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1) This ensures there's always a chance for a 1-6 roll in the castle, and Rampart only has one day to build an additional structure.
There are 3 more or less viable options:
1) Build Elves.
2) Upgrade Centaurs.
3) Build a Guild of Mages.
If you initially focus on Elves, I recommend taking Ivor and having 13-19 Elves by day 111 or 112. On the first day, you can choose any of the 3 building options... you need to assess the situation. Scout in all directions with scouts. If Ivor can reach valuable targets, build Elves and engage in combat with the entire army. If not, you can build a Guild of Mages with a spellbook or upgrade Centaurs (but decide immediately so that at most one scout escapes on an unupgraded Centaur). Ideally, he should reveal the map. And don't forget that if you build Centaur upgrades or a Guild of Mages, you won't be able to upgrade Elves in the first week without delaying the 1-6 roll in the castle.
If Kirra and Elves are not available at all, it's better to upgrade Centaurs immediately. Scouts move faster, have 2 more hit points, 2 speed, and 1 attack, and their speed (8) is such that with advanced tactics, archers are blocked on the first turn!!! And 7 Elves will arrive on the second day, so upgrading them on the first day doesn't make sense, unless, of course, you find 2 Elf stashes or a stash + a hero from the dungeon with Elves.
P.S. Ivor is good because he has offense right away and will have practically 2 full-fledged attack stacks (better penetration).
And Kirra, without Elves, won't strengthen the troops with archery and logistics, and there might even be fewer of them... yes, she is a logistics expert, but she might not have enough penetration.
I haven't upgraded Centaurs yet, but I've played as Rampart about 5 times :smile43: