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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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20 years ago
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So. The need has arisen to find out the forum's attitude toward what we discussed in the thread "Let's come up with an amphibious race". Actually, I wanted to name the poll slightly differently, but it didn't fit. Oh well.
Before presenting our work for your judgment, I would like to thank everyone who took part in it: Ann, AlexeyPankа, celtа, Tengro and others. Thank you very much!
What we have done is only the first step of the plan; the second step is the creation of this poll. Depending on its results, there will be (or will not be) a third step—creating similar polls on other "Heroes" forums. And only if our idea is supported on this and other (two or three) forums do we plan to send the idea of the race (and the level) to Nival. And even if Nival does not support us in creating a third map level and race in "Heroes 5" by citing the difficulty of implementing the idea, we will hope for the project's realization in "Heroes 6". And if it doesn't happen in the next "Heroes" either... well... we did everything we could.
Since we have little time (if you support the idea, polls need to be conducted on other forums as well), the discussion will not go on indefinitely. On July 16, 2006, the poll results will be tallied and the further fate of our idea will be decided. Therefore, please vote actively. Regardless of whether you support our idea or not, express your opinion by voting in the poll. We would like to know the opinion of the majority of forum members.
Let's begin.
1. Race Name: Children of the Great Turtle Gara (Garians).
2. Race Composition (in increasing order of creature level):
..1. Triton—Nimble Triton (as numbers increase, attack increases—thanks to agility, it dodges);
..2. Turtle—Giant Turtle (can avoid damage by retracting into its shell—30% reduced susceptibility to attacking magic);
..3. Spider—Sea Spider (poisonous shot, entangles—entangles from a distance);
..4. Child of Sobek—Sobek Warrior (main weapon is teeth; with a certain number of "Sobek Warriors" in the stack (equal to or greater than the number of units they are attacking), there is a 20% chance to bite a level 1-4 opponent in half (the number of creatures in the stack is reduced by half), while dealing double damage compared to normal to other creatures);
..5. Neptune—Neptune Hunter (throws tridents, casts a random spell);
..6. Kraken—King of Octopuses (attacks everyone around without receiving a counterattack);
..7. Something—Mystery of the Sea (teleport; upon death, it becomes a whirlpool that sucks in everyone around. The whirlpool deals damage to the creature stack that falls into it in the amount of 30% of the stack's total health, but not less than 90 units. The whirlpool increases in size with each victim, but not beyond a certain maximum (needs further refinement). The form of the "Something (Mystery of the Sea)" creature is transparent with defined fangs and claws (at the start of the battle). During the battle, the creature takes the form of the creature that attacked it (without acquiring that creature's properties).
P.S. For those who don't like the crocodile and turtle (for Pearl, Ta Kotoraja, etc.). In Egyptian mythology, there is a Crocodile god; according to legend, the whole world rests on turtles. This race has a turtle cult. So we cannot do without them. Besides, we have the human castle... almost all units there are real. Why can't an underwater race have a few real units?
3. Creature Dwellings:
1. Triton's Lair—Coral Reef;
2. Egg Clutch—Turtle Beach;
3. Cobweb—Underwater Cobweb;
4. Temple of Sobek—Sanctuary of Sobek;
5. Sea Temple—Sea Palace;
6. Sunken Ship—Underwater Cave;
7. Abyss—Dark Abyss.
4. Race Activities: 1. Small and agile tritons spend all their free time swimming competitions. They swim among reefs and seaweed in cheerful schools;
2.Turtles are held in special respect by the underwater inhabitants, for they are the younger children of Gara. Their egg clutches on sandy shores are carefully guarded. And the turtles reciprocate by replenishing the ranks of the army;
3. Spiders do not like to descend to the depths. As a rule, they dwell in air pockets or tunnels connected to the surface. Woe to the traveler who falls into their webs;
4.Children of Sobek (Sobek Warriors) also do not like the depths. They try to settle near an exit to the surface and serve as guards. Taming the Children of Sobek is a trial for young Garians;
5. Neptunes are free inhabitants of the underwater kingdom. They are the elite and the guard. Children of the best families fight for the right to lead Neptune squads;
6. Krakens are the terrors of the deep. They try to descend as low as possible, hiding in sunken ships. Only the strongest and most agile Garians can control them;
7.Something. Who knows who they are and what kind of lifestyle they lead?! Perhaps they are the most ancient inhabitants of this world. It is unknown why they decided to submit to Kron (see history)? Maybe it was necessary for them?
5.Race Symbol. Motto. Philosophy.
Race symbol (which is also the Grail Temple (Tears of Asha))—a turtle holding the Earth (World) on its back.
Motto: "The flexibility of water and the hardness of earth are our essence. The purifying flood will wash away the enemy, the earth will swallow him".
Philosophy: "Water pleasantly envelops us. But without earth, there is no life. Just as water takes any form, so we are free in choosing our path. Life underwater and life on land are different forms, but one is impossible without the other"

