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Which level 1 monster do you like the most in Heroes of Might and Magic V?Auto-translated
a decent ability: repairing at the Gremlins, especially useful in duels with Razazak. Fairies are also very good: they attack all units on adjacent squares without retaliation, like a wasp swarm. But still, level 1 units are quite weak, so skeletons are also a good choice (there are many of them).
a decent ability: the gremlins' repair skill, which is especially useful in duel mode with Razazak. Fairies are also very good: they attack all adjacent creatures without retaliation, like a wasp swarm. But still, level 1 isn't a walk in the park, so skeletons are also good (there are a lot of them).
Level 1 isn't a walk in the park at all! You need to protect some creatures, otherwise you won't steal much mana from the enemy, you won't be able to repair many golems, and you won't be able to poison them much! Even goblins, the weakest creatures in the game, can surprise the enemy with their traps! But level 2 is where the real cannon fodder is. Especially gargoyles, zombies, dancers, and those... what are they called... anyway, horned demon things. The latter are completely useless. Dancers and furies die like flies by the middle of the game, as the computer only tries to get them with overwhelming force!
Skeletons, although fragile, have a high growth rate, and if you gather a large number of them, they will be excellent warriors. Furthermore, like fairies and peasants, they have a building that increases their growth rate. They are also easy to resurrect, and after a battle, if you have the necessary skill, they are reborn in proportional numbers.
Added 15 minutes later
Another addition: I mentioned earlier which creatures also have a high growth rate; these can, of course, be transformed into skeletons. And not just them. In general, I think that everyone has their own advantages.
Skeletons - NUMBER
Fairies - ASPEN (OR BEE) SWARM
IMPS - STEAL THE ENEMY HERO'S MANA
PEASANTS - CAN BE TRANSFORMED INTO HIGHER-TIER CREATURES THROUGH TRAINING, AND THEY ALSO PAY TAXES PROMPTLY.
GNOMES - SORRY, I DON'T SEE ANY ADVANTAGES FOR THEM. BUT IN PRINCIPLE, THEY ARE TOUGH.
ASSASSINS - ARCHERS, LEVEL 2 - ARCHERS WITH DEADLY POISON. LEVEL 3 - MELEE INFANTRY (INVISIBLE) - AN ACTIVATABLE ABILITY.
GREMLINS - CAN CARRY A MAGE'S AMULET AND REPAIR MECHANICS. LEVEL 3 - SABOTEURS, CAN DEACTIVATE (RESET THE INITIATIVE SCALE DOWN) ENEMY MECHANICS.
GOBLINS - FOR CYCLOPS - AMMUNITION AND HEALTH REGENERATION. FOR SHAMANS - A SOURCE OF MANA.
WELL, I WROTE ABOUT THE HORDES.
Assassins are the best! :smile54: Second place goes to gremlins (especially the elders – a useful ability if you have golems in your army), and third place goes to imps (for mana stealing).
Assassins. They don't deal much damage, but if their luck is high, almost every attack will be successful. And poisoning is a real boon! Especially if there are many of them.