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It seems vbn doesn't know either – I don't either – I'm clueless about this:)
I can't offer any advice.
I can't offer any advice.
New here? I'm Roha — want a quick tour?
Name: Heroes3
IP Address: 192.168.0.136 (this is the IP of the hosting machine on the LAN)
TCP Ports: 2300 - 2400, 28800 - 29100, 47624
UDP Ports: 2300 - 2400, 28800 - 29100, 47624
Inbound Filter: Allow All
Schedule: Always
I put 6073, 6667 and 47624 to trigger ports 2300-2400 and 28800-29100.
We didn't have enough time so we just tested it like start game, end turn, other player ends turn, etc...it worked fine. BUT! When we later started a game, and a turn was longer than 1-2 mins, the sending data freezed again.
I thought that the problem is my router closes the port because it sees that there is no dataflow. I got a program called PortTrigger, which sends data on the specified ports every 2 seconds. Still no luck, sending data freezes all the time. I tried changing the PortTrigger and Router Port Triggering options like I saw it on www.portforward.com, but I couldn't make it work.
Seems like a suitable topic...
How do I launch the game in windowed mode?
Thanks, is there a way to bypass the 16-bit limitation, because it's annoying to constantly switch?
And one more thing: my game resolution is 800*600, which looks very small on my 1280*1024 monitor. Is it possible to increase the game image without changing the monitor's resolution?
Hello everyone!
I have a problem with Heroes of Might and Magic 3: Complete.
OS - XP
PC
P4 3.0@3.54gHz
1GB DDR
Nvidia 6600 GT @565/1200
The game won't run.
It starts, but immediately freezes... sometimes it freezes after creating a game...
It's not the whole system that freezes, but only the game.
I've tried about 10 downloaded Complete versions and two Russian versions... it still has the same effect. I tried setting different compatibility modes with the OS... still no luck.
I even reinstalled Windows - same effect.
All other games work normally.
I installed patch 1.4... it didn't help.
Problems:
In general, when the metric is set to standard, I can see who is in the network...
When it's 10 or another value, it takes a very long time to connect, and it's the same.
Only 1 person in the network can ping me, the one who created the network in Hamachi.
During the tests, there were 3 people with a normal connection speed and normal providers...
Only 1 of them could ping me... they could ping each other "seemingly without problems".
WHAT TO DO?
Thanks, but is there a way to bypass the 16-bit limitation, because it's annoying to switch it all the time? And also: the game resolution is 800*600, which looks very small on a 1280*1024 monitor, can I increase the game image without changing the monitor resolution?