Skip to content

Posts from Which faction is the most interesting to play as, and what strategy do you find most engaging?

No ratings yet — be the first to rate!
User Avatar
Auto-translated
But the fact remains, on large maps, elves don't dominate in the endgame.
What about "true luck"? (I'm talking about the superpower that always gives you good luck in attacks.) On a large map, you can definitely upgrade it...
Honour and glory would make you immortal...
In reply to THE Lord
User Avatar
Auto-translated
THE Lord;174826
and what about "true luck"?

(I mean the superpower that always gives you good luck in attack)
on a large map, you can definitely upgrade it...

I recommend you read about the Necropolis superpower – I think my answer will become clear:smile34:

For Necropolis, any captured castle becomes a troop supplier – this is a huge advantage, especially on large maps:smile12:

Actually, it's all nonsense; I just like playing as Necropolis, and you probably like playing as Elves. This topic is created to share joy. I'm happy when I defeat Elves. It's a real balm for the soul:smile20:.
User Avatar
Auto-translated
in order
I recommend you read about the Necropolis's super ability – I think my answer will become clear.
I know this ability very well, but I'm probably not as confident as you are that it will defeat the Elven faction.
For the Necropolis, any captured castle becomes a source of troops – this is a huge advantage, especially on large maps.
But you still need to capture the castle, and the most important thing in this is the starting position. Elven archers will be stronger than skeletons, zombies, etc. at the start. And I won't even mention the sworn enemy...
In reality, all of this is nonsense; I just like playing as the Necropolis, and you probably like playing as the Elves.
I've already written somewhere that I like playing as the Elves, but I can play as any faction. And I won't belittle the Elves either!
That's it.
With respect, THE Lord
Honour and glory would make you immortal...
In reply to THE Lord
User Avatar
Auto-translated
As you can probably guess, I prefer to play as the Elves.
I'll try to briefly explain the reasons:
1. In my opinion, this is the most tactically diverse race, both in terms of hero development and on the battlefield.
2. Very strong start.
3. Almost every hero (except Irbet) can be used as the main hero (depending on the tactics and preferences).

I also often play as the Elves and Dwarves. After the release of 3.0, it has become much more interesting to play as the Undead (it requires connecting the gray matter to the process, especially on medium-sized maps).
Less often as Humans, Mages, and Orcs. And very rarely as Demons.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
User Avatar
Auto-translated
Interesting topic! You can discuss this for a very long time. But still, I can say that I have always been drawn to demons, even back in Heroes 3. In Heroes 5, the most impressive thing was the Gate ability. With this skill, you can win a battle with minimal losses, and also block enemy ranged units. But in Heroes 3, demons were still better.
User Avatar
Auto-translated
Why not any... Kifrah is weaker. Minotaurs are terrible in Heroes 5. I tried playing with them. They are slow and have low armor. Furies and Stalkers are much better for dealing damage.
Regarding the weakness of Eldar in late game... Necromancers are definitely much stronger in the end. They have necromancy and shapeshifting. And it's probably harder to kill a large Vampire horde than even a Unicorn horde. Plus, they have resurrection.
If your friend hadn't waited for epic battles and had finished you off earlier, he would have won. But he's to blame himself. He let you develop.
P.S. You can easily sweep everything in your path with Orcs without losing troops. It's a matter of practice.
Первый, кто был забанен за Правду.
In reply to Loken
User Avatar
Auto-translated
Loken;174951

If your friend hadn't waited for epic battles and had instead finished you off earlier, he would have won. But now, it's his own fault. He let you develop.
P.S. You can easily crush everything in your path with Orcs, without losing any troops. It's a matter of practice.

Of course, I agree that starting with the Undead is difficult. I had an unpleasant experience when the AI, on the highest difficulty, simply wiped out my raised undead units with human troops – and I felt quite helpless at the time:smile22:. Well, I managed to win the map overall, albeit with some difficulty.

When playing as Orcs at the start, I lose all my archers. I think it's possible not to lose units, but the start will be slow and not as fast as I would like:smile44:.

Added after 4 minutes
THE Lord;174876
in order
I've already written somewhere that I love playing as the Elves, but I can play as anyone. And I won't belittle the Elves either!
That's the way it is.
With respect, THE Lord

Actually, I don't belittle them either; I just don't like playing as them, I find it uninteresting, but overall, it's a pretty strong race. I would even say it's for those who like to win and don't want to strain themselves with complex strategies.

