryads, you can flood the entire field, and then the hero + elves will do their job, and they won't need all that accuracy. :)
Besides, if with Order you can still keep the enemy at bay with djinn and maybe an Order mage, then Life will have even more problems with this, so what will happen to the poor archers when the enemies reach them.... I think it's clear. =)

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
It's more useful to use Song of Peace and sometimes Enthusiasm with Djinns.
Besides, if you can hold the enemy with Djinns and maybe a Mage of Order, Life will have even more problems with that, so what will happen to the poor archers when enemies reach them... I think it's clear.
Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
