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Posts from Reports on online games and their confirmations (Summer 2008 season).

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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
In reply to Деконтаминатор
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18 years ago
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Decontaminator;179398
Decontaminator (blue, swamp, Tazar, Tazar, resource) def Scorp (red, castle, Valeska, Shakti, artifact) 2sm4d(3) 127

Due to real-life issues, Scorp's game crashed, and he gave me the win.
Thank you for the game and the experience.

I confirm.

In the second round, I managed to take 1 angel (cons), archers for 60, +1 to speed. In the third round, I was planning to get the Boots of Swiftness and 3 cons (on 2, 3, and one that wasn't taken), and then look for a way through the swamp (most likely it was his zone) - but my nerves gave out because of the prank (it was just a joke).

Sorry I didn't give you a proper game.

Thank you!
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18 years ago
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Captain (red, Dungeon, Shakti, Shakti) def Dreamcatcher (blue, Swamp, Tazar, Tazar) 2sm4d(3) 131

On turn 1, he built a native secondary town and a Cons-tier 2 town. On turn 2, he built another Dungeon and a Barbarian village.
In total, 3 Dungeons and a Barbarian town...

The opponent has a huge Swamp and... another Dungeon... so there were 4 Dungeons on the map.

Thanks for the game!
In reply to Captain
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18 years ago
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Captain;179490
Captain (red, Dungeon, Shakti, Shakti) def Dreamcatcher (blue, Swamp, Tazar, Tazar) 2sm4d(3) 131

On turn 1, a native secondary town and a conserve-level 2 town; on turn 2, another Dungeon and a Barbarian town.
In total, 3 Dungeons and a Barbarian town...

The opponent has a huge Swamp and... another Dungeon... so there were 4 Dungeons on the map.

Thanks for the game!
It's pointless to fight against three identical castles; thanks for the game.
In reply to Dreamcatcher
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18 years ago
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Game within a team tournament.
vbn (blue, Rampart, Kir, Kir) def COLORADO (red, Castle, Valerica, Valerica) 2SM4d(3) 126.

The players agreed to choose castles at will.
They started without restarts.
No one had any hidden units.

On 1-1-7, there were unicorns in the castle, a secondary castle, 2 crypts without vampires, and Kir was level 2.

On 1-2-3, Kir takes the secondary castle (Rampart) from the red player, and the number of secondary castles becomes equal. There was barely enough gold. Valerica even took a nagabank, but lost several champions.

1-2-4 - Kir is level 6. 3-5-1-2 is halfway from the capital of Valerica, level 5. 4-9-1-2 attacks her, she pays 4000 gold, and on the next turn, Valerica buys herself out and builds a castle.

1-2-5 - Kir decided not to be reckless and didn't attack the capital, but continued along the road. On 1-2-6, Valerica surrenders, as all secondary heroes except one were killed, and champions and a lot of units were lost in the nagabank.

Thank you for the game!
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18 years ago
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vitalic (blue, Rampart, Ivor, Ivor) def Sir SkkuteRR (red, Castle, Orion, Orion) SM4D(3) 227
decided to play with archers; on the first day, I encountered a stack of up to 99 Elves on the road (I was fighting it in the second or third week; there were almost the maximum number of them). I decided to play until the third day; I had two native heroes, and I wanted to try them out. I had some money, and there was a path to the snow, but it was passable, so we played. I built Unicorns with a Castle and also had a hidden stash of Elves and Pegasi.
The development was slow; I was exploring the snow-covered areas via dirt roads, but what else could I do? I needed money. I didn't even dream of Dragons on the second day, but on the third, I could have easily built them, but I forgot! (I was watching a comedy at the same time and laughing). Without logistics, it's tough; it appeared on day 137, but now, hold on. And only on the fourth day did I go to collect Ducks; in general, I was about two weeks behind, but I managed to take the opponent's secondary resources. I took Utopia, learned magic, and Ivor became 22 29 19 15 (attack, earth, water, luck, all fifth-level magic; just in case, I put on a cloak no higher than the third level) 126 Great Elves, 51 Dreadnought soldiers, 32 Dryads, 75 Silver Pegasi, 21 War Unicorns, 20 Royal Medusas, 5 Gold Dragons - I killed the opponent in the field.
thank you for the game
18 years ago
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Cedric (red, Castle, Gundula, Gundula) def Fablio (blue, Swamp, Bron, Bron) 2sm4d(3) 126

