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Let's come up with a monster. That's a good idea; we can do it
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#211
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Forget it! It’s better to just create a level 7 unit! I’ve already suggested it!
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#212
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Where did you suggest it?
And what? Uranus? Sorry, it doesn't work – it's too powerful.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#213
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no worries!!!Uranus is a cool theme!!!But I need to work on the power, I just don't have time!!!!
And I wrote about Elementals!!I need to work on this, and it will turn out to be a very beautiful thing!!!The names need to be changed to something else....Please help!!!!

Added 6 minutes later
Bard - A creature from the warlock archer class! With the help of songs, he casts either strengthening or weakening spells!

Archer Warlock - Has the property of a lich - attacks dark creatures in an area!!

Let's consider, I think it's not bad!!Although you decide!!
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#214
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I read about a monster called Shantu in one book (Baal created it from a panther, a wolf, and... someone else - I don't remember). It's a black cat the size of a unicorn, and it has tentacles sticking out of its sides. It's a perfect hunter - it creates a decoy of itself, and you can't see it until it attacks. It has a 50% chance to dodge!
Кто владеет информацией- тот владеет ситуацмей!
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#215
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Tengro
Yes! It's annoying when a castle is taken with just 10 peasants!
And also, it shouldn't be like a Phoenix, but rather like a level 7 creature!
Level 7 is too weak; this creature will already be easy to kill. But a Phoenix could deal good damage. And in general, it would be good if the creature was a ranged attacker.
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

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#216
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it would be interesting to create a unit that functions like a tower, but can be controlled. It wouldn't be able to move, and any unit could attack it.
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#217
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RomaShSh
there’s an interesting idea to create a unit that functions like a tower but can be controlled. It can’t move, and any units can attack it.
That’s also a good idea; at least the game won’t be too similar to Disciples, which is a good thing!
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
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#218
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RomaShSh
No need to apologize!!! Uranus is a great idea!!! But I need to work on its power, I just don't have time!!!!
And I was writing about Elementals!! I need to work on this, and it will turn out to be a very beautiful thing!!! The names need to be changed to something else....Please help!!!!
I (and not just me) have already written somewhere — DON'T CREATE TOO MANY ELEMENTALS!
I have an idea (sorry for the idea itself, it was inspired).
Monster, level 5.
Name: Tiger Cub
Health — 100, revives 1




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#219
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***JOKER***
That's also a good idea; at least the game won't be like Disciples, which is a good thing!

Wait!!!!! I was just thinking and remembered what I was playing!!! There's no such feature anywhere!!! There were Titans – huge, impenetrable (but they moved)!
And here's the catch!!! Sometimes you don't have to wait for the catapult to destroy it!!!

Added 3 minutes later
Tengro
I (and not just me) have already written somewhere – DON'T BREED ELEMENTALS BEYOND WHAT IS NECESSARY!
I have an idea (sorry for the idea itself, I just had to say it).
Monster level 5.
Name: Tigrenok
Health – 100, revives 1 time
Attacks with ranged attack.
Ability – Flooding – like blinding.
Sorry for the rambling :D

Aha!!!
Katin – level 5 :D
Health – 100 :D
Attack – True – Matka :D
Ability – removes all negative effects like flooding :D
Hates Tigrenok (+50% damage) :D

(sorry if I offended anyone!!! Sorry for the off-topic)
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#220
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RomaShSh


Yep!!!
Katin – level 5 :D
Health – 100 :D
Attack – Truth-Matka :D
Ability – removes all negative effects like flooding :D
Hates Tigryonok (+50% damage) :D

(sorry if I offended anyone!!! Sorry for the off-topic)
Why only level 5?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#221
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Tengro
I (and not just me) have already written somewhere that we shouldn't create more elementals than necessary!
No, no!!! I think it will be like a monster tower (it was discussed not long ago).

P.S. We'll change the name!!!!!!:D
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#223
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Tengro
Why only tier 5?


To make them balanced! If Katrin is tier 7, she's overpowered! Just appreciating the idea of opposition.
Sorry for the off-topic!
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#224
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Okay.
Then Hacker (sorry in advance).
Level 7, fear.
Health – 200
Damage – 50
Ability – Ban (God forbid they try it on me!!!) – kills half of the enemy stack once per battle.
Sorry for any possible spam.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#225
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Scary... Admin 4, Ashi's tears, all together!!!

Okay, let's get back on track and that's enough!!!

Here's an interesting idea: create a unit that functions like a tower but can be controlled. It can't move, and any unit can attack it (except infantry, until they get close!!!)

Do we approve? Its damage will be higher than a regular tower!! It won't take up a slot in the army!! (Remember Disciple?)
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#226
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I haven't played Disciples, but I like the idea! Is it a ranged attacker or a caster? Or does each race have its own?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ

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