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#143
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Hello. Sorry for the silly question, I've searched the forum and the game, but I couldn't find the option for playing in co-op. In Heroes 3, you could choose the option "2 players on one computer" + a map for co-op, and everything worked great. In Heroes 4, I can't find such an option; please tell me, does co-op exist in Heroes 4? :smile45:
In reply to ria
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#144
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It should be set up so that the map is configured for an alliance, and when selecting a player, the team number is displayed next to the player's color. Select and set the same numbers for both players (for example, blue and green in team 1).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
#145
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ZYbr;175275
There should be a map where the settings are configured for alliances, and when selecting a player, a number (team number) is displayed in the checkbox (player color). We choose and set the same colors (for example, blue and green in team 1).
Thanks. :D Apparently, I didn't come across such a map. I'll look for maps then.
In reply to ria
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#146
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You can take any multiplayer map and, using the editor, assign an alliance in the map properties.
Просто еще один
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#147
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Here's my question: when playing as Haven, is it better to recruit Mages or Golems in the early stages of development? Or should I not recruit either of them at all, even in the beginning, and instead focus on defeating neutral creatures with Djinns or Nagas? P.S. This doesn't concern level 4.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#148
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I got disappointed with mages after a certain point. Firstly, they don't really play a significant role when you have Djinns and excellent hero magic. Secondly, the hero himself casts spells that are only slightly weaker than several mages in the early stages, but a few powerful golems significantly ease the process of dealing with mages, archers, and even melee creeps.
Первый, кто был забанен за Правду.
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#149
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If there's a possibility of battles against Necromancers, especially Vampires, deploy Golems. If you anticipate many sieges and similar scenarios, use Mages. In general: if you expect to fight against archers and similar units, Golems aren't very effective; however, if you anticipate fast-paced close combat (flying or simply high-speed units), Golems are a good choice.

Орден Фениксахаризматический :) лидер
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#150
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I always create golems; I use them to protect my Djinns or Hobbits so that they don't get hit by magic or arrows, and instead, the attacks land on the golems. They have a lot of health and excellent magic resistance. And when the enemy gets close, then the golems go into battle.
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


In reply to Antoxic
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#151
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I’ll try to rehabilitate the mages a little bit.
I got disappointed in mages after a certain point. Firstly, they don’t play any role when you have Djinns and excellent hero magic. Secondly, the hero himself casts spells that are not much weaker than several mages in the early stages, but a few powerful golems significantly ease the task of defeating Sorceresses, Archers, and even melee creeps.

Djinns and mages have slightly different tasks on the battlefield. If mages mainly “harass” enemies and then raise skeletons, Djinns primarily slow down and neutralize the enemy (with a song). Besides, mages are not that slow compared to golems, so there is at least some advantage. But golems are terribly slow; they can only be placed in defense because they are not very good even for teleporting (not comparable to Nagas at all).
If there is a possibility of fighting Necromancers, especially Vampires, use golems.
Golems have advantages against them, but mages are not that bad either; attack magic is also very effective against vampires. But in any case, scenarios involving capturing castles are unlikely because in the beginning, any castles are captured either by the hero alone or with a little bit of meat and a clear head on the player’s shoulders. Therefore, we are talking about those periods of the game when you still have to use level 2 for faster progress.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#152
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I used to build mostly mages as well... but they die quickly (hmm, not enough of them), and you can't cover everything with dwarves (unless you place them one by one), but even that doesn't help for long... so now I usually build golems =). Because melee units are needed, and with my development (genies + titans in Whirlwinds), I don't have enough of them... but in Inferno, you can start thinking about it).

Be strong. Believe
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#156
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Here's another question about Haven. Does the "Mirror Image" spell ignore magic resistance, or does it also ignore magic immunity? In other words, if a Titan is under the effect of Mirror Image and is attacked by a Black Dragon, will the Black Dragon take damage from the mirror image?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#157
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Zubr... just checked... In Equilibris 3.51, "Mirror of Pain" does NOT affect creatures with magic immunity. The little dragons took no damage.

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#159
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Question about Chaos. I read somewhere that Armageddon affects the Fireguard class (Martial + Chaos magic). Isn't the spell a fire spell?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#160
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The fourth installment of Heroes is my favorite. Is there a random map generator for it, like in the third and fifth games?
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#161
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Doesn't seem like it. At least, I haven't noticed it.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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