Added 3 minutes later
I'll be posting more in a bit... Just going to rest a little.
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20 years ago
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And by any chance, weren't these "GARIYEVITES" created by ordinary people, not by Nival Interactive? I remember "IGROMANIA" announced a contest.
In reply to Slayer
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20 years ago
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Slayer
Did ordinary mortals, and not the Nivale, come up with these GARIANS? I remember IGROMANIA announced a contest.
))Of course, it was ordinary mortals. We haven't suggested this idea to Nivale yet. Please don't post reviews here yet! I haven't uploaded everything yet!

Added 30 minutes ago
6. History of the race:
1st year after the Cataclysm (PC). The surviving inhabitants of Tatalia descend into the Dungeon and find exits to the underground sea.
P.S. The Cataclysm is a war that resulted in the death of Enroth.
2-10th years PC. Intensive exploration of the sea is underway.
11th year PC. The first Underwater Kingdom is founded. Ragar1 becomes king.
38th year PC. The death of Ragar1. Internal war. The kingdom splits.
45th year PC. During one of the expeditions into the depths of the sea, scouts encounter Something.
53rd year. A representative of one of the branches of the ruling family declares himself Ragar2. No one recognizes him.
53-57th years. Wars of the contenders. Ragar2 managed to make a deal with Something to achieve victory. Thanks to their power, all competitors are defeated.
60-95th years. The "Golden Age" of the Underwater Kingdom.
96th year. The Shadow begins to grow, and conflicts arise among the inhabitants of the kingdom.
102nd year. The Great Exodus. All Hydras leave the Underwater Kingdom and ascend into the Dungeon, where they meet the Dark Elves.
102-200th years. The decline of the Underwater Kingdom. The capital, Taliort, is destroyed by sea spirits.
201st year. The birth of Krron.
225th year. Krron comes to power, uniting the scattered tribes and subjugating the sea spirits.
237th year. Krron is killed by one of the rebels, but his son, Terenn, firmly holds the reins of power.
243rd year. The Dark Elves first attempt to descend underwater, but fail. Development of new magic for underwater travel begins.
245th year. Terenn, fearing new raids by the Dark Elves, attempts to enter the Dungeon.
247th year. After an expedition that never returned from the Dungeon, the surface world is declared forbidden. Fortresses are built at all exits to the surface. Some of the rebels manage to escape to the surface world.
251st year. For the first time, Children of Sebek are used as guardians of the exits. Spiders receive the title of "defenders of the kingdom".
253rd year. Hydras try to return underwater, but they are declared traitors and are not allowed. Hydras become the most loyal servants of the Dark Elves.
254th year. The Elves invent a new spell for moving underwater. The beginning of the Second Invasion.

Added 3 minutes ago
There's a little more to go, but I'll finish it later. Just don't post here until I've uploaded everything.

