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Posts from New units. Their discussion and selection of upgrades.

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Which upgrade is better?
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1. Dryads are good at the beginning due to their swarm ability, but when Ents appear, it's better to upgrade to the alternate upgrade.
2. The new Wind Dancers are much stronger than the regular upgraded version on creeps, but in large battles, the old upgrade is still better.
3. No comment, the new upgrade is superior. The old upgrade is only good with the "Unicorn Bow" artifact.
4. I prefer the old upgrade; the new one is only needed by Chaos factions, and I always play as Light.
5. Regarding Unicorns. The old upgrade had a magic resistance aura, while the new one replaced it with the "Child of Light" ability. The essence of the ability is that when someone (you or your opponent) casts a Light spell in battle, the same spell, but at an expert level, is cast on the Unicorns! In my opinion, it's a very cool ability, but it's naturally only good against Light mages (Elves, Humans, Dwarves, Academics). Resurrection is also successfully "stolen" by the Unicorns :D
6. I prefer the old ones. Due to their rooting ability, they usually all survive until the end of the battle and finish off the enemy.
7. Emeralds have better stats than the alternate upgrade, and their ability (according to the manual) is the same, only the name is different. Conclusion: the old upgrade is better.
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like, the United States just discovered it:)
Prismatic Breath, unlike regular Fire Breath, can hit multiple adjacent units at once, not just two.
Первый, кто был забанен за Правду.
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I didn't quite understand what you meant, but the manual says that Prism Breath and Acid Breath are the same thing. I just explained why I take Emerald Dragons, and that's it. I'll even look for a quote now...
Here's the quote:
Acid Breath
When attacking, the creature deals damage not only to the target but also to any creature directly behind it.
This ability is the same as "Prism Breath" - see page 180.
» Creatures: Green Dragons, Emerald Dragons.
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And indeed, that's exactly what the manual says. However, this is a mistake. Prismatic Breath perfectly matches the description in the manual, while Acid Breath is the same as Dragon's Breath. It seems that's what was actually meant.

But I advise you to play the game first before drawing conclusions about the creatures based on their stats and ability descriptions in the manual.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I did play it, but I just didn't pay attention. I'll check it out in a duel now and let you know. :)
Yes, I admit my mistake, and also the mistake in the manual:
Acidic Breath = Dragon's Breath
Prismatic Breath - hits targets in a random radius if the targets are standing close together.
In reply to C13
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It would be wiser to distribute them as follows: if the hero is an attacker, they need to recruit Death Dancers, Nymphs, Forest Archers, and Mountain Ents, the rest is a matter of taste. If the hero is a defender, then Wind Dancers, Ancient Ents, Nymphs, Forest Archers, and Archdruids (first upgrade) are needed. But if the hero is a mage, then this combination is suitable: Wind Dancers, Master Archers, Ancient Ents, Battle Unicorns, and Dryads.

Added 4 minutes later
In any case, dragons should be Crystal Dragons, due to their chain lightning attack. For an attacker, Death Dancers are useful due to their combat skill, which allows them to defeat significantly more enemies than Wind Dancers. And in the case of a mage, Master Archers are essential due to their ability to push back enemies on the turn order scale (especially useful against archers, mages, and strong damage dealers).
Я избран носить Клинок, ибо он продолжение моей руки...
Я избран идти во тьме, ибо она моя сущность...
Я избран вершить правосудие, ибо клинок карает неправых...
...И не служит тому кто неправ!

Мститель клана "Lost Heroes"
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I always choose wild Ents because I'm always attacked by Light Elves. Ents use the "Wrath of the Forest" skill, increasing their initiative by 5. Then, this brutal monster with very high attack and an initiative of 12-13 (depending on the presence of artifacts) crushes everything in its path. The weakness in defense is neutralized by fairies. Considering all this, it's unclear why Ancient Ents are needed. Archers can be protected indirectly; it's not necessary to stand in front of them. The speed and initiative of the units allow this.
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Forest archers are a formidable force! 30 of them can easily wipe out early-level units.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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I completely agree.
Also, they ignore 50% of the target's defense, which means it makes sense to use them to eliminate high-level troops, as the defense debuffs will be greater.
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It all depends on how each player plays. For example, I prefer a defensive playstyle, so I choose nymphs along with ancient ent, archers, and emerald dragons. I think dancers of death are better than the new upgrade, but with light unicorns and crystal dragons, it turned out to be a complete failure:mad:
Я в сумерках проклят и светом и тьмой,
Круг жизни замкнулся - пути нет домой,
В безрадостном мире нет звёзд в небесах,
Мечты обращаются в прах!!!
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Whether crystalline dragons are worth it is debatable. If they're lucky, they can hit 5 targets. If some of those targets are bloodthirsty, then it will be the most powerful attack in that particular battle. I agree that emerald dragons are more reliable, but you have to take risks...
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Which archers do you prefer to use? I usually take the old druids and, at level 3, the new archers.
Ко мне всегда на Ты


In reply to Julyanna
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New Druids are useful if you need a lot of power; new archers are almost always a good choice.
If you decide to focus on Chaos, new Druids will be your main weapon.
Tomorrow holds no promises
Except the ones we've made
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The larger the army, the less effective the lightning spells of the old druids become. That is, if there are about 50 of them, then new druids are definitely better, because there is no point in casting spells anymore, and the old ones shoot worse.
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If I have a unicorn horn bow, I’ll take veteran archers. As for druids, I only take new ones, because I’m leveling up chaos instead of light.

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