Skip to content

Posts from - Whose turn is it next?

1.0 (1 rating)
In reply to celt
User Avatar
#16
Auto-translated
celt
But on level 10, the monster is slow compared to the others!

Why specifically on level 10??? Compared to which others???
Where did you get this information? Did you check it???:confused:

Sincerely, VDV_forever
User Avatar
#17
Auto-translated
Compared to Dess, Kirre, and Gunnar! Because these heroes have a logistics specialization, while Monera does not!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
User Avatar
#18
Auto-translated
celt
Compared to Dess, Kirrem, and Gunnar! Because these have logistics as a specialization, while Monera doesn't!

I agree :) And yet, if you put them all in a row and give them the same monster, Monera will run the farthest, on the same terrain, of course. You can check it out. ;)
User Avatar
#19
Auto-translated
But this is level 1, and after level 5, the difference is already noticeable!
Скоро! Всем ждать! Они явятся!:smile20:
User Avatar
#20
Auto-translated
When it comes to the optimal skill selection, there is no doubt about Dess's uniqueness. Indeed, these skills are relevant for any army. As for Moner, he has a specialization, if I'm not mistaken, in one of the creatures of the Conflux (like psychic elementals), which is not universal. And regarding the start, Moner's creatures have a speed of 7, and what about the others? In the later game, any hero (for example, Crag Hack, Tazar, or Gundula), who has learned Logistics, will move with the same troops just as well as Moner.
User Avatar
#21
Auto-translated
Next, the hero with the most developed logistics skill moves.
User Avatar
#22
Auto-translated
Naturally. With expert logistics, a specialist in logistics, such as Dessa, Gunnar, and Kirr, will advance further with the same troops.
Therefore, when forming a troop composition for a hero, it is necessary to consider the speed of the slowest unit.
User Avatar
#23
Auto-translated
Barbarians have the lowest speed, 5 (Orcs and Ogres have mages).
Elves have 4 (Dryads).
Dungeon has 5 (Trogolodites).
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
User Avatar
#24
Auto-translated
let the Monere fly around, the Elemental Castle is weak in itself, so you can only play with it in theory:cool:
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)
User Avatar
#25
Auto-translated
Don't say it's weak! When fully developed, it crushes everyone, but building it up is very difficult! And their heroes are only fast at the beginning...
Скоро! Всем ждать! Они явятся!:smile20:
User Avatar
#26
Auto-translated
If we're talking about the classic SoD (for example, in platinum difficulty), then most players consider the Conflux to be the strongest castle. There are very good reasons for this, in my opinion, four of them: 1. The phenomenal speed and usefulness of the upgraded first level units; 2. The strength and HP of the second-level units, combined with their ranged attack; 3. The phoenix production rate (remember, it's twice as high as the seventh-level unit production in other castles); 4. The ability to learn any magic school directly in the castle. In addition, the castle has some very strong heroes.
In reply to Qwerty
User Avatar
#27
Auto-translated
by SoD standard (with the patch from the championship)
those who have played (and not just heard about it) will understand why elementals are weak.
there are many changes aimed at more or less balancing the game. I don't want to write too much, but I'll say one thing: phoenixes grow by default (2) and their speed is 17.
the biggest plus of Conflux is probably the immunity of the top tier unit starting from 4 to Armageddon, plus a small bonus for the second unit.
as for the school of magic, I don't know; I've never had such serious problems with magic that I would spend 7000k gold on building a university and studying one school of magic while you can't even buy out your entire army. In my same opinion, only noobs use the university.
by level 10, Earth magic will be available to 90% of the game's heroes upon selection, Air roughly 70%, Water and Fire 50%; after that, this scale will grow, with the exception of Castles/heroes who cannot learn Water/Fire
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)
User Avatar
#28
Auto-translated
Where do the statistics come from? Does this refer to SoD? I'm only talking about the licensed version of SoD, not patches or unofficial versions of the game that I'm not familiar with.
In reply to Qwerty
User Avatar
#29
Auto-translated
Qwerty
Where did the statistical data come from? Does this refer to SoD? I'm only talking about the licensed SoD, not patches and unofficial versions of the game that I'm not familiar with.
The data is from the progamer.ru website, as is the patch and the link to its use in all major championships and tournaments for the third Heroes game.
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)
User Avatar
#30
Auto-translated
Please provide a more accurate link. This statistical data is missing from the vast majority of reference materials, and therefore, it is necessary to examine the research methodology. For example, I only know that wisdom is offered to heroes no later than level 6.

Statistics

Welcome our newest member: Emil