Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
New here? I'm Roha — want a quick tour?
Yeah, that's true. Dark Knights for Necromancers?
With their ability:confused:
Does the word BALANCE mean anything to you:rolleyes:
They will be stronger than any level 7 unit. And if you add vampirism:eek: Then you can only use Divine Retribution to deal with them. But first, they will cause a lot of trouble:smile51:, and second, they can raise the dead and double their numbers.
Maybe we should bring back the Dungeon chain from the beta so it's not boring?
Maybe you should just play on Veteran difficulty.
Or maybe your opponent is just better than you.
This is not about the level of my game or my opponent's game. I can already play normally on the highest difficulty level, so there is no need to try Veteran difficulty. And if you don't like the idea of Death Knights, don't install this mod. It's a personal choice.
We're not discussing the level of my game or my opponent's game here. I already play well on the highest difficulty level, so there's no need to try Veteran difficulty. And if you don't like the idea of Death Knights, don't install this mod. It's a personal choice.
Hello! Humans are simply evil. Although I can still handle them and their training, elves are a different story... Their initiative and hidden archers are terrifying. I recently fought on a huge map. I had 250 dragons, and my opponent had 1900 hidden archers. The archers attacked first, and my dragons were gone, plus his hero cast Haste on the entire army! He killed my entire army with those archers!
And what about the hero development algorithm? I've already tried all the development combinations, but none of them guarantee a 100% victory. Usually, I study Attack, Defense, Education, Black Magic, and Summoning Magic.
Hello! It's just that Humans are evil. Although I can still handle them and their training, but Elves... Their initiative and Hidden Archers are a nightmare. I recently fought on a huge map. I had 250 dragons, and my opponent had 1900 Hidden Archers. The Archers moved first, and my dragons were gone, plus his hero cast Haste on the entire army! He killed my entire army with those archers!
And what about the hero development algorithm? I've already tried all the development combinations, but none of them guarantee a 100% victory. Usually, I study Attack, Defense, Education, Black Magic, Summoning Magic.
Even if you can now raise all units, you can still lose! There is no 100% guarantee of victory.
In long games, Necropolis used to dominate and easily defeat everyone.
Exactly, but now everything is different, and Death Knights would be a good addition for the Necropolis.
That's exactly the point – introducing dark energy sharply limited the number of troops that could be raised, especially in the early weeks. And, despite the ability to raise everyone, it significantly weakened the Necropolis faction.

Yes, there were times when they easily defeated everyone. In my opinion, it would have been better if they hadn't introduced dark energy, although it did weaken the Necropolis. But what can you do with 500-600 dark energy? Raise a couple of dragons? Or 9 Liches? As if that would really help. I win with an advantage precisely because of those 9 Liches:D. No other way :D.
That's where the fun lies. Now, when playing as Necropolis, you have to really put your mind to work.