Respawn without hiding spots, on the first turn a castle + hippos, on the second turn, secondary Necropolis units, many hives, and the opponent reported that they were losing and didn't want to continue (I offered a save...).
18 years ago
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Cedric (red, Castle, Gundula, Gundula) def Fablio (blue, Swamp, Bron, Bron) 2sm4d(3) 126

correct
In reply to vbn
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18 years ago
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vbn;179533
Game within a team tournament.
vbn (blue, Rampart, Kir, Kir) def COLORADO (red, Castle, Valeska, Valeska) 2SM4d(3) 126.

It happened...
On turn 113, I lost half of my archers to a stack of 46 orcs. By turn 115, I had 2 secondary settlements. As a result, I had knights in the Stronghold (starting without archers) and 1-2 secondary settlements in the Conflux and 1-3 in the Rampart. Income: 500+1000+500. On turn 121, I got my 3rd secondary settlement. Again, a Rampart. No hidden resources, no reserves. I went to the nagabank for money to build angels and got wiped out. Only 23 archers, 2 champions, and 3 swordsmen survived. What a disastrous performance. Immediately after, my opponent attacked.
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18 years ago
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Vigo (red, Necropolis, random, Moandor, Galtran) def Sir Dom Scorbi (blue, Castle, Turis, Turis) 2SM4D(3) 122 Restarted twice because the distribution was terrible. The third time, I got a Galtran generator in the tavern, 3 skeleton dwellings, and secondary elf units with their dwelling. In the second game, Turis tried his luck by attacking the Necropolis-controlled territory. 14 elves and 160 skeletons decided not to hesitate and devoured the enemy's main hero. Thanks for the game.
In reply to Vigo
18 years ago
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Vigo;179584
Vigo (red, Necropolis, random, Moandar, Galtran) def Sir Dom Scorbi (blue, Fortress, Turis, Turis) 2SM4D(3) 122

I restarted the game twice because the distribution was terrible. In the first game, the AI gave me a Galtran generator in the tavern, 3 skeleton dwellings, and elf secondary units with their dwelling.

In the second game, Turis tried his luck by attacking the Necropolis-controlled territory. 14 elves and 160 skeletons decided not to hesitate and devoured the enemy's main hero.

Thanks for the game.

Confirmed.
In reply to Dom Scorbi
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18 years ago
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Dubrovin Pavel (Blue, Rampart, Ivor, Ivor) def Colorado (Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.3. In the first week, he explored the Elf Town, took the native secondary town via off-road, and explored the Kent Town there. He captured the Pre-Minimal and Maximal Crypt (received Anti-Morale:)). In his own town, he placed Horses near the Stronghold (he didn't have much money). On 1.2.2, Valeska breaks through the adjacent secondary town (20-49 Golden Harpies), takes the Boots of Swiftness, and stops six moves away from my Papa, whose army was 1 week old (without Unicorns). On his turn, he maneuvers his troops and attacks. Since my army was larger, he drove Valeska away. On 1.2.3, he positioned himself one move away from Grisha's main Castle, after which Grisha conceded the victory. Thank you, Grigory, for the game!
In reply to Дубровин Павел
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18 years ago
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Dubrovin Pavel;179671
Dubrovin Pavel (Blue, Rampart, Ivor, Ivor) def Colorado (Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.3.

