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In reply to Vlad
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Sorry for jumping in, but:
1) I was able to increase morale (or vice versa) after making about 100 posts, if I understand correctly (is that right?)
2) I couldn't check who the subject is, but the birth date there is August '85; if that's not just random, it's unclear why an adult would play petty tricks...
3) Maybe 10 to 1 is not bad, quite fair—only in my opinion, such a system should be implemented:
user x has the right to increase morale if they have at least 100 or 200 posts and at least positive morale
user x cannot lower the morale of other users without having 10 or 20 morale(+)
a user cannot increase morale more than 1 or 2 times per day..

if this is refined, I think it will turn out very well...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to AmberSoler
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AmberSoler;106508
You simply didn't receive negative feedback just because your opponent disagreed with you!
Well, actually, I did... more than once or twice...
Of course, I don't agree with everyone, but... what can you do, we're all human, and everyone can make mistakes...
But here, we're talking about something else... most of the messages are neutral; they simply serve as discussions about a particular topic...
But that's a different topic, and it's not related to this one. Of course, those posts aren't entirely useless... It's just that something else was meant by them...

In general, it's a whole topic... I don't see the point in discussing it... Because it would take too long...
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to HwKeeper
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Creator;106544

Currently, a restriction has been introduced to prevent a number of possible similar cases, which does not allow users who have posted less than 25 messages to lower the morale of other users.

Personally, I think that this limit of 25 messages is too small! Many users reach this number of posts, but even 200 is still too much. I suggest increasing this limit; by how much? - conduct a poll among forum members.

Creator;106544
In the near future, two more modules will be introduced into the existing morale system, which will allow tracking intentional lowering of morale and will correct the imbalance announced in this topic.

Are there modules that will also track inappropriate increases in morale? Where is this imbalance that you are talking about if morale can only be increased for, for example, submitting an application to participate in Tournaments?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley
Are there any mods that would also track inappropriate boosts to morale?

Since the morale system only exists on HeroesWorld, it is unlikely that such mods exist. :)

I was talking about mods that would track not inappropriateness, but intentional reductions, i.e., instances of constantly lowering the morale of the same user over a short period of time, and so on. Currently, these mods do not exist, but they will be created.
Ley
Where is this imbalance that you are talking about, if morale can only be increased for something like a user submitting an application to participate in a tournament?

I didn't talk about the imbalance; the author of this topic did.
In reply to HwKeeper
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Creator;106737
Since the morale system only exists on HeroesWorld, it is most likely that such mods do not exist. :)

I was talking about mods that would track not inefficiency, but intentional reductions, i.e., instances of constantly reducing the morale of the same user over a short period of time, and so on. Currently, these mods do not exist either, but they will be created.

If they don't exist yet, but the problem can be solved, why can't something like an "observation" system be created? - it is precisely in this connection, or create and implement a new "forum profession," like a moderator, but only for issues related to the morale system?
Personally, I don't think it's impossible.
Creator;106737
I didn't talk about imbalance, but the author of this topic did.

Then the question is not to you, but to EVERYONE who discussed it...

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;106739
...to create and implement a new "forum role," like a moderator, but only for issues related to the morality system?
There is only one criterion for evaluation: conscience. Although this is a rather abstract parameter, nothing better has been devised yet. I don't think anything better will be devised...

In my opinion, the current system has no advantages by definition. I'll explain: Ley, your morale at the time of writing this post is negative, which indicates that your presence on the forum is useless. You should just leave... This is an axiom, based on the essence of implementing the system. You are a useless character...

