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Let's come up with a monster. That's a good idea; we can do it
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#227
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well, in my opinion, a ranged attacker is better!! It's not that I don't like mages!!!
But in the castle, there's usually a hero, and he'll cast spells anyway!! So, maybe it could be overpowered!!

P.S. but it's a good idea!!! And a very good one!!!

Although mages could be an exception (but only for buffs), otherwise, a ranged attacker!
They just didn't give mages everything they could have!!
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#229
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Hmm... Interesting!!
And by the way, could you please provide a link to Heroes 2? I can't find it!!

Sorry for the off-topic!
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#231
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Tengro
What do you mean? Can't you do it on the forum?


Nope!!! And I'd also like to get a good link!!! (sorry for the off-topic!!!
Please!!
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#232
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Tengro
I (and not just me) have already written somewhere – THERE IS NO NEED TO CREATE MORE ELEMENTALS THAN NECESSARY!
I have an idea (sorry for the idea itself, it just came to me).
Monster, level 5.
Name: Tigrenok (Little Tiger)
Health – 100, revives 1 time
Attacks with ranged attack.
Ability – Flooding – like blinding.
Sorry for the rambling and possible offense :D

I like it. Super:D
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#234
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Tengro
I (and not just me) have already written somewhere – DON'T CREATE MORE ELEMENTALS THAN NECESSARY!
I have an idea (sorry for the idea itself, it just came to me).
Monster, level 5.
Name: Cub
Health – 100, revives 1 time
Attacks with Magic (archer)
Ability – Flooding – like blinding.
Sorry for the rambling and possible offense :D
:D :D :D :D :D :D :D :D No words.:D :D :D :D :D
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#235
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I would add musketeers to the game. Ranged units with high damage output but low initiative (long reload time). Chance for a critical hit. If attacked in melee, they retreat without retaliating, but with increased initiative (a quick regrouping to fire at close range). We could also consider an ability where, when firing at close range, they can kill a number of creatures equal to the number of musketeers (I hope someone understands: all musketeers fire accurately and lethally at close range).
Да будет так
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#236
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I really liked the idea... but who would you replace with these musketeers? Everything is already taken... What if you made him a neutral unit? Like the Black Knight – he's neutral, but his essence still remains Necropolis. What do you think?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#237
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Cool!!!
Actually, there are so many ideas here that if there were programmers, they could easily create a great game!!!
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#238
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I think you can place them in some kind of external dwelling. Something like the Castle in Heroes 4, with catapults. Then you can choose whether to use the standard set of units or replace some of them. I think this will add some variety to the players' tactics.
Да будет так
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#239
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Hmm... interesting!! But I think it wasn't that great in the fourth game!
And we'll play tactics again!!!
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#240
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Tengro
I haven't played Disciples, but I like the idea!
Is it a ranged unit or a caster? Or does each race have its own?
Each race has its own, with one race having a ranged unit, another having a mage, and so on. For example, the Elves could have a Forest Guardian. A ranged unit with 600 health, attacking with a giant bow, and able to regrow dendroids.
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
In reply to ***JOKER***
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#241
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***JOKER***
Each faction should have its own unique unit; in one faction, let there be a ranged unit, in another, a mage, and so on. For example, for the Elves, there could be the Forest Guardian. A ranged unit with 600 hit points, attacking with a giant bow, and capable of regenerating Dendroids.
Wow! Isn't that a bit too powerful? Perhaps only once per battle!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#242
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Could you please remove everything about Ents? They're becoming an overpowered unit! If anything needs to be changed, it should only apply to mage-casters.
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#243
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And for Dungeon! They are Warlocks! And Necromancers can summon some kind of Dead Cyclops/Titan.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#244
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And yes, thank you for reminding me...
I'm telling you, I'll check again, either they are buff spells or debuff spells!!
Not attack spells and not resurrection spells!!

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