On the first week, two mage secondary heroes, knights in the castle. Zero gold. On 121, I take what I can and rush to the adjacent respawn, where Pasha was spotted near the Boots of Speed. I clear 36 unupgraded flyers, then 45 unupgraded lizardmen, and grab the coveted boots. Alas, that was the last thing I managed to do. Oh, yes! I also offed Diemer - a scout hero. Then I got offed...
In short, yet again I stupidly threw the game... I should have simply not built a castle on 117, but instead picked up all my troops on 121.
Thanks for the game – valuable experience, though it seems it just won't stick with me.
In reply to COLORADO
18 years ago
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Volland (red, swamp, Bron, Bron) def Colorado (blue, dungeon, Shahti, Tazar), 1-3-1 Week 1, 1-6 in the castle, 2 gnoll nests, secondary Inferno 122, I buy everything and take 2 cons on angels at my reserve. 125, I go to the grass and see a metro without guards, I set up there. 126, I take a cons on 2 angels at the opponent's reserve, Tazar is in the castle. 127, I take another cons on 3 angels. 131, Tazar attacks and surrenders. Thank you for the game.
In reply to Volland
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18 years ago
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Volland;179873
Volland (red, swamp, Bronze, Bronze) def Colorado (blue, Dungeon, Shahti, Tazar), 1-3-1

I confirm. I'm sharing this with everyone.
In reply to COLORADO
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18 years ago
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Paladin@heroes.by (red,Fortress,Tazar,Tazar) def Neoandy(blue,Conflux,---,Galthran), 2sm4d(3),147

on the first, external dwelling of basilisks + gnolls, +2 useless secondary skills, +3 Dragon Utopias visible and accessible
built up without hydras at the Stronghold, but no artifacts except Pendant of Negativity until the assault on the utopias
121 destroy 20 gr. gorgons, receive as reward Tree of Mu with 6 wyverns
122 Griffin Conservatory for 2 angels
123 Griffin Conservatory for 3 angels, and just then blue started bustling about on the same side where my Boss was going. Tazik hides in the border teleport with 11 basilisks, 7 wyverns, 1+1 flies and 5 angels
124 4 phoenixes +1 angel and the money clear out the border treasure sites, they were attacked there and paid off without a fight, at the same time they knocked me off my route -2 days from reaching the treasury...
127 kill with that same army 23 gr. uniques and lose all basilisks, morale to the horses in 1 turn +4 blindings in a row and +2 later, total the army fought with either 1 stack or were all frozen giving +15000 exp, with the remains kill 24 (6 gr of them) manticores and reward 15 gr. minotaurs.
it was hard to buy, money was tight from the start of the game on miser, so the utopias started falling only on 135 +12 attack sword, on 136 +12 defense shield, on 137 +2ol, no control, I think I guessed wrong that I didn't go rush on the second week... and I've already seen clusters of stars at the edge of blue's scout hero for a long time, and judging by the look of it a mega-huge treasury.
Nerves in a fist and on foot there, especially since a blue heart is visible clinging to those stars... but Galthran got sidetracked and left the treasury in favor of capturing my capital on 142.
meanwhile I'm scurrying around the coveted treasury like a pawn, no utopia yet, all the artifacts are tasteless, only bought shackles from the trader.
145 here it is, the utopia on wings, now I think we're in the game
146 library + boots and utopia for orb of the firmament
147 The blue hearts had their fill of killing Red Army men in the abandoned towns and rushed into the treasury, the same one where I'm gorging myself, well what with the Crowns I think I can get him with the Shackles I won't let him go and with the Orb I'll defeat him, and lo and behold on the way to Galthran +12 wyverns and an utopia for +6ol Knight of the Dragon and Knight of the Earth... 27-32(23 levels+orb of the firmament) vs 10-12(+2 to speed) with roughly equal army, Galthran has no chance in the final battle...
thanks for the game, and if you had gone to the treasury after your first utopia the Red Army would have been defeated, but what's the point of taking the capital on 142-143, it's empty there, especially since the scout hero miraculously managed to recapture it on 147 )))

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