Skip to content

Posts from Inferno tactics.

5.0 (1 rating)
User Avatar
Auto-translated
in addition to what Qwerty listed, the superiority of Inferno over Barbarians is also significantly determined by speed, and it's a very significant difference, by the way. Two monsters of the highest level have excellent maneuverability on the battlefield – the ability to use this will give a very significant advantage. And the devils and ifrits will easily deal with the Thunderbirds.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
User Avatar
Auto-translated
Back in the day, I spent a lot of time playing as the Dungeon. In my opinion, Inferno stands out positively among the factions. Imps are great against hero-mages. Magogs are good. They are excellent in the early stages. And those who say that magogs hit their own units when firing are simply not skilled at using them. Cerberuses – beware! Good growth, decent stats, and retaliation. Cerberuses rule at level 3 (except against elves). Demons and fiends. In principle, they provide an impressive but not very effective combination. Efreeti. No need for comments. Devils look "not bad" thanks to retaliation and teleportation. In theory, they should be effective against angels, but in practice, it doesn't always work out that way.
The Magic Guild is good – 5 levels. The heroes are unremarkable, except perhaps for Zydar. So, use him. Inferno has the Gates of Hell. If the secondary faction is Inferno, it turns out to be quite interesting, although expensive.
Overall, Inferno is doing a good job. They just need a good commander and a bit of luck...
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
User Avatar
Auto-translated
I don't even remember the last time I played as Inferno. Probably it's been about two years. Usually, it's my least favorite faction.
Kien, I agree with everything you said. Only the archers don't really appeal to me. And the units, in my opinion, are a bit too expensive.
In reply to Рыцарь света
User Avatar
Auto-translated
Death Knight. Thank you for your support. May I ask a question: do you dislike Magog based on their stats, or their special ability, the Fireball? If it's the latter, I think if you spent a little more time with this interesting race, you would get much more enjoyment from playing as them. To play as Magog, you need to get used to it a bit, but then you'll automatically avoid harming your own units. I agree that Inferno's prices are a bit high, but you can't have everything at once! I would be against lowering the prices of units, but then there would inevitably be restrictions, as happened with the Conflux (not only are the birds not too expensive, but they also have a ridiculously overpowered growth rate).
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
User Avatar
Auto-translated
Kien, you made a mistake in my nickname. I'm not for death, I'm for light, meaning not "Knight of Death," but "Knight of Light." :)
Of course, I don't like that mages can harm their own units; often, I have to refrain from attacking because of this, but they can hit several units at once. So, the plus outweighs the minus, and I'm indifferent towards them.
I agree with you about the firebirds – it's not entirely correct.
In reply to Рыцарь света
User Avatar
Auto-translated
Demons and pits – it’s still an effective combination. It’s not always possible to gather large armies and use your own units effectively, but with practice, you can achieve good results. Without demonology, you can’t rely on taking utopias early in the game.
A realistic strategy for the first 1-2 weeks is to use the expert curse. The implementation of such a strategy is most effective for Inferno – it can be found in the guild and heroes often choose fire magic. If it’s not in the guild, look for it in shrines, anywhere. This immediately reduces the damage by 1.5 to 3 times (it’s no joke – check it, read the Physical Mitigation stat).
In reply to Ben80
User Avatar
Auto-translated
Ben80;176230
Demons and pits are still an effective combination. It's not always possible to build large armies and effectively sacrifice your own units, but with practice, you can achieve good results. Without demonology, you can't count on taking Utopias early.
A real game-changer in the first 1-2 weeks is the Expert Curse spell. Inferno has the highest chance of obtaining it – it can be found in the guild and heroes often learn it. If it's not in the guild, look for it in shrines, anywhere. It immediately reduces damage by 1.5 to 3 times (no joke – check it, read the spell description).
You're talking about taking Utopias in the first 1-2 weeks? Perhaps the minimum possible, with the appearance of Tazar in the tavern, a large number of free resources, a good starting location (and not just one), the fact that the Gogs are already built in the city at the very beginning, very good skills when leveling up, a large number of training sessions to convert soldiers into demons, and good luck. That is, 1-1.5 percent. Curse is a level 1 spell. Please explain how you take Utopias with Inferno on difficulty 4 using the 2Sm4d template, and I will consider you the most brilliant player for this city (I think not only I will).
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
In reply to kien
User Avatar
Auto-translated
kien;176882
You're saying you can conquer Utopia in 1-2 weeks? Perhaps the minimum time, given the appearance of Tazar in the tavern, a large number of easily obtainable resources, a good starting location (and not just one), that the buildings are already constructed in the city at the very beginning, very good skills when leveling up, a large number of training sessions to convert soldiers into demons, and good luck. That is, 1-1.5 percent chance. Curse is a level 1 spell. Please explain how you conquer Utopia in Inferno on difficulty level 4 using the 2Sm4d template, and I will consider you the most brilliant player for that city (I think not only I will).

