Auto-translated
I would arrange them like this:
1. Elven Archers (the most powerful archers for the first four levels, double shot (and if it's a double hit :rolleyes:), huge damage, excellent initiative, minus - relatively fragile).
2. Cerberi (huge initiative, excellent speed, and when they bite, enemies fall. Take the tactics, withering flame, and battle frenzy, and three enemy stacks will suffer heavy losses).
3. Swordsman/Warlord (very armored units, extremely useful abilities, hit hard, minus - but they take a while to get there with their speed and initiative...).
3-4. Golem (slightly worse than swordsmen or warlords, but better than ghosts and minotaurs; due to their huge damage and good stamina, I would put them in third place, but due to their extremely low speed and initiative, they still don't quite make it!).
4. Minotaurs/Ghosts (the former are quite armored, the latter survive due to missed attacks, decent damage, but they are even slower).
5. Bear Riders (the weakest because they are four-tile units, they hit weakly, but they have decent abilities. But still, last place).
How about that!