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Posts from Necropolis discussions.

4.0 (5 ratings)
In reply to WhiteSmitt
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20 years ago
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What bothers me most about this whole building system is:
Previously, the player always had a choice of what to build: a Capitol or a 7th-level building (for the Barbarians on day 2). Now, we've been deprived of that choice. Because Town Points have been introduced. That is, first build a certain number of buildings, then get the reward. You can't even build a creature dwelling and upgrade it on the next turn – you need Town Points.
I understand that most players in Heroes always develop according to one scheme, but why force this scheme:confused: With this setup, I don't see any advantage in creating creatures at the beginning of the game – Capitol and only Capitol.
In my opinion, this is not right. The player should have complete freedom of action. If he builds all seven levels at once and then sits without money – that's his problem, but forcing a specific building scheme...:mad:
I'm increasingly doubting the competence of the Russian developers. Leave the city (base) level in UFO; at least there, it was justified, but get rid of Town Points in Heroes.
In reply to Katrine
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20 years ago
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Well, now they've simply made the building sequence in the city more rigid and standardized... Just like with the battlefield – there will be standardized tactics against a specific city... And they definitely won't change the principle of building up the castle anymore...
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20 years ago
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Regarding the trends:
NecroFill
Now they've simply made the building sequence in the city more rigid and uniform... Just like with the battlefield - there will be uniform tactics against a specific city... And they definitely won't change the principle of building the castle anymore...

The strategy is degrading into a banal quest, and a stupid one with only one solution!
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20 years ago
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Yeah, these Town Rulers are a pain to deal with; everything feels clunky. And as for the castle's interior, it disappointed me. I was expecting something more impressive – scarier, darker – but all I got was a black pillar... Maybe there's something interesting in Heroes of Might and Magic V, but so far, I'm mostly disappointed. I don't think Heroes of Might and Magic V will achieve the same popularity as Heroes of Might and Magic III.
In reply to Sabir
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20 years ago
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Sabir
but so far, there are more disappointments... I think that Heroes 5 won't achieve the same popularity as Heroes 3.
Regardless, I personally will hope that everything will be great, that Nival will try hard, and that we, the fans, won't be too resentful about a failed Armageddon's Blade or something else. We will just enjoy the game!
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20 years ago
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I think that the only, but significant, drawback of the Necropolis faction is the Bone Dragon (Ghost Dragon). It would have been better to remove it than to remove the Dark Riders or to create a new Necropolis creature. For example, remember The Lord of the Rings, when the hobbits were crossing the swamp, and a Necromancer was flying above them on a snake (dragon).
In reply to Sabir
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20 years ago
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Sabir
or they came up with a new Necromancer, for example, remember Lord of the Rings, when the hobbits were crossing the swamp, and a Necromancer was flying in the sky on a snake (dragon).
A Nazgûl, perhaps? Well, it's quite possible. He would probably look good among the undead. But it all depends on the developers at Nival, so I'm afraid we won't see it.
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20 years ago
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And why isn't this a Nazgûl? /topic/at/34/
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20 years ago
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Necromancers are very well done in Heroes 5. The only thing is that the skeletons are slightly inaccurate. And regarding Nazgûl, you're right: it's a perfect match. They probably took the idea from The Lord of the Rings, but removed the horse and dragon to avoid copyright issues.
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20 years ago
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Skeletons are skeletons, even in Africa. I haven't played the beta, but it's amusing to see a skeleton with a bow – how much damage will they be able to deal?!
In reply to Sabir
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20 years ago
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Sabir
Skeletons are skeletons, even in Africa. I haven't played the beta, but it's funny to see a skeleton with a bow. How much damage can they do?!!!!
They probably made the bow out of a spine, and it will shoot with bones:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
In reply to Sabir
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20 years ago
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Sabir
Skeletons are skeletons, even in Africa. I haven't played the beta, but it's funny to see a skeleton with a bow. How much damage can they do?!!!!
Actually, they deal quite decent damage, I must say... considering their numbers ;)...
And the bow and arrows are quite ordinary...
In reply to NecroFill
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20 years ago
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NecroFill
They actually deal quite decent damage, I must say, considering their number...
And the bow and arrows are just ordinary...
It's a pity that the skeletons aren't like the real ones... In real skeletons, when you shoot an arrow at them, the arrow doesn't slip through the ribs:D :D
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20 years ago
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The skeletons in the artwork look so cheerful – they seem content with everything! :) How can an enemy not be scared of an entire army of skeletons who are happy with their "life"? :)
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20 years ago
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If you look at the undead faction, you’ll notice that it hasn’t been significantly reworked since Heroes 3. The 2nd-tier skeletons were changed into archers. This is their biggest change; the rest are minor adjustments, like adding abilities, and so on... But even this is a good thing, now there are at least two archer units...

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