It's just my opinion. So, please don't be upset.:D

With respect, Devoted.
In reply to Loken
User Avatar
Auto-translated
Loken;174951
Why not any… Kifrah is weaker. Minotaurs are terrible in the fifth game. I tried to play with them. They are slow and have low armor. Furies and Stalkers are the best for dealing damage.;)

Well, why not? You just need to develop her if you need a warrior and not a mage in the endgame.
At the start, she is a little slower (you lose one day in development)
But when developed in:
Leadership (it's very difficult for another hero to get this)
Attack
Luck
Logistics
Summoning/Education/Chaos
She shows very good results.

And Minotaurs are only needed for the endgame (build them in the first week and let them accumulate).

And an opponent who doesn't pay attention to them at the most interesting moment receives a teleport of Minotaurs or their phantoms and starts to take a beating.

And regarding not bothering – I already wrote that the hero is the most versatile race in the fifth game in terms of tactics.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
User Avatar
Auto-translated
It's interesting to play as Dark Elves against Sylvan. If Chaos magic is maxed out, it's a pleasure to eliminate archers and druids. And if the opponent desperately tries to protect them with Ents and Unicorns from Furies and Riders, there's a great chance to cover the whole bunch with a ring of ice or a fireball (unless the Unicorn's aura works, of course). And without their valuable archers, the Sylvan elves quickly become powerless. Ents are generally unable to fight against the Warlock's proactive and fast creatures. Of course, everything also depends on the hero (parameters, skills). There are many nuances here. But one thing is very noticeable: the Warlock's racial skills are much more useful than those of the Sylvan elf. Cursed Enemy, Arrow Rain, Forest Guardian – these are very strange skills. They don't give any noticeable advantage. But Arcane Wave, Dark Ritual, and the Warlock's Sense of Elements give a much more significant advantage, wouldn't you agree?
Auto-translated
The sworn enemy and a barrage of arrows have a real effect only when upgraded towards Chaos. 3 (if you manage to get machines, then 5) Magic Defense (Spell Resistance, Offense Resistance) per turn will inflict significant damage even with weak elven magic. He should have enough mana for everything. Moreover, in 3.0, the elf doesn't spend a turn recharging his arrows. At the beginning of the battle - Magic Defense, and then Spell Resistance or Offense Resistance.
User Avatar
Auto-translated
and even better – Growth, Knowledge, or even Luck, Wisdom. Isn't that right?
...
The sworn enemy and a rain of arrows provide a good effect not only when leveling up in Chaos, but also when there is a lot of mana. Of course, it is gained by the Ranger, but there have been times when, after one, or a maximum of two rains of arrows, there was almost no mana left for anything. In general, it is really very difficult to use the racial ability of the Elves properly... it is not a fact that you will encounter the right creatures on the map before the battle... and you have to run to the Castle to find enemies... in general, it's a mess.
). And without their most valuable archers, the Wood Elves suddenly become powerless. Ents are generally unable to fight against creatures with high initiative and speed.
I wouldn't say that so categorically. Especially against creatures with high initiative, the Ent is very effective, especially if it is an Ancient Ent, and the enemy is foolish enough to attack it. Archers are a loss, but don't forget about the horses, the Imps, the Dragons, the Druids...

Hmm.
But why does it not burn? It just needs to be leveled up if you need a warrior and not a mage in the final stage.
It just so happens that the Warlock is a mage, not a warrior:) and as long as Kifre is leveling up Spellpower, he will continue to do so.
Первый, кто был забанен за Правду.
In reply to Loken
User Avatar
Auto-translated
Loken;176943


I wouldn't be so categorical. Especially when it comes to fighting initiative-based creatures, Ents are very effective, especially if it's an ancient Ent and the enemy is foolish enough to attack it.
I often encountered situations where the enemy only had Ents left. In these cases, the initiative-based creatures managed to move 2 or even 3 times more often than the Ent. Also, the hero would often attack the Ent. Usually, these battles lasted a long time and were tedious, but in the end, the Ent would still win (if the strength of the armies on both sides was approximately equal). If the number of Ents is already 25% greater, then you need to :smile15:
User Avatar
Auto-translated
A buried ancient Ogre against proactive melee units is a death sentence for the melee units, except perhaps for Furies.
Первый, кто был забанен за Правду.
User Avatar
Auto-translated
except, perhaps, for the Furies
What about Rakshasa with the Charge skill?
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
Auto-translated
If an Elf has a high Readiness skill, buried Ents are not afraid of either Imps or Rakshasas. Especially if the Elf also has a high Chaos skill and has mana left.

Statistics

Welcome our newest member: Emil