But I know you as an intelligent and respectable person. Hence, two conclusions: either I am wrong - in which case, I should also leave this forum, or the statistics are wrong... :)

I prefer the second option... And that's what I'm fighting against. :) The goal is to restore the 1:1 ratio

Added 20 minutes later
Creator;106737
I didn't talk about imbalance, but the author of this topic did.
Unfortunately, I don't see any reason to retract my words. They went too far... But I think we just need time to process it... Ytsu and others will help! Let's wait a little... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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This topic, and the subsequent analysis of the morale adjustments already made, convinced me that the original concept behind the morale system does not reflect reality. Specifically, users are not increasing or decreasing morale based on its usefulness, but rather based on their personal opinion of the message itself – they upvote if they like it, and downvote if they don't. Therefore, the concept of "usefulness" is currently simply not relevant. Since the mechanics of the morale system itself depended on the concept of "usefulness," specifically the 1:10 ratio between increases and decreases, without the concept of "usefulness," this ratio no longer makes sense. Here are the conclusions:
  • The concept and ideas underlying the morale system were brought closer to the actual situation. (see FAQ)
  • The ratio between morale increases and decreases is 1:1.
  • All morale decreases up to this point have been recalculated using the new ratio.
In making these changes, I have also considered users who liked the 1:10 ratio and users who wanted a ratio other than 1:1. In the near future, new modules will be added to the morale system that will not disrupt the existing balance, but may add some dynamism and interactivity.
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Well, it’s understandable that the concept of utility wasn’t feasible at that time, but what about now? Are you simply sure that the balance between the negative and positive aspects should correspond to each other, or is this just a “test,” and the precise balance will be adjusted over time, like, “time will tell”? Or is this already the final version of the “Morale System”? Maybe 1:5 would be better? Or maybe 1:2? What considerations led you to make this decision? I don’t want to be annoying :), but I’m genuinely curious.

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Good day to you, esteemed forum administrators! I would like to express my opinion regarding this new feature, and not just my own, but also that of many users on the resource, mainly those who play online. It's good that the new system reduces the load on the forum, but on the other hand, the readability of pages has sharply decreased. When writing a post in an online report thread, there is a desire to write it in detail, as engagingly as possible, and not just with a brief title. This desire is stimulated by the number of rewards for a post. In the new system, it is not visible who encouraged whom and when, which means that diligence in writing posts will slowly disappear. Also, the need to write a comment will lead to the fact that rewards will stop being given altogether. In this regard, I have a big request (and not only mine): return everything to how it was and look for other solutions to the problems of glitches and server load. :) or at least make it so that increasing the database can be viewed in the online tournaments thread. With respect.
http://dreamcatcher.metroland.ru/
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I agree with the previous post. As an option – if technically feasible, leave the database system in the old interface only for battle reports (I’m talking about the online version of Heroes 3) because for the report creator, a clear representation of the database as applied to a specific report is a powerful moral incentive to write detailed and vivid reports (I speak both on my own behalf and on behalf of many who mainly leave their posts only in battle reports). P.S. I think that making comments mandatory is a good idea, as it prevents the use of the database as a memo for oneself, such as "yes, I reviewed the post – this isn't a problem; we'll get used to it." But the above-described problem of losing usability is critical and noticeable immediately; there is no need for any test period for this. I hope that the collective opinion of volunteer testers of this system will draw the developer's attention to this problem.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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I agree. After writing a game report, it's nice to know that it has been read and appreciated by skilled players who understand both the game itself and the way it's presented in the report. Definitely, writing good reports is important, especially for newcomers who want to learn how to play. They read the report, think about how it can be done, and try to play the same way. Just my opinion.
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Or maybe we should try running the new database system for a month and see how it goes, and if we don't like it, we can revert to the old one.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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I’m for the old one! And what, did the old Battle.net interfere so much?
ФЛУДОВСКИЕ ССЫЛКИ! - сообщить о бесполезной теме/сообщении.
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It was a problem because it overloaded the forum, and some topics couldn't be opened (in some cases, only the last page worked)... maybe those who just play don't care, but there are other people who are interested in all the topics... it's bad when you can't access your favorite topic... and for us, the representative thread of the Clan didn't open at all. Is that normal?

So, I am for a new system... although it's a pity that you can't view other users' databases.

Added after 3 minutes
/topic/at/175999/
Here, first read this, and then write

Be strong. Believe
In reply to Loi
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I also think that viewing the increase in database views is necessary. I am the person who mostly posts in the reports thread, and it is really important to see: are people reading and are they interested in what the author has written – otherwise, the point of detailing all the intricacies is lost.
http://www.twitch.tv/mikevalentine/

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