Conquering Utopia and playing for 1-2 weeks are mentioned in different sentences. People who simply like to argue subconsciously distort the meaning of another person's words (even for themselves).
In reply to Ben80
User Avatar
Auto-translated
I personally completed the Utopia scenario on the second week, playing as Inferno! I defeated 66 demons and achieved the minimum score! The hero was Peer. Nothing too difficult!
In reply to Ben80
User Avatar
Auto-translated
Ben80;176897
Taking Utopia and playing for 1-2 weeks are mentioned in different sentences :) People who just like to argue subconsciously distort the meaning of another person's words (even for themselves).
"Without demonology, you can't count on taking Utopia early.
A real rush to take it in 1-2 weeks is an expert curse." Is that how I understood it correctly – "rush" means breaking Utopia? Isn't that right? And as for just arguing – I disagree. Providing at least one piece of evidence is quite enough for me (for your post).

Added 1 minute ago
Dirty_Player;176900
I personally took Utopia on the second week playing as Inferno! I summoned 66 demons and took the minimum! Hero: Peer. Nothing too complicated!
On the second week, 66 demons is quite possible. But not on the first.
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
In reply to kien
User Avatar
Auto-translated
kien;176903
"Without demonology, you can't expect to take Utopias early.
A real 'break' in the first 1-2 weeks is an expert curse." Is my understanding correct that 'break' means breaking a Utopia? Right? And simply disagreeing – I don't agree. Providing at least one piece of evidence would be enough for me (for your post).

A 'break' is often called a "powerful tool" :)
kien;176903

Added 1 minute ago
[/U]
On the second day, 66 demons are quite likely. But not on the first.

Indeed, I find it hard to imagine this happening 200% of the time, but maybe it's possible at a lower level if you capture a couple of castles.
User Avatar
Auto-translated
Ehh... I believe you, of course, and I wouldn't doubt it... However, cutting 66 demons... So, on the first week, you must have used pits with a castle (if you used Ifrits?). You had 9 pits on the second week. You upgraded them. You fought a series of battles. You raised 12 demons each time. To cut 66 demons, you need, let's say, 578 imps... This is on the second week... If we're talking about offline play, there are no questions. But 578 imps on the second week in online play raises certain questions...
Then, as I understand it, you took Utopia with 8 green dragons, 6 red, 4 gold, and 3 black... Ehh... You probably got some Ottomans from somewhere, although you still needed something to cut the demons... Although, in offline mode, it's probably possible...
Anyway, that's awesome!!!

Орден Фениксахаризматический :) лидер
In reply to Ben80
User Avatar
Auto-translated
Ben80
A "лом" is often called a "powerful tool."
Well, in that case, I admit – I was completely wrong. By the way, Grand Pyramids are rare on the first map because you need to build a Guild.
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
In reply to Qwerty
User Avatar
Auto-translated
Qwerty;176909
Hmm... I believe you, of course, why would I doubt it... However, recruiting 66 demons... So, on the first day, you must have built a Pit with a castle (Ifrits?).
Day one - Demon Gate
Day two - Guild of Mages
Day three - Hell Pit
Day four - Guild of Mages level 2
Day five - Hell Pit upgrade
Day six - Efreet
Day seven - Dogs
Starting on the Queen. At the start, I got Ogres. The second hero had 35 Pikemen. On day 5, I took Pit Lords with the second hero and went for it. There was a hidden stash of Imps and Dogs. There were 3 Pit Lords. I bought more on the second week. I recruited Demons from Imps, Ogres, Dogs, and Pikemen + my own from the castle.
Qwerty;176909
Then, as I understand it, you took Utopia with 8 Green Dragons, 6 Red, 4 Gold, 3 Black... Hmm... You probably got some Ottomans somewhere else, but you also needed something for recruiting demons... Although, you can probably do it in offline mode...
Anyway, that's awesome!!!
No. Utopia: 7 Green, 5 Red, 2 Gold, 1 Black. Demons under the Shield spell - the main force. The rest is cannon fodder. After the battle, a few demons remained. My goal was simply to take Utopia. Then I just quit the game
User Avatar
Auto-translated
Ah, a minimum Dragon Utopia... Then that explains it. 10 demons from the spearmen. You had 21 dogs. That's another 15 demons. Now for the imps. 61 + some amount with the hero. Let's say together it' same as 105. That's another 3 demons. So far that's 28. Gogs. You have 33 of them + possibly whoever came with the heroes. From those, you can make 12 demons. Well, 14 let's say.
In total, that makes 42 demons. I counted the external dwellings of gogs and dogs, as you can see. Fine, maybe you didn't slaughter all 66. Maybe you bought another 8 pieces. Well, in general, it almost adds up...

Орден Фениксахаризматический :) лидер

Statistics

Welcome our newest member: Emil