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Let's come up with a monster. That's a good idea; we can do it
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#245
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Yes. Or STRICTLY LIMIT the number of spells per battle.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#246
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And this is also possible!! BUT!! Spells should not be game-breaking!!
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#247
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Yeah, like Armageddon or Shock Earth...
But a fireball is a good idea. Or Chain Lightning.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#248
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Tengro
Wow! Isn't that a bit too overpowered? Maybe once per battle!
Well, yes, once. But Necropolis has the Death Lord. 500 health, fear attack, the opponent doesn't retaliate, plus the ability to kill any one unit.
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
In reply to ***JOKER***
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#249
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***JOKER***
Well, it happens once. But Necropolis has the Death Lord. 500 health, fear attack, opponent doesn't retaliate, + ability to kill 1 random unit.


:eek: :eek: Sorry, but it seems too overpowered to me!:eek: :eek::eek:

This is already a game-breaker...

Added 1 minute ago
***JOKER***
Well, it happens once. But Necropolis has the Death Lord. 500 health, fear attack, opponent doesn't retaliate, + ability to kill 1 random unit.

Yeah... I appreciate the opinion, but it looks too much like Disciple!!
The guardians there are also game-breaking!!
In reply to RomaShSh
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#250
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Sapper: repairs equipment, places and removes mines from the battlefield, blows up walls, and shoots (with a penalty for shooting). Can control enemy machines, with a ratio of 4 Sappers per 1 turn for the machine. Level 5, 40 hit points, speed 5, initiative 10. And most importantly, he's a dwarf! :) I'll write more later...
Делай вещи, дела-делай вещи и не залипай!8)
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#251
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Indeed! A penalty for shooting – that’s something new! I appreciate your opinion! Analysis: Engineers have always been, are, and will be weak creatures! And now, a penalty for shooting! It turns out that this ability is neither useful nor effective!
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#252
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RomaShSh
Indeed! A penalty for shooting – that’s something new!!
I appreciate your opinion!
Analysis: Engineers have always been, are, and will be weak creatures!! And now, a penalty for shooting!! It turns out that they are neither here nor there!!
What about Assassins?
Well, at least the enemy will blow themselves up a couple of times before they reach them (:eek: I even wrote it in verse).




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#253
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That's exactly the point – if there wasn't a penalty for shooting, it would be too overpowered. ;)
Делай вещи, дела-делай вещи и не залипай!8)
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#254
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Well... in principle, yes, but it's probably not very effective against archers!
#255
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I absolutely agree regarding the introduction of a new monster! I'm all for it. I've been complaining about the Bone Dragon in the Necropolis for a long time! I am more than sure that it would be more correct to make their main unit... DEATH WITH A SCYTHE! The complete and perfect embodiment of the theme and character of the Necropolis. Tall, four cells high, slender, in a black cloak and with a scythe. Two suggestions regarding the character's abilities. First: attack - wave of death without a mana limit, and damage is directly proportional to the number of creatures in the army. As an alternative if this option isn't liked - raising skeletons after every hit right during battle. Sorry for my clumsy language

Added after 11 minutes
TIGRYONOK
I like it. Super :D
only if the attack is with foul language, then the result isn't blindness but demoralization :D
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#256
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I read your ideas. Guys, do you really think that anyone will add your monsters (no offense)? The developers will listen and do everything themselves.
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#257
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AHA! That's annoying!
P.S.
Monster – Sniper (No further comments needed).




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Night
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#258
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Night
I read your ideas. Guys, do you really think that anyone will add your monsters (no offense). The developers will listen and do everything themselves:)
It's still interesting to discuss, and there's still hope...
And it's also interesting to see what we guess correctly and what we don't :D
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#259
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And I know! We won't guess ANYTHING!
But we'll give the enthusiasts an idea, and maybe Wog for the fifth Heroes game (or the "Restoration" project) will feature our monsters.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ

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