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Posts from Tactics for Rampart.

5.0 (1 rating)
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I just started playing a new game.
The city is developing at an incredible rate.
Does anyone know how to unlock the Dragon artifact?
http://heroesgods.clan.su/forum/2-1-1

все сюда.:smile10: :smile10:

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Which is stronger: Rampart or Inferno?
http://heroesgods.clan.su/forum/2-1-1

все сюда.:smile10: :smile10:

In reply to andrew12
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It's hard to compare... If there are several castles, then Inferno, with its Gates, would gather an army faster and win, but if it's just a simple scenario... then Rampart would probably win.
In reply to andrew12
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If there are no other Inferno castles on the map and no Armageddon, then Rampart is generally considered to be slightly stronger. However, it all depends on the specifics of the map.

Орден Фениксахаризматический :) лидер
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Yeah, everything's fine now, I've already opened it. Basically, a blue player defeated me there. He had around 300 of everything (army size, each unit type - playing as Inferno). Otherwise, I would have won.
http://heroesgods.clan.su/forum/2-1-1

все сюда.:smile10: :smile10:

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When I play as Fortress, I initially focus on developing the castle and the capitol! The starting troops of the hero are already quite good, and by developing the treasury, you can quickly earn a lot of money! My favorite heroes are: Roland, Eleazar, Kirrh, Mephalanha, and Torgrym. My main skills are diplomacy, earth and air magic, leadership, logistics, pathfinding, and intelligence.
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with proper defense of the Elves (Dwarves + Dryads with their roots), a swift attack with 4 fast units (2 pairs: dragon + centaur; pegasus + unicorn) can pose a serious threat to the opponent.
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kien;179012
You're providing very enlightening information, Sir slayer of dragons!
The Elves will be closed off, to which the Necropolis will counter with a legion of skeletons, Inferno - a bunch of demons, Valeska will put out her powe... and much, much more. And the mine-dwellers with 150 troglodytes and 1-2 angels from cans will pull off a rush. All this poses a serious threat to the opponent. I've read all the posts about the Rampart. And I keep checking for new ones. In my opinion, similar "advice" has already been posted here about 2 times. I suggest reading previous posts before writing your own. But if you have some kind of original scheme for taking the crypt/treasury/Dragon Utopia or a development strategy - now that would be interesting to hear!
thx for the advice :smile20:

Added after 50 minutes
sorry if I blurted something out of place, it's my 2nd day on the forum
учеба тяжела,
и я здесь не всегда,
обычно по выходным,
бывает и в будни я с ним,
ХВ ты не заменим))))

:cool: veni, vidi, vici - пришел, увидел, победил :cool:

Мир ПК - все и даже больше о компах и высоких технологиях

Лучший программист HW! Возможно это ты...
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In simple terms: at the beginning, take Centaurs and Elves (merge Dwarves in the Castle), then Pegasi, Unicorns (Dryads also hold the defense), then add Dragons... If you need to take Utopia and don't want to lose your valuable troops, take the defenders (Dwarves and Trees, you already have many of them), and leave the main troops at home).
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kien
As promised, here it is. I would greatly appreciate it if everyone who checks it out could share their opinion and point out any possible errors. ...
kien, thank you for the suggested tactic. 1) I understand that the tactic for capturing a near-maximum-level crypt is for offline play, right? Otherwise, if you use this troop arrangement and encounter a maximum-level crypt, the losses will be greater than with the tactic mentioned above. invisible.
2) When capturing a maximum-level crypt using your suggested tactic, my losses are 13-16 knights, and all the dwarves survive (maybe I'm doing something wrong?). I tried to slightly modify your tactic: in the second round, have the elves immediately attack the vampires (then the second round remains unchanged), and in the third round, instead of running up and to the right, run to the right to the end, to the 5th horizontal line from the top. The losses are at most 2 dwarves and 6 knights, if after the second attack, 37 knights, the vampires don't survive, or 9 knights and 1 dwarf if 1 vampire remains.
If something is wrong, I apologize, I haven't been playing for very long.
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A question arose. Which building is best suited for construction on day 111? Previously, I built Elves and didn't worry about it, but now I'm thinking about it... How relevant is the Kentaur upgrade? For example, let's take a Knight who came without Elves, and in the tavern, there's also a hero without them and without Griffins:)
And what if, for example, you have 6 Elves from 2 heroes? In general, what's the best way to proceed and in what situations?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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1) This ensures there's always a chance for a 1-6 roll in the castle, and Rampart only has one day to build an additional structure. There are 3 more or less viable options: 1) Build Elves. 2) Upgrade Centaurs. 3) Build a Guild of Mages. If you initially focus on Elves, I recommend taking Ivor and having 13-19 Elves by day 111 or 112. On the first day, you can choose any of the 3 building options... you need to assess the situation. Scout in all directions with scouts. If Ivor can reach valuable targets, build Elves and engage in combat with the entire army. If not, you can build a Guild of Mages with a spellbook or upgrade Centaurs (but decide immediately so that at most one scout escapes on an unupgraded Centaur). Ideally, he should reveal the map. And don't forget that if you build Centaur upgrades or a Guild of Mages, you won't be able to upgrade Elves in the first week without delaying the 1-6 roll in the castle. If Kirra and Elves are not available at all, it's better to upgrade Centaurs immediately. Scouts move faster, have 2 more hit points, 2 speed, and 1 attack, and their speed (8) is such that with advanced tactics, archers are blocked on the first turn!!! And 7 Elves will arrive on the second day, so upgrading them on the first day doesn't make sense, unless, of course, you find 2 Elf stashes or a stash + a hero from the dungeon with Elves. P.S. Ivor is good because he has offense right away and will have practically 2 full-fledged attack stacks (better penetration). And Kirra, without Elves, won't strengthen the troops with archery and logistics, and there might even be fewer of them... yes, she is a logistics expert, but she might not have enough penetration. I haven't upgraded Centaurs yet, but I've played as Rampart about 5 times :smile43:
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In my opinion, a good option is to build 1-6 in the Castle, upgrade the Knights to level 111 (if you have at least 40 of them), and upgrade the Elves to level 113 (if you only have 7, you can skip this and just build 1-6 in the Castle). I almost never build a Guildhall in my main castle during the first week, except in cases where it's necessary for building other structures (Necropolis, Conflux, Inferno, Tower). I prefer to buy the spellbook on the secondary market.
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Forest monsters are unbalanced. Dwarves and treeants are very slow. In terms of volley (double) attack power of weekly-spawned units, elves are second only to titans, and in terms of survivability, they are inferior to all archers of their class and are helpless in melee combat. Pegasi are fast and hinder magic, but they are quickly destroyed. Unicorns and gold dragons are average for their classes, but building dragons is very expensive. Centaurs are the best monsters in their class, but only in their class.
I usually choose Kairin, and at the beginning, I play with upgraded elves and centaurs, sometimes with pegasi. This allows me to clear out many enemies. Then I add unicorns and gold dragons. I really don't like taking green dragons into battle: they are too weak and will definitely suffer losses in a serious fight. I only take dwarves and treeants for raiding dragons, griffins, dragonflies, or for a general battle. Elves and pegasi are quickly destroyed, so I have to take flyers and archers from other cities.
Also, it's unclear why many suggest covering elves. In most cities, there are monsters with area-of-effect attacks (dragons, phoenixes, liches, magogs, etc.), and if they are not available, there are corresponding spells (meteor shower, etc.).
In reply to д-р ВАД
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Dr. VAD
Dwarves and Ents are very slow.

For this, you need to position your hero to gain momentum each turn.

Dr. VAD
Pegasi are fast and hinder magic, but they are quickly destroyed.

Try attacking with them with a delay. (It will be even better if you also apply a mass slow effect to the enemy)

Dr. VAD
Then I add unicorns and GOLDEN dragons.

Judging by the golden dragons, I wonder how much game time you spend playing a single map...

Dr. VAD
It is also unclear why many suggest covering up the elves.
Dr. VAD
...and they are helpless in melee combat.

Elves should SHOOT, not fight in melee. When they are covered by other stacks, they will naturally last longer and kill more.

Dr. VAD

Most cities have monsters with an area-of-effect attack (dragons, phoenixes, liches, magogs, etc.), and if they don't, there are corresponding spells (meteor shower, etc.).

The whole point is that it may not even come to "meteor shower, etc.", the game will end sooner. As an option, use two-hex units and preferably have a tactic. In general, with Rampart, you have to play either against Castle or against Dungeon. (Black dragons are rare in Dungeon).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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