Added 24 minutes ago
7. Hero, abilities, and hero specialization.
The hero of the race is aquatic. Abilities (not all have been invented yet): "Power of Water" - deals additional damage with a water jet, "Water Shield" - adds +1 to the defense of all creatures in the hero's army for every fifth level, "Water Jet" - moves a friendly creature four spaces forward in a straight line. If, when using this ability, an obstacle (natural or enemy unit) appears in the creature's path (before the 4 spaces of movement are completed), the friendly creature on which the ability was cast takes damage calculated as P = v*s, where P is the damage, v is the speed of the friendly creature, and s is the distance the creature traveled before encountering the obstacle, and remains on the last space of movement (where it was before the collision). If the obstacle is an enemy unit, it is pushed back one space. If the unit cannot be pushed back (edge of the map or obstacle), it deals unreturned damage to the unit affected by the "Water Jet". For example, the "Water Jet" ability was cast on a Triton (v=4). On the third space of movement, the Triton encountered an obstacle (s=3). In this case, the Triton will take damage equal to P=v*s=4*3=12 exp.
Ultimate ability: "Fluidity" - all creatures can pass through obstacles during battle (both landscape obstacles and enemy units).

Hero specialization - Water Gate. "Basic" Water Gates - teleport the hero to the nearest castle. The cost of teleportation is 100 coins per stack (regardless of the number) of level 1 creatures, 300 for level 2 creatures, 500 for level 3, 700 for level 4, 900 for level 5, 1100 for level 6, 1300 for level 7. Thus, the standard fee (assuming the hero has creatures of all seven levels) is 4900 coins. "Advanced" Water Gates - the ability to teleport the hero to any underwater city (there must be "Water Gates" built in it). In this case, teleporting the hero to any city costs the standard price, and teleporting the hero to an underwater city that is not the closest to the hero costs 50% more, i.e., not 4900 coins, but 7350, with a standard set of creatures. "Master" Water Gates - teleports the hero to any underwater city at the standard price. "Skilled" Water Gates - teleports the hero to any underwater city for half the price.
Added 2 minutes ago
[/U]My head hurts... I'll finish the rest as soon as I can. There's not much left.

Added 33 minutes ago
8. Other. The question often arises: "how can an ordinary (land) hero move underwater?" Answer: "For this, we introduce two artifacts that will be sold at the transition points from underwater to land: "Sphere with Water and Air" and "Sphere with Earth and Air". "Sphere with Water and Air" is needed for land heroes to get underwater, and "Sphere with Earth and Air" is needed for underwater heroes to exit underwater to land. To return from underwater to land, a land hero does not need a "Sphere with Earth and Air", just as an underwater hero does not need a "Sphere with Water and Air" to return underwater from land.
Another question may arise: "How can these creatures live underwater for so long without air?" Answer: "The castles of this race are located in so-called "pockets" (underwater caves that contain air). In addition, it can be assumed that the castles are supplied with air from the surface through spider tunnels."
It is unnecessary to explain that fire spells do not work underwater (exception: "Meteor Shower", but its power is reduced by three times and it becomes an ordinary rockfall).
It would also be good to introduce the "Flood" spell. Yes... I forgot to say. The Tear of Ash (Grail) in this castle gives, in addition to the generally accepted advantages, the ability for the hero to exit underwater without the need to buy a "Sphere with Earth and Air", and the hero's movement on the surface will be the same (in terms of movement range) as underwater.
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20 years ago
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P.S. For those who don't like the crocodile and turtle (for Pearl, Ta kotoraja, etc.). In Egyptian mythology, there is a crocodile god, and according to legend, the whole world is held up by turtles. This race has a turtle cult. So, we can't do without them. Besides, we have a human castle... almost all the units there are real. Why can't there be several real units for the underwater race?
I wasn't particularly against it... I just expressed my opinion about a couple of units... However, in this interpretation, they can be accepted. Just depict crocodiles as half-human (since you've drawn on Egyptian mythology). And turtles, since they are a symbol of the race, let them just be turtles =)
P.S. Real creatures in the human race are still more of an exception, because these are, after all, HUMANS.
PP.S. I like the idea of the race and the new level, and I especially want to praise the detailed development of it. You have thought of everything...
In reply to Ta Kotoraya...
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20 years ago
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I am against creating a third tier, especially a water-based one. It's simply not feasible. But kudos to everyone who so carefully designed and came up with the new faction! Well done, keep it up!
In reply to ***JOKER***
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20 years ago
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***JOKER***
I am against creating a third level, especially a water-based one. It's simply not feasible. But kudos to everyone who so carefully designed and came up with the new race!!! Well done, keep it up!
A HUGE REQUEST: PLEASE DO NOT POST REVIEWS HERE!! IT DOESN'T MATTER IF THEY ARE POSITIVE OR NEGATIVE. THIS THREAD IS CREATED ONLY FOR VOTING. IF YOU WANT TO WRITE A REVIEW, PLEASE POST IT IN THE THREAD "LET'S COME UP WITH A TERRESTRIAL-AQUATIC RACE".
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20 years ago
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I also support the creators! But the third level? I think two is enough, sorry! And also, the crocodile is just overpowered! It reduces the number of creatures in a stack by half! Death to archers! There were 12,000, now there are 6,000! There were 20 dragons, now there are 10! And if you divide the crocodiles... well, you get the idea of my plan.
In reply to RomaShSh
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20 years ago
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RomaShSh
I also support the developers!!! But the third level? I'm fine with just two, sorry!!
And also, the crocodile is just overpowered!! It reduces the number of creatures in a stack by half!! Death to archers!!! It went from 12,000 to 6,000!! It went from 20 dragons to 10!! And if you divide the crocodiles even further... well, you get the idea of my plan....
Damn... you didn't read it to the end, did you?? "Biting" only affects creatures of levels 1-5. And it doesn't always work.
In reply to Андрей
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20 years ago
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Andrey
Damn... you didn't read it to the end!! "Biting" only works on creatures of level 1-5. And it doesn't always work.

