Skip to content

Posts from - A reference guide and manual in Russian for Heroes 3.

5.0 (1 rating)
User Avatar
#1
Auto-translated
Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
User Avatar
#290
Auto-translated
3 Ben80
The elements of using autobattle can yield very good results. For example, a well-known feature of autobattle tactics. There are also other nuances. So, using autobattle is, in general, a tactical technique, just like using the infinite ammunition of a ballista...

Орден Фениксахаризматический :) лидер
In reply to smallest
User Avatar
#291
Auto-translated
smallest;175247

3. "Ballistics. If you have the skill, you can control a large wagon. Which isn't always a good thing. If you take a Castle companion, and press autobattle while the wagon is moving (and immediately right-click to stop the troops from continuing to move), the wagon will immediately break through the gates (100%)."
Interesting... I didn't know that, thanks.
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


In reply to Qwerty
#292
Auto-translated
Qwerty;175263
A well-known feature of the auto-battle tactic, for example.
By the way, I recently came across the opinion that this is not a bug at all, but a restoration of justice :) because in a normal battle, 2-hex units stand a little further apart, and therefore this rule should, in theory, be preserved in the tactic, but as we know, it cannot be achieved manually, so the auto-battle comes to our aid :)

Since we're on the topic, I'll add another observation.
In quick battles, it seems that the division into stacks does not occur. Therefore, if you attack a crowd of archers with one angel, for example (I don't know the exact number that can be defeated with this method), he blocks them all in the first turn and wins because of this, but if you conduct the battle manually, they will become at least two squads. Therefore, most likely, you won't hit anyone in the first turn, and you will also take direct damage, which leads to defeat. :(
User Avatar
#293
Auto-translated
Thank you, could you elaborate on this topic? I know there's a correlation between the strength of the attacking army and the number of units in a stack, and it seems there are some additional parameters that introduce an error margin of around two units. Please tell me more about your example; it could be extremely helpful.
Although it probably won't help me, as I still haven't learned how to play Heroes of Might and Magic III... but maybe others can learn from it.

Орден Фениксахаризматический :) лидер
In reply to Loken
User Avatar
#294
Auto-translated
Loken;175211
It's downloading...
It reaches 60 KB and that's it.
I checked, everything works for me... Send me your email in a private message, and I'll send the reference guide directly...

2 smallest: thanks, you've revived the topic a bit... :) Especially since the information is extremely useful in essence, and for the most part, it can be verified, which means it can be added to the reference guide after that...

Added 12 minutes ago
Ben80;175251
Auto-battle?
Maybe it's better not to play Heroes, but to write a program that completes all maps and Campaigns? And even better, so that it also wins against a player. :smile43:
Joke or not... but here we are simply observing an increase in the probability of an event, which can be achieved by simply replaying, so everything is correct - it just helps save time, like an excavator... :)

Added 8 minutes ago
Ben80;175245
And is it possible to write more details about the skill tree in the reference guide? Does it even make sense? If there are any correlations between the probabilities of skill drops, how can all this be described?
The only thing that can be checked is to simply record the probabilities during testing in the game... But this is a very conditional confirmation, and since there is no theory at all on this vague topic, I think only Gus Smedstad can help here...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
User Avatar
#295
Auto-translated
2. "The force field is removed by an expert dispel."
Funny observation.
Maybe it's just me, but I'd still like to know one thing: after one player places an expert force field, if the opponent removes it with an expert dispel, the game crashes immediately after the round in which the expert dispel was used!
Tested in Hot Seat mode.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
User Avatar
#296
Auto-translated
invisible;175562
Maybe it’s just me, but I’d still like to know one thing: after one player places an expert power field, if the opponent removes it with an expert dispel, the game crashes immediately after the round in which the expert dispel was used!
I tested it in HotS.
I checked, and I have the same issue; the game doesn’t crash at the end of the round when the spell was dispelled, but at the end of the following round of combat.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to Qwerty
#297
Auto-translated
Qwerty;175407
Thank you, could you elaborate on this topic? I know there's a relationship between the strength of the attacking army and the number of stacks, and it seems there are some additional parameters that introduce an error of around two stacks.

There's a corresponding section in the reference guide that explains this quite clearly.


Please tell me more about your example; it could be extremely useful.

My example was from a slightly different area.
There are formulas that allow you to calculate how many stacks there will be if you conduct a normal battle. However, it seems that fast battles, as opposed to auto battles, don't have this division. Neutrals end up in a single stack, which makes it more effective to use ranged units against them.

Added after 19 hours and 8 minutes
AmberSoler;175525

2 smallest: thank you, you've slightly revived the topic... :) Especially since the information is extremely useful in essence, and for the most part, it can be verified, which means it can be added to the reference guide after this...

Thank you for the reference guide itself :)
User Avatar
#299
Auto-translated
to AmberSoler

According to the reference guide, the minimum and maximum speed of the Drakon is 1760, meaning the speed of the slowest unit is 7. However, its actual speed is 1630.

Индивидуальный и клановый рейтинги Heroes World
Handmade
In reply to Kamikaze
User Avatar
#300
Auto-translated
Kamikaze;186392
In reality, its speed is 1630.
By the way, yes! :) Thank you for pointing that out, it has been corrected. Anything else?
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

User Avatar
#301
Auto-translated
Yes, there are a couple more things. Tyraxor and Piquedram should have a starting speed of **1760**, but it says **1700**. Lorelei has the correct value.

Индивидуальный и клановый рейтинги Heroes World
Handmade
#302
Auto-translated
I've written a few corrections and added a couple of features that aren't in the reference guide: http://www.heroesportal.net/tavern/?id=161679&pagenum=9

Does anyone want to discuss, criticize, or refute it?

When I was writing it, I didn't realize that there was also a discussion here, and some things have been taken into account
User Avatar
#303
Auto-translated
Well, in reality, most of your comments have already been taken into account... Moreover, it's great that you had the opportunity to read our entire preliminary discussion... It's just impossible to update the document after every fan's rebuttal... :) So, I apologize for the delay in my comments on HP.

Although, I sincerely admit that I am glad for any statement on the matter.

Sometimes, it is necessary to implement a multi-step scheme in order to make a final decision - unfortunately, no one has canceled the verification process... :) All your comments regarding logistics have already been included in the document; the Wyverns are waiting in line for their due consideration... :) I will definitely incorporate the features as well... But, since I see you are involved in the discussion, I would appreciate your assistance with one of the current issues.

The upcoming update (which will be published in the next few days) includes a detailed explanation of all hero specializations. All the math is detailed and calculated, with the exception of the "Executioner" specialization for Cornelius... I would be grateful for any help in deciphering his specialization... Well, he's just not giving anything away... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

#304
Auto-translated
Please provide the link here.
There is a new version available!
In reply to Монца
User Avatar
#305
Auto-translated
Monza;198458
Let's post the link here already!
There's a new version, after all!
It's here... ;)
More precisely, it's everywhere where AmberSoler is present... :D

Hint: check his signature...

Statistics

Welcome our newest member: dodoD0D0

Users Online 3 users 1446 guests