Sorry for the inattention!!!
But archers are suitable!!

Although in the third game, 4 Gorgons (UP) divided attack and kill 1 Azure Dragon!!....
But still, think about crocodiles... and what is the approximate probability (%)?
If it's higher than 20%, then forget about it... (sorry).
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20 years ago
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A HUGE REQUEST: PLEASE DO NOT POST REVIEWS HERE!! IT DOESN'T MATTER IF THEY ARE POSITIVE OR NEGATIVE. THIS THREAD IS CREATED SOLELY FOR VOTING. IF YOU WANT TO WRITE A REVIEW, PLEASE DO SO IN THE THREAD "LET'S CREATE AN AMPHIBIOUS RACE".
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20 years ago
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We also have some ideas regarding the mythology, but that's not as important. I'm writing this mainly to keep the topic alive and encourage as many people as possible to vote. Please note that the poll will be open only until July 16th!!
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20 years ago
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I'm all for it, as long as it doesn't affect the core gameplay or make any race unbeatable (since I don't know anything about the creatures in this world).
P.S. I'm always in favor of something new and fresh in the game; I think it makes the game more interesting, diverse, and comprehensive.
In reply to fanat
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20 years ago
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fanat
I'm all for it, as long as it doesn't affect the core gameplay and doesn't make any race unbeatable (since I don't know anything about the creatures in this world).
P.S. I'm always in favor of something new and fresh in the game; I think it makes the game more interesting, diverse, and global.
The description of the creatures is already posted at the beginning of this thread. Read it.

Added after 55 seconds
or am I misunderstanding you?

Added after 15 hours 30 minutes
Most likely, we'll have to abandon the idea of reaching a certain level to enter (or exit) the water (from under the water). But, probably, a new building will be introduced, in which a sphere with water and air will be sold, giving the ability to travel underwater.
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20 years ago
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Isn't it a bit excessive to give each creature such properties? Two of them have Entangle, and one of them has Mass Entangle; the others eat up the entire stack, and if there are 10,000 of them and a single Crocodile comes along and slashes, there will be only 5,000 left. Haha, you must have been really high:))))
In reply to maNiT
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20 years ago
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maNiT
Isn't it a bit much to give every creature such properties? Two of them have Entangle, and one of them has Mass Entangle; the others eat up the entire stack, and if there are 10,000 of them and a single crocodile comes along and slashes, there will be only 5,000 left, haha, you must have been really high:))))))))))
There's no need to exaggerate like that. Who has Mass Entangle? Only the spider does. The Kraken won't Entangle (it's just not fixed yet). Crocodiles can only bite through if there are enough of them (crocodiles), and even then, the chance of them biting through is no more than 10-20%. Any other questions?

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